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Common Sense Education- News and Media Literacy Resource Center
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**This resource is published by Common Sense Education.News and Media Literacy Resource Center is a curated collection of free quality teaching resources that cover news literacy, media literacy and social/cultural literacy.

Subject:
Information Science
Journalism
Social Science
Material Type:
Lesson
Module
Author:
Cyber Citizenship Initiative
Date Added:
08/08/2021
Common Sense Education Website Guidance
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CC BY
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This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy. 

Subject:
Communication
Electronic Technology
Information Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Author:
Lesley James
Date Added:
11/16/2021
Common Sense Media- Deep Fakes and Democracy Lesson
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**The resource is published by Common Sense EducationCommon Sense Education has created the Deep Fakes and Democracy lesson plan to educate students on how misinformation influences the Democratic process. Common Sense also has a broader section on Hoaxes and Fakes in its Digital Citizenship Curriculum: https://www.commonsense.org/education/digital-citizenship/lesson/hoaxes-and-fakes

Subject:
Information Science
Political Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Cyber Citizenship Initiative
Date Added:
08/12/2021
Common Sense Media Lab- Social Media Test Drive
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CC BY
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**Published by Common Sense Media and Cornell University.Cornell Social Media Lab and Common Sense Education collaborated to create Social Media TestDrive, a simulated social media environment where young people can practice and prepare for real-life experiences in the digital world.

Subject:
Communication
Information Science
Social Science
Material Type:
Activity/Lab
Interactive
Author:
Cyber Citizenship Initiative
Date Added:
08/12/2021
Community Genomes: using the example of Bauhinia Genome for genomics education. What is a genome project, and why are they important?
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This genomics education lesson plan was formulated and tested on some year 6 students with the help of their teacher Michelle Pardini at the Hong Kong ICS School. Using the example of the ongoing citizen science Bahinia Genome project from Hong Kong it hopes to serve as a model to inspire and inform other national genome projects, and aid the development of crucial genomic literacy and skills across the globe. Inspiring and training a new generation of scientists to use these tools to tackle the biggest threats to mankind: climate change, disease, and food security. It is released under a CC-BY SA 4.0 license, and utilised the following slide deck and final quiz. Promoting open science, all of the data and resources produced from the project is immediately put into the public domain. Please feel free to utilise, adapt and build upon any of these as you wish. The open licence makes these open education resources usable just with attribution and posting of modified resources under a similar manner. Contact BauhiniaGenome if you have any questions or feedback.Bauhinia Genome overviewFor a slidedeck for the lesson plan laid out here you can use the set in slideshare here.

Subject:
Biology
Computer Science
Genetics
Life Science
Material Type:
Lesson Plan
Author:
Scott Edmunds
Michelle Pardini
Rob Davidson
Date Added:
05/12/2016
Comparing saving and investing
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Students explore the differences between saving and investing and answer questions about which one they’d use to reach different financial goals.

Subject:
Business and Communication
Finance
Material Type:
Lesson Plan
Author:
Consumer Financial Protection Bureau
Date Added:
06/27/2024
Compound Word Construction
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CC BY-NC-SA
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This lesson is an extension of LA lessons teaching compound words.  Once students are introduced to the concept of compound words, they will listen to a picture book and see if they can identify compound words from the book. Take time while reading to discuss the words.  You may consider making a chart as you read.  Be sure students understand that in a compound word, each word has a meaning, and when put together, the new word has a different meaning.

Subject:
Computer Science
Elementary Education
Language, Grammar and Vocabulary
Material Type:
Activity/Lab
Author:
Janel Keyes
Date Added:
07/29/2020
Computational Thinking: Robots (W200)
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This is a lesson plan designed for 3rd-5th graders that focuses on the core concepts of robots and what it takes to code them. Students build an understanding of algorithms and how to write a sequence of steps in order to accomplish a task. The lesson plan includes four vocabulary words that are regularly used in the lesson, a group Kahoot game to master these words, and instructions and handouts for a "code your friend" game where students get to pretend to be the robot.

