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Computer Science K-12 Learning Standards
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Effective and relevant computer science education is essential to achieving our vision that “every student is ready for college, career, and life.” While attention to computer science education has increased in recent years, a lack of awareness about its content and potential impact is widespread. The Washington State Computer Science K–12 Learning Standards are designed to enhance teacher understanding and improve student learning so that students are better equipped for college, career, and life.

Washington is committed to implementing high-quality computer science instruction to:

* Increase the opportunity for all students to gain knowledge of computer science.
* Introduce the fundamental concepts and applications of computer science to all students, beginning at the elementary school level.
* Make computer science at the secondary level accessible, worthy of a computer science credit, and/or equivalent to math and science courses as a required graduation credit (see Level 3B of computer science standards).
* Offer additional secondary-level computer science instruction that allows interested students to study facets of computer science in depth and prepare them for entry into a career or college.

Learning standards describe what students need to know and be able to do. Standards are worded broadly to allow flexibility at the district, building, and classroom levels.

Subject:
Applied Science
Computer Science
Material Type:
Teaching/Learning Strategy
Author:
Washington Office of Superintendent of Public Instruction
Date Added:
01/07/2019
Computer Science Resources for Lower Primary Teachers
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This resource contains several ready made curricula for lower primary students.  The resources are easy to use and contain all of the information a teacher would need to teach the lessons/units.

Subject:
Computer Science
Early Childhood Development
Elementary Education
Material Type:
Activity/Lab
Homework/Assignment
Interactive
Lesson
Lesson Plan
Author:
Kathy Hay
Date Added:
08/26/2020
Computer Science resources for lower Primary teachers
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This resource contains several ready made curricula for lower primary students. The resources are easy to use and contain all of the information a teacher would need to teach the lessons/units.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Sara Fernández
Date Added:
12/10/2020
Computer Software (03:01): Software Basics
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The first video in the Computer Software series, part of our Introduction to Computers course. This video looks at the general types of software, software development, the software development life cycle, as well as explains what computer programers do.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Software (03:02): Boot Process
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Welcome to one of the most geeky videos in the entire series. This video will introduce you to the computer boot process, the way a computer starts from the moment you turn the computer on, till the operating system kicks in.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Software (03:03): Basics of Operating System
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Video 3 of our Introduction to Computer course. This course looks at the basics of operating systems. We take a look at what an operating system is, file systems, user interfaces and command line.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Software (03:04): Types of Operating System
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In the previous video we looked at the basics of operating systems. In this video we take a look at the current operating systems available to consumer. In addition to looking at Windows, we also cover the current Mac OS X, Linux and Mobile Operating systems.

Links from video:
http://www.ubuntu.com/
http://knopper.net/knoppix/index-en.html

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Software (03:05): Application Software
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Our last video in the Computer Software lesson, part of our Introduction to Computers curriculum.

In this video we look at the types of application users can find. We talk about business software and personal software. We also give our 3-5 to picks for viewers to check out.

Links from video:
http://www.lynda.com/
http://teamtreehouse.com/
https://www.udemy.com/courses/
https://evernote.com/
http://www.openoffice.org/
http://www.mozilla.org/en-US/thunderbird/
http://bricklin.com/history/vcexecutable.htm
http://www.cultofmac.com/90060/how-to-completely-uninstall-software-under-mac-os-x-macrx/
https://reporting.bsa.org/r/report/add.aspx?src=us&ln=en-us

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Computer Technician Tool's of the Trade: Guide to the A+ Certification Exam (01:04)
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Video 4 in our Introduction to the CompTIA A+ Certification Exam looks at the tools the computer technician should have in their bag in order to get the job done. We look at hardware tools for computer repair and software tools for computer repair.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
12/13/2014
Computer Vision
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CC BY-NC-ND
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This lesson centers around the How AI Works: Computer Vision video from the How AI Works video series. Watch this video first before exploring the lesson plan.

Students learn how computer vision works. They first look at optical illusions to identify the features of the drawing that their eyes noticed. Students watch a video explaining computer vision and how a computer "sees". They design an algorithm that uses a network to decide what number the seven segment display is displaying. Finally, students test their algorithm.

This lesson can be taught on its own, or as part of a 7-lesson sequence on How AI Works. Duration: 45 minutes

Subject:
Applied Science
Computer Science
Mathematics
Statistics and Probability
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
How AI Works
Date Added:
04/03/2024
Computers all around
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This lesson gets students thinking about the many ways computers affect our daily lives. They identify types of computers we use, both familiar and unexpected.
Students encounter people who are computer scientists and hear them talk about their adding computer technology to fashion and other everyday needs and uses.
Students imagine how an everyday object could be used differently if it were “computerized.”

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
NYC Computer Science for All
Date Added:
04/01/2021
Computing the ecological footprints - OO design and programming
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This assignment on object-oriented programming has been crafted within the framework of Computing for Social Good in Education and Responsible Computing. It aims to integrate socially relevant elements into the core activities typically encountered in traditional Computer Science (CS) curricula. Extensive research suggests that integrating these topics throughout the traditional CS curriculum is more effective than segregating them into separate activities. The assignment has undergone refinement across multiple iterations over the years to address challenges such as accommodating students with varying abilities and motivations, catering to different learning styles, and mitigating frustration when tasks may seem overly challenging.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Assessment
Lesson Plan
Teaching/Learning Strategy
Author:
Renato Cortinovis
Date Added:
03/01/2024
Conditionals Unplugged
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This unplugged activity helps students understand the concept of conditionals through a card game. Conditionals can be used to adjust a program based on specific information.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
NYC Computer Science for All
Date Added:
04/01/2021
Conditionals in Scratch
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In this lesson, students will learn how a conditional statement can determine whether specific lines of code will run. Students will continue their Spooky Forest project, adding the ability for the Cat sprite to move when arrow keys are pressed and detect if a sprite touches the edge of the stage (at which point the backdrop will switch).

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
NYC Computer Science for All
Date Added:
04/01/2021
Confidentiality, Integrity, Availability (CIA) Triad
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This lesson begins with a look at data storage in the cloud. Cloud computing provides convenience, but there are tradeoffs in security. Our digital lives are stored in data centers around the world. Securing that data leads us to a model for information security known as the CIA (Confidentiality, Integrity, Availability) Triad.

Subject:
Computer Science
Material Type:
Unit of Study
Author:
Sabrina Smiley
Date Added:
08/29/2022
Constructively Engaging in Digital Communities
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Educational Use
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This lesson will introduce students to the need for practicing inclusivity and empathy when engaged in digital communication.

Subject:
Applied Science
Computer Science
English Language Arts
Mathematics
Material Type:
Lesson
Provider:
Southern Poverty Law Center
Provider Set:
Learning for Justice
Date Added:
10/02/2017