4 Foam noodles, 15 hula hoops
The 4 cavemen must tag as many dinosaurs before time runs out for every round.
Each caveman will practice a different locomotor skill by the color club (noodle) they are holding.
Caveman 1 will have a red club = run Caveman 2 will have a green club = skip
Caveman 3 will have an orange club = power walk
Caveman 4 will have a blue club = gallop
Dinosaurs will travel any way the teacher chooses. Example: walking, jumping, skipping, running, etc.
When dinosaurs are tagged, they must find the closest cave and perform the exercise for that round, before returning to play. Example: Dinosaurs must practice 10 jumping jacks, line jumps front to back or left to right, toe touches, etc.
Each round should last 1 to 3 minutes, depending on the age level and what locomotor skills are being practiced. After the round ends, cavemen will have 4 seconds to trade with a student who looks ready.
At the beginning of each new round, trade up the locomotor skills to keep it interesting.
**Note that you can also use gator skin balls or different color noodles for the cavemen. Add additional cavemen, for a more dynamic experience.
ND Physical Education Standards
Standard 1: Demonstrates competency in a variety of motor skills and movement patterns
Standard 2: Applies knowledge of concepts, principles, strategies and tactics related to movement and performance.
Standard 3: Demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness.
Engages in physical
Standard 4: Exhibits responsible personal and social behavior that respects self and others
- S4.E1 and S4.E2 Personal
Working with others
Rules & etiquette
Standard 5: Recognizes the value of physical activity for health, enjoyment, challenge, self-expression and/or social interaction.