自己紹介とアイスブレイクゲーム Introductions and Ice Breaker Game - Intermediate Low, Japanese 202 Lab 01

Please Note: Many of the activities on the Pathways Project OER Repository were created by upper-division students at Boise State University and serve as a foundation that our community of practice can build upon and refine. While they are polished, we welcome and encourage collaboration from language instructors to help modify grammar, syntax, and content where needed. Kindly contact pathwaysproject@boisestate.edu with any suggestions and we will update the content in a timely manner.  — The Pathways Project

About the Boise State World Languages Resource Center (WLRC) Language Activity Repository

The activities provided by the Boise State World Languages Resource Center (WLRC) serve as foundational activities which can be adapted by any language and scaled up or down on the proficiency scale. Many of these activities offer an English Version that is “language-agnostic” to provide language instructors from around the country a platform to remix these instructional materials, infusing them with their target language and culture! The activities within the Pathways Project OER Repository seek to help students solidify their interpersonal speaking and interpretive skills through task-based situations or communicative activities. These activities should be facilitated in the target language for approximately 90% (or more), per the recommendation of the American Council on the Teaching of Foreign Languages.

How to use the WLRC Repository’s Activities:

1. Use the Activity as is:

Before you begin:

  • Most activities are 30 minutes in duration, unless otherwise specified.
  • Be sure to read through the activity description, and review the list of required materials. You will notice that the activity materials are also highlighted in yellow throughout the activity instructions.

If you have any suggestions about grammar, syntax, and content, please kindly contact pathwaysproject@boisestate.edu.

2. Remix for Your Language Classroom:

When you are ready to begin remixing the activity, in order to adapt it for the needs of your language classroom, simply click the blue “Remix This Resource” button at the top of your screen. This will then take you to a screen with a NEW, editable version of this activity. The text provided in purple is a suggestion of what you might say to your students in the target language, and may be altered for different levels and age groups. All activities have “NCSSFL-ACTFL Can-Do” statements, a warm-up, a main activity, and a wrap-up.

Many of the activities include printable cards and other instructional materials such as Google Slideshows. If you would like to make changes to these materials for your classroom, follow the instructions below:

  • Google Slideshows:
    • To begin, go to File -> Copy to create an editable version of the slideshow.
    • Once finished with your changes, please complete the following steps to share:
    • Click on Share
    • Who Has Access
    • Ensure link sharing is on and allow external access.
  • Materials Saved as PDF: Please email pathwaysproject@boisestate.edu and we will provide you with an editable copy. Please allow up to two business days for a response. For YouTube videos and other websites, hyperlinks are provided. 

3. Adapt for Another Language:

  • See the linked English Version at the top of the activity (English Version may not be available for all activities)

自己紹介とアイスブレイクゲーム / Introductions and Ice Breaker Game - Japanese, Intermediate Low

Description:

In this activity, students will have the opportunity to get to know one another through ice breaker games. Students will learn how to introduce and describe themselves. 

Proficiency Level:

Intermediate Low

Keywords:

Japanese, Japan, Nakama 2, Ice breaker, one word answers, who am I, find common things

NCSSFL-ACTFL Can-Do Statements:

  • I can introduce myself
  • I can communicate basic information about myself
  • I can answer questions about myself

NCSSFL-ACTFL World-Readiness Standards

  • Standard 1.1: Students engage in conversation, provide and obtain information, express feelings and emotions, and exchange opinions. 
  • Standard 1.2: Students understand and interpret written and spoken Japanese on a variety of topics.
  • Standard 2.1: Students demonstrate an understanding of the relationship between the practices and perspectives of Japanese culture.

Idaho State World Language Standards:

  • COMM 1.1: Interact and negotiate meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions. 
  • COMM 2.1: Understand, interpret, and analyze what is heard, read, or viewed on a variety of topics.
  • CLTR 1.1: Analyze the cultural practices/patterns of behavior accepted as the societal norm in the target culture.
  • CLTR 1.2: Explain the relationship between cultural practices/behaviors and the perspectives that represent the target culture’s view of the world.

Materials Needed:

  • Computer or projector to display Google Slides
  • Whiteboards for the Ice Breaker Games
  • Google Slides

Warm-up

1. Display the "Google Slides" and begin by introducing the Can-Dos for today’s activity.

"こんにちは。今日の Can-Do Statements は。。。"

2.  Hand out the whiteboards to the students. They will play the "One Word Answer" game. They will write down a single word answer for each question on the slides. Once you are done going through all the answers, ask the students for more details. 

“一言ゲームをします。質問に一言で答えてください。最後にみなさんの答えを見ます。

“Play a word game. Answer the question in a word. Finally, look at your answer.”

Main Activity

1. "Who Am I?" Students will write something interesting or different about themselves on individual whiteboards. Once they are done, collect the whiteboards from the students. Read what they wrote and the students will try to guess who it is about.

“今からみなさんには自分の変わっているところを書いてもらいます。癖や意外な一面でも何でもいいです。書いたら私にホワイトボードを渡してください。みなさんが書いた答えを読むので、誰のか当ててください。

“Now, I will ask you to write what I have changed. You can do anything, even one side or a surprise. If you write it, please give me a whiteboard. Please guess. ”

3. Use this model for an example:
        1. Weird Habit
            1. 爪を噛みます- Biting nails

3. "Finding Common Things." Students will get in pairs and find something in common from the list of questions. Once they find something in common, they will have to find another student to pair up with. For a small class, they could pair up with students they already paired up with (they have to pair up with everyone at least once before this happens). Whoever finds the most common things win.

 “ペアになってください。リストの中から共通点を一つ見つけてください。一つ見つけたら新しいペアを組んでください。最後にいちばん共通点を見つけた人が勝ちです。

“Make a pair. Find one point in the list. If you find one, make a new pair.

Wrap-up

Ask some of the following questions to finish the lab: 

1. 今学期のラボ(授業)でしたいことはありますか?

1. Is there anything you want to do in this semester's lab?

2. 自分の事でみんなに知ってほしいことはありますか?

2. Is there anything you want everyone to know about you?

3. 他に聞きたいことはありますか?

3. Do you have anything else to ask?

4. 自分について面白いことを一つ言ってください?

4. Please tell me one interesting thing about yourself?

End of lab:

• Read Can-Do statements once more and have students evaluate their confidence. 
(Use thumbs up/thumbs down or download our student cards.) 
• Encourage students to be honest in their self-evaluation.
• Pay attention, and try to use feedback for future labs!

NCSSFL-ACTFL Can-Do Statements:

  • I can introduce myself
  • I can communicate basic information about myself
  • I can answer questions about myself

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