Updating search results...

Search Resources

66 Results

View
Selected filters:
  • Business and Communication
  • Interactive
Academic Career Kit | Metrics and Networking
Unrestricted Use
CC BY
Rating
0.0 stars

Being active in social media, like in Twitter and Blogs, is one way to reach a larger audience and to enhance a researcher’s impact. Other researchers will learn about their findings through these additional channels and in addition the public, policy makers, and the press. The toolkit shows several ways of how to get in touch with other researchers and discuss findings at an early stage in research networks, conferences, and in social media. It presents open tools for co-writing, online meetings, reference- and project management.

Subject:
Business and Communication
Economics
Social Science
Material Type:
Interactive
Module
Author:
ZBW - Leibniz Information Centre for Economics
EconBiz
Date Added:
03/31/2021
Academic Career Kit | Publish your Paper
Unrestricted Use
CC BY
Rating
0.0 stars

The aim of this toolkit is to support early career researchers in finding a journal that publishes their paper and optimally promotes the visibility of their research. How can they find a journal with a good journal ranking score that is perceived in the respective research community? How can they find a journal that perfectly matches their topic? Should they consider publishing open access? What are predatory journals and how can they detect them?

Subject:
Business and Communication
Economics
Social Science
Material Type:
Interactive
Module
Author:
ZBW - Leibniz Information Centre for Economics
EconBiz
Date Added:
03/31/2021
Ace the Job Search
Unrestricted Use
Public Domain
Rating
0.0 stars

Learn how to research companies, industries and other critical business information to give you an edge in the job search process with this interactive tutorial.

Subject:
Business and Communication
Material Type:
Activity/Lab
Interactive
Teaching/Learning Strategy
Provider:
University of Minnesota-Twin Cities, Libraries
Author:
Caroline Lilyard
Van Houlson
and Lindsay Matts
Date Added:
11/12/2014
Agents of Change: Young Voices for the Environment! Virtual Exhibition
Unrestricted Use
Public Domain
Rating
0.0 stars

This is the output of Etwinning Project Agents of Change: Young Voices for the Environment!
The challenge is to integrate environmental education concepts into all aspects of quality education by considering three domains: the environment, education and society. Students will need basic knowledge from the natural sciences, social sciences and humanities to understand the principles of sustainable development. Reorienting the existing learning environments of schools towards eco-friendly schools is the next innovative and relevant step towards enhanced quality education.
While young people are among the most vulnerable to climate change, they need not be considered passive or helpless victims. Through education, projects and action, young people can contribute to every aspect of climate change policymaking, mitigation and adaptation. Youth are powerful agents of change.
In this project we are aiming to bring together school students from across different European countries (to promote mutual understanding, increase leadership skills, and prepare them to make a difference.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Environmental Studies
Journalism
Material Type:
Case Study
Diagram/Illustration
Game
Interactive
Lecture Notes
Reading
Teaching/Learning Strategy
Author:
Carmen Mirela Butaciu
Date Added:
07/05/2021
BeYouthiful Media Virtual Exhibition
Unrestricted Use
Public Domain
Rating
0.0 stars

This is the output of Etwinning Project BeYouthiful Media.
Media literacy includes the practices that allow people to access, critically evaluate and create media. We intend to promote awareness of media influence and create an active stance towards both consuming and creating media. We want to develop receptive media capability to critically analyze messages, offer opportunities for students to broaden their experience of media, and help them develop generative media capability to increase creative skills in making their own media messages and also fight with fake news.

Subject:
Arts and Humanities
Business and Communication
English Language Arts
Journalism
Languages
Reading Informational Text
Material Type:
Case Study
Diagram/Illustration
Game
Interactive
Lecture Notes
Reading
Author:
Carmen Mirela Butaciu
Date Added:
07/05/2021
Build Your Own Mac OS X Client Home Server - Open Source Software
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Hello and Welcome to our course! This course is for anyone that wants to learn the fundamentals of having a home server. The course is geared for the Mac OS X Client computer but you probably can use many sections of this course for Windows and Linux. All software mentioned on this course is open source and available both for Windows and Linux.

The complete list of open-source software can be accessed at Internet Society. Please, become a member, connect with me, and access the entire list.
https://bit.ly/2kN44bm

Subject:
Applied Science
Business and Communication
Communication
Computer Science
Education
Educational Technology
Material Type:
Interactive
Date Added:
09/18/2019
CURSO DE AGENTES MIRINS DISSEMINADORES DA CIDADANIA AMBIENTAL
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Produto Técnico do Programa de Pós-Graduação em Rede Nacional para o Ensino das Ciências Ambientais - Pólo Universidade Federal de Sergipe.

