누가 스파이에요? Who is the spy?, Intermediate Mid, Korean 201, Lab 03

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The activities provided by the Boise State World Languages Resource Center (WLRC) serve as foundational activities which can be adapted by any language and scaled up or down on the proficiency scale. Many of these activities offer an English Version that is “language-agnostic” to provide language instructors from around the country a platform to remix these instructional materials, infusing them with their target language and culture! The activities within the Pathways Project OER Repository seek to help students solidify their interpersonal speaking and interpretive skills through task-based situations or communicative activities. These activities should be facilitated in the target language for approximately 90% (or more), per the recommendation of the American Council on the Teaching of Foreign Languages.

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1. Use the Activity as is:

Before you begin:

  • Most activities are 30 minutes in duration, unless otherwise specified.
  • Be sure to read through the activity description, and review the list of required materials. You will notice that the activity materials are also highlighted in yellow throughout the activity instructions.

If you have any suggestions about grammar, syntax, and content, please kindly contact amberhoye@boisestate.edu.

2. Remix for Your Language Classroom:

When you are ready to begin remixing the activity, in order to adapt it for the needs of your language classroom, simply click the blue “Remix This Resource” button at the top of your screen. This will then take you to a screen with a NEW, editable version of this activity. The text provided in purple is a suggestion of what you might say to your students in the target language, and may be altered for different levels and age groups. All activities have “NCSSFL-ACTFL Can-Do” statements, a warm-up, a main activity, and a wrap-up.

Many of the activities include printable cards and other instructional materials such as Google Slideshows. If you would like to make changes to these materials in Spanish, follow the instructions below:

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3. Adapt for Another Language:

  • See the linked English Version at the top of the activity (English Version may not be available for all activities)

누가 스파이에요? Who is the spy?

Description:

In this lab, students will learn how to make an assumption and how to support their assumption. They will be able to achieve this goal by participating in a Spy Game, where students will ask questions to acquire enough information to make an educated guess. 

Proficiency Level:

Intermediate Mid

Keywords:

guess, advertise, reason, assumption, facial expression, support

World Readiness Standards:

  • STANDARD 1.1 Students engage in conversations, provide and obtain information, express feelings and emotions, and exchange opinions.
  • STANDARD 1.3 Students present information, concepts, and ideas to an audience of listeners or readers on a variety of topics.
  • STANDARD 2.2 Students demonstrate an understanding of the relationship between the products and perspectives of Korean culture.

Idaho Content Standards for World Languages:

  • COMM 1.1 - Interact and negotiate meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions.
  • COMM 3.1 - Present information, concepts, and ideas to inform, explain, persuade, and narrate on a variety of topics using appropriate media in the target language.
  • CLTR 1.3 - Function appropriately in diverse contexts within the target culture.
  • CONN 1.1 Compare and contrast information acquired from other content areas.

NCSSFL-ACTFL Can-Do Statements:

  • I can make an assumption based on the facts I know already.
  • I can ask questions to check if my assumption is correct or incorrect.
  • I can explain the reasoning behind my guess.

Materials Needed:

Google Slides

Spy Game

Whiteboard & Marker

Warm-up

1. Begin by introducing the Can-Dos for today’s activity 

2. Students will be divided into groups of 2-3 people.

3. As a group, students will create an advertisement poster using a whiteboard and a marker.

4.  After completing the poster, they will present it to the class.

5. The rest of the class will try to guess what the group is trying to advertise and sell. 

휴대폰을 팔려고 하는 것 같아요.

소파를 팔려고 하는 것 같아요.

Main Activity

1. Have students open up the Spy Game with the provided link.

2. On this website, students will enter as a player, and the room code will be provided.

3. After entering the game, students will be given their workplace and their job position. The workplace will be the same for all players.

4. However, there will be one or two person who is a spy, and the spy will not know where other players work at. 

5. Throughout the game, players will try to guess and find who the spy is by asking questions regarding the workplace. 

사람들은 여기 언제 가요?

When do people go here? 

6. When the question is asked, the player has to answer the question. 

배고플 때 가요.

We go here when we are hungry.

7. Depending on the answer students give, they will be able to guess who the spy is.

스파이는 지효인 것 같아요.

I think the spy is Jihyo.

8. When a student makes a guess, ask what led to that assumption.

지효에게 질문을 했을 때 지효는 식당에 아플 때 간다고 했어요.

When we asked Jihyo when we would go here, she said that she goes to the restaurant when she is sick.

Wrap-up

Discuss the following question to finish the lab: 

1. 언제 아니면 어떤 걸 할 때 추측을 해야 되나요?

When do you have to make a guess or assumptions? In what situations?

End of lab:

• Read Can-Do statements once more and have students evaluate their confidence. 
(Use thumbs up/thumbs down or download our student cards.) 
• Encourage students to be honest in their self-evaluation.
• Pay attention, and try to use feedback for future labs

NCSSFL-ACTFL Can-Do Statements:

  • I can make an assumption based on the facts I know already.
  • I can ask questions to check if my assumption is correct or incorrect.
  • I can explain the reasoning behind my guess.

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