This lesson unit is intended to help sixth grade teachers assess how …
This lesson unit is intended to help sixth grade teachers assess how well students are able to: Analyze a realistic situation mathematically; construct sight lines to decide which areas of a room are visible or hidden from a camera; find and compare areas of triangles and quadrilaterals; and calculate and compare percentages and/or fractions of areas.
In this video lesson, students will learn about linear programming (LP) and …
In this video lesson, students will learn about linear programming (LP) and will solve an LP problem using the graphical method. Its focus is on the famous "Stigler's diet" problem posed by the 1982 Nobel Laureate in economics, George Stigler. Based on his problem, students will formulate their own diet problem and solve it using the graphical method. The prerequisites to this lesson are basic algebra and geometry. The materials needed for the in-class activities include graphing paper and pencil. This lesson can be completed in one class of approximately one hour. If the teacher would like to cover the simplex algorithm by George Dantzig as an alternative solution method, an additional whole class period is suggested.
The purpose of this 3 ACT task is to provide students with …
The purpose of this 3 ACT task is to provide students with an opportunity to problem solve based on a real-world situation. In the task, students are presented with a map of a Bull Kelp bed near Squaxin Island and asked to generate their own questions that could be answered using the map. Students then decide on necessary resources for finding the solution and are given time as a group to complete their work. The task concludes by having students examine the information provided in Act three to see if it answers their question. Includes slides to support the implementation of "Keeping An Eye On Kelp (Algebra)" Math Performance Task with charts, images, etc.
This high level task is an example of applying geometric methods to …
This high level task is an example of applying geometric methods to solve design problems and satisfy physical constraints. This task is accessible to all students. In this task, a typographic grid system serves as the background for a standard paper clip.
In this activity about light and reflection, learners use a special device …
In this activity about light and reflection, learners use a special device called a Mirage Maker䋢 to create an illusion. What they perceive as an object is really an image in space, created by two concave mirrors. Learners will be surprised when they try to grab the object on the mirror and there's nothing there! Activity includes a light-ray diagram to help explain how the image is created.
Students learn about parallax in this Moveable Museum unit, in which they …
Students learn about parallax in this Moveable Museum unit, in which they use mathematical techniques related to parallax to calculate the height of an object. The eight-page PDF guide includes suggested general background readings for educators, activity notes, step-by-step directions, a Data Sheet and a Tangent Table, and an astrolabe template.
Students act as civil engineers developing safe railways as a way to …
Students act as civil engineers developing safe railways as a way to strengthen their understanding of parallel and intersecting lines. Using pieces of yarn to visually represent line segments, students lay down "train tracks" on a carpeted floor, and make guesses as to whether these segments are arranged in parallel or non-parallel fashion. Students then test their tracks by running two LEGO® MINDSTORMS® NXT robots to observe the consequences of their track designs, and make safety improvements. Robots on intersecting courses face imminent collision, while robots on parallel courses travel safely.
A web page and interactive applet showing the definition and properties of …
A web page and interactive applet showing the definition and properties of a parallelogram. The applet shows a parallelogram where the user can drag any vertex. The other points then move in such a way that the figure remains a parallelogram at all times. A control to hide the details allows a classroom discussion where students can try to infer what the properties are as it is reshaped by the discussion leader. Text on the page has the formal definition and properties of the parallelogram with links to related pages. A companion page is http://www.mathopenref.com/parallelogramarea.html showing the ways to calculate the area of a parallelogram Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
A web page and interactive applet show how to compute the perimeter …
A web page and interactive applet show how to compute the perimeter of a polygon. A polygon is shown that can be resized by dragging its vertices. As you drag, the perimeter is continuously recalculated. Text on the page explains that the perimeter is the sum of the sides. For those who prefer it, in a formula that is given. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference interactive geometry reference book project at http://www.mathopenref.com.
An interactive applet and associated web page that show how to determine …
An interactive applet and associated web page that show how to determine of one line is perpendicular to another in coordinate geometry. The principle used is that if two lines a re perpendicular to each other the slope of one is the negative reciprocal of the other. The applet shows to lines that the user can move. The slopes are continuously calculated as you drag them, and if the they are parallel they change color. The calculation is shown on screen updated continuously as you drag. The grid, axis pointers and coordinates can be turned on and off. The calculation display can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the concept of perpendicularity, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
The objective of this lesson is to illustrate how a common everyday …
The objective of this lesson is to illustrate how a common everyday experience (such as playing pool) can often provide a learning moment. In the example chosen, we use the game of pool to help explain some key concepts of physics. One of these concepts is the conservation of linear momentum since conservation laws play an extremely important role in many aspects of physics. The idea that a certain property of a system is maintained before and after something happens is quite central to many principles in physics and in the pool example, we concentrate on the conservation of linear momentum. The latter half of the video looks at angular momentum and friction, examining why certain objects roll, as opposed to slide. We do this by looking at how striking a ball with a cue stick at different locations produces different effects.
This task can be implemented in a variety of ways. For a …
This task can be implemented in a variety of ways. For a class with previous exposure to properties of perpendicular bisectors, part (a) could be a quick exercise in geometric constructions, and an application of the result. Alternatively, this could be part of an introduction to perpendicular bisectors, culminating in a full proof that the three perpendicular bisectors are concurrent at the circumcenter of the triangle, an essentially complete proof of which is found in the solution below.
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