O curso de Agentes Mirins Disseminadores da Cidadania Ambiental é um instrumento para o ensino das ciências ambientais, que versa o envolvimento dos participantes na construção coletiva do processo de ensino-aprendizagem, unindo a teoria-prática acerca dos conhecimentos apreendidos que são pautados nas questões ambientais. O seu desígnio principal é fomentar a sensibilização dos sujeitos para a participação no contexto da sociedade, questionando atitudes, valores, além de propor novas práticas acerca da problemática ambiental.
Trata-se de instrumento educacional para o estimulo a reflexão crítica, bem como, fomentar nos sujeitos a atuação participante e protagonista das problemáticas que englobem ilimitadas realidades. Assim sendo, o público alvo abarca os estudantes e os membros da comunidade ribeirinha, compreendendo que os conteúdos trabalhados podem ser adaptados e desenvolvidos dentro de infinitas realidades de interesse local e global.
Nesse sentido, vislumbramos que os sujeitos ao participarem da construção do vídeo documentário e assistirem ao seu produto final – o vídeo documentário, cuja dedicação em pensar e articular cada etapa, fomente reflexões acerca do que foi trabalhado durante todo processo de construção, sendo assim, capazes de disseminar de forma potente a mensagem de sensibilização das problemáticas socioambientais que precisão ser sanadas no lugar onde vivem. Versará também, provocar impacto visual e emocional nos participantes, pois, na atualidade é comum, os meios de comunicação e as escolas na divulgação e nas análises dos problemas tragam diversas realidades em escalas distantes das vivenciadas no espaço social dos sujeitos, porém assistir a sua realidade fará com que os envolvidos se sintam parte do problema, e posteriormente partir em busca por soluções para sanar as problemáticas encontradas, aproximando aquele que fala daquele que assiste.

Vídeo Documentário construído durante o curso de Agentes Mirins Disseminadores da Cidadania Ambiental por alunos e alunas da Escola Municipal Barquinho Amarelo, localizada no povoado São Braz, Nossa Senhora do Socorro, Sergipe.

Duração: 08min30seg
Roteiro e Filmagem: Alunos e Alunas do 5º ano do ensino fundamental, 2017
Edição e Narração: Laysa da Hora Santos
Apoio Técnico: Thais Moura dos Santos e Jacqueline Bispo Santana
Ilustrações: Emanuella Santos de Carvalho

Subject:
Applied Science
Biology
Business and Communication
Communication
Ecology
Education
Educational Technology
Environmental Science
Life Science
Material Type:
Interactive
Author:
Dra. Rosana Santos de Oliveira Batista
Laysa da Hora Santos
Date Added:
10/23/2018
Cognitive Facets for learning technical materials
Unrestricted Use
Public Domain
Rating
0.0 stars

Do you sometimes feel that you do not belong in this program, or some of its courses? The instructors assure you that you do belong! To help combat that sense of imposter syndrome that you might be feeling, let's explore the notion that your cognitive styles of learning are similar to your peers' learning styles.

You may already know that OSU and other universities have studied course materials and technical tools to make improvements that level the playing field amongst you and your peers. Programs such as Cognitive Style Heuristics and GenderMag/InclusiveMag study differences in how people problem-solve while learning new technical skills. The projects' core methods of finding bias bugs in software and materials is to apply personas that represent different sets of cognitive facets.

Explore the Facets and Personas by clicking on the tabs at the top, then analyze which persona fits you best, by taking the Survey.

Your selection data will disappear after refreshing the page, or closing the browser. It will not be saved and collected.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Computer Science
Computing and Information
Education
Educational Technology
Electronic Technology
Engineering
Ethnic Studies
Gender and Sexuality Studies
Higher Education
Information Science
Mathematics
Measurement and Data
Philosophy
Social Science
Technology
Material Type:
Activity/Lab
Data Set
Diagram/Illustration
Interactive
Teaching/Learning Strategy
Unit of Study
Author:
Anita Sarma
Justin Dickerson
Lara Letaw
Margarett Burnett
Pam Van Londen
Date Added:
10/02/2024
Corporate Social Responsiblity activity
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A classroom activity used to help students make decisions about Corporate Social Responsibility based on Bear (2017).Full information with teaching noteshttps://doi.org/10.1177/2379298116685671Sway page (interactive page)https://sway.office.com/Rof0r4itGY7ebGrPVideohttps://vimeo.com/455202809

Subject:
Business and Communication
Material Type:
Activity/Lab
Interactive
Author:
Andrew Bennett
Date Added:
12/17/2021
Custom Printed Boxes Wholesale
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Get Fast Packaging is a One-stop shop for custom packaging and wholesale custom printed boxes that fit to your budget. Free Custom design. Available in all Sizes, Colors & Shapes. Get Free Quote! Free shipping worldwide!

