Virtual exhibits of models related to biological anthropology and archaeology. Contents include …
Virtual exhibits of models related to biological anthropology and archaeology. Contents include life sized models of modern primates, prehistoric hominins and other primates, skulls, artifacts, and burials. Museum can be explored in virtual reality or in any web browser.
Unlock Human Anatomy in VR! "Anatomy & Physiology Lab" offers immersive learning. …
Unlock Human Anatomy in VR! "Anatomy & Physiology Lab" offers immersive learning. Dive into the intricate Skeletal Lab, explore cranial and facial bones in the Skull Lab, and feel the heart's rhythm in the Heart Lab. Enjoy VR experiments and interactive modules. Embark on your educational adventure today and uncover the wonders of the human body!
This course explores a range of contemporary scholarship oriented to the study …
This course explores a range of contemporary scholarship oriented to the study of ‘cybercultures,’ with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We’ll examine social histories of automata and automation; the trope of the ‘cyber’ and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We’ll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies.
Short Description: This book touches on design thinking, virtual reality, and 3D …
Short Description: This book touches on design thinking, virtual reality, and 3D printing, and their applications in our world.
Long Description: This book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.
Word Count: 38787
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
The book offers a blend of theory and practice in guiding readers …
The book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.
Looking for engaging content for your economics courses? The Institute for Humane …
Looking for engaging content for your economics courses? The Institute for Humane Studies has curated this collection of educational resources to help economics professors enrich their curriculum. Find videos, interactive games, reading lists, and more on everything from opportunity costs to trade policy. This collection is updated frequently with new content, so watch this space!
This is a brief tutorial for teachers and/or students in using the …
This is a brief tutorial for teachers and/or students in using the main features of Google Expeditions and Tour Creator. I demonstrate the interface of the Expeditions app on iPad and Smartphone, both from a teacher and student perspective. I also show an example of the Tour Creator which is newly available from Google/Poly and has potential for student artifact creation as well as custom teacher-made materials. In an attached document I explain how these newer functions satisfy the concerns expressed by some toward VR and how they support a Digital Didactical Design teaching model.
The US government debt is now bigger than the debt of any …
The US government debt is now bigger than the debt of any other government in human history. It is so big, that it is hard to comprehend just how big it is. This immersive 360 degree video helps illustrate the scale of the debt while Professor Antony Davies from Duquesne University breaks down the debt and explains its implications.
In this course we will look at ways to change the narrative …
In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model. We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats. We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.
In this course we will look at ways to change the narrative …
In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model. We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats. We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.
The module asks students to think beyond their current experiences in school …
The module asks students to think beyond their current experiences in school libraries. We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space should be flexible enough to accommodate futuristic possibilities.
Imagine being transported into an entirely new world, or see the world …
Imagine being transported into an entirely new world, or see the world you know being transformed in fantastical ways: that is what immersive experiences can deliver. Traditional classroom learning can be restrictive and at times dull, but virtual reality (VR), augmented reality (AR), and mixed reality (MR) can offer transformative learning experiences that are novel, interactive, and exciting. There is nothing quite like the immersive experience that this media and these technologies offer. It these experiences and this technology pertaining to education and natural and cultural history that we explore in this open course.
Preliminary Research Exhibition Short Description: This exhibition presents the preliminary major research …
Preliminary Research Exhibition
Short Description: This exhibition presents the preliminary major research project ideas of OCAD University’s Inclusive Design 2019/2021 cohort. These projects explore a spectrum of themes, ranging from healthcare, to sensory experiences, to storytelling and services for cultural communities, to neurodiversity, and finally, to design practices and processes themselves.
Word Count: 28442
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
This course provides an overview of robot mechanisms, dynamics, and intelligent controls. …
This course provides an overview of robot mechanisms, dynamics, and intelligent controls. Topics include planar and spatial kinematics, and motion planning; mechanism design for manipulators and mobile robots, multi-rigid-body dynamics, 3D graphic simulation; control design, actuators, and sensors; wireless networking, task modeling, human-machine interface, and embedded software. Weekly laboratories provide experience with servo drives, real-time control, and embedded software. Students will design and fabricate working robotic systems in a group-based term project.
Welcome to an overview of using Unity and Unreal engines to get …
Welcome to an overview of using Unity and Unreal engines to get started with Virtual Reality. This documentation was originally compiled and utilized for the Pittsburgh VR Meetup group at Community College of Allegheny County.
Mada Assistive Technology Portal is the first digital platform specialized in assistive …
Mada Assistive Technology Portal is the first digital platform specialized in assistive technology in Arabic. The portal provides a wide range of information, resources and assistive technology services to enable and support the independence of persons with disabilities through accessible information and communication technology ICT.
Music, Heritage, and Community is about the use of music, presentations, and …
Music, Heritage, and Community is about the use of music, presentations, and XR tools to support anti-racist teaching and to engage the community. This resource features interviews with professional musical artists who work with The Rhapsody Project, a Seattle-based community organization, and it also includes interviews with a Northwest Virtual Reality Specialist about the use of of virtual reality (VR) to teach local Black history. A variety of tools, including non-digital organic tools, online conferencing tools, and extended reality (XR) can further support teaching practices to decolonizing classrooms and be used to build community.
Virtual meeting spaces have now become integral to modern education and have …
Virtual meeting spaces have now become integral to modern education and have the potential to make education more accessible, engaging, collaborative and relevant in our rapidly changing world. In this OER we explore how virtual meeting spaces have evolved over the past few decades with an emphasis on the critical role of interfaces in shaping the virtual meeting experience. We investigate what future virtual meeting spaces may look like and attempt to reimagine a future where standards in education are maintained and virtual environments are responsive to learners, society and environmental needs.
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