The lesson takes 45 minutes.

Vocabulary:
Algorithm: a list of steps to finish a task
Program: an algorithm that has been coded into something that can be run by a machine
Bug: part of a program that does not work correctly
Debugging: finding and fixing problems in an algorithm or program

Resources (also included in the plan)
Nearpod Presentation
https://share.nearpod.com/qlLTPeI79R
Kahoot Vocab
https://play.kahoot.it/#/k/9d5000e6-5412-4776-8bd8-54a5962ccca1
Stacking Cup Ideas Handout
https://docs.google.com/document/d/1nhgt_BfbOmj4lCrcYRC5_QdXsbUbUnNbrMTK9qyFpmE/edit?usp=sharing

Standards:
3-5.DI.2 Develop a simple understanding of an algorithm (e.g., search, sequence of events, or
sorting) using computer-free exercises.

3-5.DI.1 Understand and use the basic steps in algorithmic problem solving (e.g., problem
statement and exploration, examination of sample instances, design, implementation, and
testing).

3-5.CD.2 Understand the pervasiveness of computers and computing in daily life (e.g., voicemail,
downloading videos and audio files, microwave ovens, thermostats, wireless Internet, mobile
computing devices, GPS systems).

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Clara Valentine
Jordana Blumburg
Karli Barsantee
Megan Van Prooyen
Ryan Paquette
Date Added:
12/03/2018
Computation and Visualization in the Earth Sciences
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CC BY-NC-SA
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In EARTH 801, you will develop skills in a programming language designed for visual arts and visualization while exploring Earth science topics. Specifically, you'll learn and practice digital graphics capabilities in order to render Earth science concepts that are otherwise difficult to visualize due to complicated space and time scales. Here, you will interact with large, open, freely-available data sets by collecting, plotting, and analyzing them using a variety of computational methods. You'll be ready to teach secondary school students a range of Next Generation Science Standard skills involving data collecting, manipulation, analysis, and plotting. You'll also read and discuss current research regarding the teaching, learning, and evaluation of visualization skills, as well as multiple external representations of science concepts.

Subject:
Applied Science
Computer Science
Environmental Science
Information Science
Material Type:
Full Course
Provider:
Penn State College of Earth and Mineral Sciences
Author:
Eliza Richardson
Date Added:
10/07/2019
Computer Buying Project
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For this 3-part project, students will practice using the problem-solving steps by pretending to help a family member or friend who has asked them to give a recommendation of which computer to buy.

Subject:
Computer Science
Material Type:
Homework/Assignment
Author:
Becky Ball
Crystal Van Ausdal
Date Added:
02/27/2020
Computer Hardware (02:02): Processors
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Before keyboards, printers, even monitors there was processing. Processing is the reason computers are computers. Processing is the ability of the computer to take in raw data and basically make sense of it.

In this video we look at: Microprocessor (CPUs), Moore's Law, and Motherboard.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Hardware (02:03): Storage
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We examine storage devices in computers. This storage lecture has been broken up into to two section, this one focuses on hard drives and RAM, the next video covered removable storage devices.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Hardware (02:06): Output Devices
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Our last video in our Computer Hardware lesson, part of the Introduction to Computers course.

This video looks at the most common output devices found on a computer we also list out top 5 resources, be sure to check them out.

http://arstechnica.com/
http://www.cnet.com/
http://www.newegg.com/
http://www.tigerdirect.com/
http://www.tomshardware.com/

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Science Club
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CC BY-NC-SA
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Date of this Version
Spring 2019

Document Type
Portfolio

Citation
Rowen, Jack and Lara Quiring. "Computer Science Club." After school club lesson plans. University 0f Nebraska-Lincoln, 2019.

Comments
Copyright 2019 by Jack Rowen under Creative Commons Non-Commercial License. Individuals and organizations may copy, reproduce, distribute, and perform this work and alter or remix this work for non-commercial purposes only.

Abstract
The purpose of the Computer Science Club is to introduce foundational computer science material to students for teachers to build off of in future courses.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Date Added:
08/09/2019