Introduction to programming

Android is an open source and Linux-based operating system for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. This tutorial will teach you basic Android programming and will also take you through some advance concepts related to Android application development

Why Android ?

Why Android

Features of Android

Android is a powerful operating system competing with Apple 4GS and supports great features. Few of them are listed below −

Sr.No.Feature & Description
1

Beautiful UI

Android OS basic screen provides a beautiful and intuitive user interface.

2

Connectivity

GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and WiMAX.

3

Storage

SQLite, a lightweight relational database, is used for data storage purposes.

4

Media support

H.263, H.264, MPEG-4 SP, AMR, AMR-WB, AAC, HE-AAC, AAC 5.1, MP3, MIDI, Ogg Vorbis, WAV, JPEG, PNG, GIF, and BMP.

5

Messaging

SMS and MMS

6

Web browser

Based on the open-source WebKit layout engine, coupled with Chrome's V8 JavaScript engine supporting HTML5 and CSS3.

7

Multi-touch

Android has native support for multi-touch which was initially made available in handsets such as the HTC Hero.

8

Multi-tasking

User can jump from one task to another and same time various application can run simultaneously.

9

Resizable widgets

Widgets are resizable, so users can expand them to show more content or shrink them to save space.

10

Multi-Language

Supports single direction and bi-directional text.

11

GCM

Google Cloud Messaging (GCM) is a service that lets developers send short message data to their users on Android devices, without needing a proprietary sync solution.

12

Wi-Fi Direct

A technology that lets apps discover and pair directly, over a high-bandwidth peer-to-peer connection.

13

Android Beam

A popular NFC-based technology that lets users instantly share, just by touching two NFC-enabled phones together.




Android - Environment Setup

You will be glad to know that you can start your Android application development on either of the following operating systems −

  • Microsoft Windows XP or later version.

  • Mac OS X 10.5.8 or later version with Intel chip.

  • Linux including GNU C Library 2.7 or later.

Second point is that all the required tools to develop Android applications are freely available and can be downloaded from the Web. Following is the list of software's you will need before you start your Android application programming.

  • Java JDK5 or later version

  • Android Studio

Here last two components are optional and if you are working on Windows machine then these components make your life easy while doing Java based application development. So let us have a look how to proceed to set required environment.

Set-up Java Development Kit (JDK)

You can download the latest version of Java JDK from Oracle's Java site − Java SE Downloads. You will find instructions for installing JDK in downloaded files, follow the given instructions to install and configure the setup. Finally set PATH and JAVA_HOME environment variables to refer to the directory that contains java and javac, typically java_install_dir/bin and java_install_dir respectively.

If you are running Windows and installed the JDK in C:\jdk1.8.0_102, you would have to put the following line in your C:\autoexec.bat file.

set PATH=C:\jdk1.8.0_102\bin;%PATH%
set JAVA_HOME=C:\jdk1.8.0_102

Alternatively, you could also right-click on My Computer, select Properties, then Advanced, then Environment Variables. Then, you would update the PATH value and press the OK button.

On Linux, if the SDK is installed in /usr/local/jdk1.8.0_102 and you use the C shell, you would put the following code into your .cshrc file.

setenv PATH /usr/local/jdk1.8.0_102/bin:$PATH
setenv JAVA_HOME /usr/local/jdk1.8.0_102

Alternatively, if you use Android studio, then it will know automatically where you have installed your Java.

Android IDEs

There are so many sophisticated Technologies are available to develop android applications, the familiar technologies, which are predominantly using tools as follows

Android - Architecture

Android operating system is a stack of software components which is roughly divided into five sections and four main layers as shown below in the architecture diagram.

Android Architecture

Linux kernel

At the bottom of the layers is Linux - Linux 3.6 with approximately 115 patches. This provides a level of abstraction between the device hardware and it contains all the essential hardware drivers like camera, keypad, display etc. Also, the kernel handles all the things that Linux is really good at such as networking and a vast array of device drivers, which take the pain out of interfacing to peripheral hardware.

Android Runtime

This is the third section of the architecture and available on the second layer from the bottom. This section provides a key component called Dalvik Virtual Machine which is a kind of Java Virtual Machine specially designed and optimized for Android.

The Dalvik VM makes use of Linux core features like memory management and multi-threading, which is intrinsic in the Java language. The Dalvik VM enables every Android application to run in its own process, with its own instance of the Dalvik virtual machine.

The Android runtime also provides a set of core libraries which enable Android application developers to write Android applications using standard Java programming language.

Application Framework

The Application Framework layer provides many higher-level services to applications in the form of Java classes. Application developers are allowed to make use of these services in their applications.

The Android framework includes the following key services −

  • Activity Manager − Controls all aspects of the application lifecycle and activity stack.

  • Content Providers − Allows applications to publish and share data with other applications.

  • Resource Manager − Provides access to non-code embedded resources such as strings, color settings and user interface layouts.

  • Notifications Manager − Allows applications to display alerts and notifications to the user.

  • View System − An extensible set of views used to create application user interfaces.