Subject:
Business and Communication
Material Type:
Interactive
Author:
Get Fast Packaging
Date Added:
12/04/2020
Designer-by-Assignment Template.potx
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Subject Matter Experts with no Instructional Design background who need to create e-learning fast and with no budget can save time with this free PowerPoint template. Download here: https://drive.google.com/file/d/1K_cUtLB-OAJqz1QaMotTU3nL4HtxXoii/view?usp=sharing
If you cannot afford PowerPoint, the template will also work with the free programs LibreOffice Impress and Google Slides. It is ideal for teaching adults, as it is based on the principles of Dr. M. David Merrill. A video of the template can be previewed at: https://www.theresamccuaig.org.

Subject:
Business and Communication
Career and Technical Education
Education
Educational Technology
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Interactive
Lesson
Lesson Plan
Module
Teaching/Learning Strategy
Unit of Study
Author:
Theresa McCuaig
Date Added:
07/09/2021
ELM Learning Center
Unrestricted Use
Public Domain
Rating
0.0 stars

The ELM Learning Center is a collection of instructional materials on the Electronic Library for Minnesota (ELM) databases organized into courses. These materials are created by librarians in the Reference Outreach and Instruction unit of Minitex. The ELM Learning Center can help you get to know ELM and provides as much information as you'd like on using ELM more effectively.

Subject:
Arts and Humanities
Business and Communication
Material Type:
Activity/Lab
Game
Homework/Assignment
Interactive
Teaching/Learning Strategy
Author:
Minitex Reference Outreach & Instruction
Date Added:
11/25/2014
Entrepreneurship, Design Thinking, Project Based Learning
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Are you ready to BUILD? Get ready to launch an engaging community-building Challenge."More than 90% of the students and teachers who have completed our challenge said they would recommend it to others."Watch your students embrace entrepreneurial thinking as they create real-world solutions to today’s challenges. BUILD's Thriving Communities Design Challenge invites youth to use Design Thinking to answer: How might we build powerful, thriving communities where everyone enjoys safety, wellness, and economic freedom.

Subject:
Business and Communication
Career and Technical Education
Communication
Finance
Graphic Design
Management
Marketing
Mathematics
Social Work
Speaking and Listening
Material Type:
Interactive
Lesson Plan
Module
Student Guide
Teaching/Learning Strategy
Unit of Study
Author:
Brian Costanzo
Date Added:
01/11/2022
Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques

Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “.

Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts.

Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs.

Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events.

In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector.

Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context.

Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide).

Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP.

Please download all the Intellectual Outputs from

http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/
www.fastesteu.com

Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal)

Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information

Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience

Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Subject:
Business and Communication
Material Type:
Activity/Lab
Case Study
Interactive
Lesson Plan
Author:
Cisita Parma scarl
Date Added:
06/22/2017
Experiential Exercise to Examine Universal Design/Ability Privilege
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This exercise allows students to explore how people with site-impairment “read” documents and digital media using screen readers. It provides students with a sample memorandum to review for communications effectiveness. Then, by using a freely downloadable screen reader (and/or an enabled text-to-talk feature) and an embedded accessibility checker, students will evaluate the accessibility of the sample memo. With an altered appreciation of audience (now aware of sight-impairment disability), students will revise the memo using universal design principles and best practices for creating accessible documents. Using those experiences, students will be guided to reflect upon other disabilities and accommodations in the workplace. Finally, students will explore ability privileges and create a plan to identify, monitor and control blind spots. | Introductory except from a presentation at the Eastern Academy of Management on 26 June 2020 | Appendix containing ideas for modifying the exercise

Subject:
Business and Communication
Communication
Management
Material Type:
Activity/Lab
Interactive
Author:
Paul Szwed
Date Added:
01/03/2020
Financial Calculator – Savings and Payout Annuities
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Material Description

This resource is a financial calculator that students may use in a finance portion of a mathematics class, a mathematics portion of a business or finance class, or wherever the user may find it useful.

The calculator can find future value and payment/deposit amount of a savings annuity. It can also find present value and withdrawal/payment amount of a payout annuity/loan.


Context for sharing:

The calculator allows students to more quickly solve contextual problems related to personal finance including loans, investments, and amortization, which provides more instruction time for deeper contextual problems.


Additional information about the resource:

The calculator is written in python, hosted by Streamlit, and may be copied and remixed through Github.

Additional links:

Calculator: https://mrozinski10-financial-calc-main-xv3ljm.streamlit.app/

Github: https://github.com/mrozinski10/Financial-Calc

Subject:
Business and Communication
Finance
Mathematics
Material Type:
Activity/Lab
Interactive
Author:
Mike Rozinski
Date Added:
02/24/2023