Android - Example

Let us start actual programming with Android Framework. Before you start writing your first example using Android SDK, you have to make sure that you have set-up your Android development environment properly as explained in Android - Environment Set-up tutorial. I also assume that you have a little bit working knowledge with Android studio.

So let us proceed to write a simple Android Application which will print "Hello World!".

Create Android Application

The first step is to create a simple Android Application using Android studio. When you click on Android studio icon, it will show screen as shown below

Hello Android Wizard

You can start your application development by calling start a new android studio project. in a new installation frame should ask Application name, package information and location of the project.−

Hello Android Project

After entered application name, it going to be called select the form factors your application runs on, here need to specify Minimum SDK, in our tutorial, I have declared as API23: Android 6.0(Mashmallow) −

Hello Android Project

The next level of installation should contain selecting the activity to mobile, it specifies the default layout for Applications.

Hello Android Project

At the final stage it going to be open development tool to write the application code.

Hello Android Project


Sr.No.Folder, File & Description
1

Java

This contains the .java source files for your project. By default, it includes an MainActivity.java source file having an activity class that runs when your app is launched using the app icon.

2

res/drawable-hdpi

This is a directory for drawable objects that are designed for high-density screens.

3

res/layout

This is a directory for files that define your app's user interface.

4

res/values

This is a directory for other various XML files that contain a collection of resources, such as strings and colours definitions.

5

AndroidManifest.xml

This is the manifest file which describes the fundamental characteristics of the app and defines each of its components.

6

Build.gradle

This is an auto generated file which contains compileSdkVersion, buildToolsVersion, applicationId, minSdkVersion, targetSdkVersion, versionCode and versionName

Following section will give a brief overview of the important application files.

The Main Activity File

The main activity code is a Java file MainActivity.java. This is the actual application file which ultimately gets converted to a Dalvik executable and runs your application. Following is the default code generated by the application wizard for Hello World! application −

package com.example.helloworld;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;

public class MainActivity extends AppCompatActivity {
   @Override
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_main);
   }
}

Here, R.layout.activity_main refers to the activity_main.xml file located in the res/layout folder. The onCreate() method is one of many methods that are figured when an activity is loaded.

The Manifest File

Whatever component you develop as a part of your application, you must declare all its components in a manifest.xml which resides at the root of the application project directory. This file works as an interface between Android OS and your application, so if you do not declare your component in this file, then it will not be considered by the OS. For example, a default manifest file will look like as following file −

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.home.myapplication">

   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Here <application>...</application> tags enclosed the components related to the application. Attribute android:icon will point to the application icon available under res/drawable-hdpi. The application uses the image named ic_launcher.png located in the drawable folders

The <activity> tag is used to specify an activity and android:name attribute specifies the fully qualified class name of the Activity subclass and the android:label attributes specifies a string to use as the label for the activity. You can specify multiple activities using <activity> tags.

The action for the intent filter is named android.intent.action.MAIN to indicate that this activity serves as the entry point for the application. The category for the intent-filter is named android.intent.category.LAUNCHER to indicate that the application can be launched from the device's launcher icon.

The @string refers to the strings.xml file explained below. Hence, @string/app_name refers to the app_name string defined in the strings.xml file, which is "HelloWorld". Similar way, other strings get populated in the application.

Following is the list of tags which you will use in your manifest file to specify different Android application components −

  • <activity>elements for activities

  • <service> elements for services

  • <receiver> elements for broadcast receivers

  • <provider> elements for content providers

The Strings File

The strings.xml file is located in the res/values folder and it contains all the text that your application uses. For example, the names of buttons, labels, default text, and similar types of strings go into this file. This file is responsible for their textual content. For example, a default strings file will look like as following file −

<resources>
   <string name="app_name">HelloWorld</string>
   <string name="hello_world">Hello world!</string>
   <string name="menu_settings">Settings</string>
   <string name="title_activity_main">MainActivity</string>
</resources>

The Layout File

The activity_main.xml is a layout file available in res/layout directory, that is referenced by your application when building its interface. You will modify this file very frequently to change the layout of your application. For your "Hello World!" application, this file will have following content related to default layout −

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent" >
   
   <TextView
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_centerHorizontal="true"
      android:layout_centerVertical="true"
      android:padding="@dimen/padding_medium"
      android:text="@string/hello_world"
      tools:context=".MainActivity" />
      
</RelativeLayout>

This is an example of simple RelativeLayout which we will study in a separate chapter. The TextView is an Android control used to build the GUI and it have various attributes like android:layout_widthandroid:layout_height etc which are being used to set its width and height etc.. The @string refers to the strings.xml file located in the res/values folder. Hence, @string/hello_world refers to the hello string defined in the strings.xml file, which is "Hello World!".

Running the Application

Let's try to run our Hello World! application we just created. I assume you had created your AVD while doing environment set-up. To run the app from Android studio, open one of your project's activity files and click Run icon from the tool bar. Android studio installs the app on your AVD and starts it and if everything is fine with your set-up and application, it will display following Emulator window −

Android Hello World

Congratulations!!! you have developed your first Android Application



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