Emoji Bingo, English Template, Intermediate Low
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1. Use the Activity as is:
Before you begin:
- Most activities are 30 minutes in duration, unless otherwise specified.
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2. Remix for Your Language Classroom:
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Emoji Bingo
Description:
Students will practice discussing their preferences, how to defend and support their ideas. Students learn topics through a game of bingo and express how relevant certain ideas are over others. Students will use technology to communicate with peers about their preferences on a variety of topics.
Proficiency Level:
Intermediate Low
Keywords:
Emoji, Bingo, Situations, preferences, technology, defend opinions
NCSSFL-ACTFL World-Readiness Standards:
- Standard 1.1 Students engage in conversations, provide and obtain information, express feelings and emotions, and exchange opinions.
- Standard 1.2 Students understand and interpret spoken and written (target language) on a variety of topics.
- Standard 1.3 Students present information, concepts, and ideas in (target language)to an audience of listeners or readers on a variety of topics.
Idaho State World Language Standards:
- COMM 1.1 - Interact and negotiate meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions
- COMM 3.1 - Present information, concepts, and ideas to inform, explain, persuade, and narrate on a variety of topics using appropriate media in the target language.
- COMP 1.1 - Observe formal and informal forms of language.
NCSSFL-ACTFL Can-Do Statements:
- I can give reasons for my preference
- I can chat with a partner to defend and support my position for why I believe one opinion is more relevant than another
- I can use technology, including emojis, to communicate with peers in the target culture
Materials Needed:
To edit activity materials for your language, download a copy of the materials and edit the copy, not the original.
- Emoji Bingo Cards
- Situation Cards
- Slideshow
- Dry or Wet Erase Markers
Warm-up
1. Begin by introducing the Can-Dos for today’s activity. Display the Slideshow presentation on the projector for students to see.
“Today, we are going to chat about technology and means of communication. We will chat about different situations and how we would react. We will also decide what the appropriate reaction to a situation would be."
2. Ask students the following questions:
What is your most used emoji?
Is there an emoji that still doesn’t exist that you would like to exist? (Have students draw the emoji they wish existed)
“Now we are going to answer some questions. What were your responses? What is the emoji that doesn’t exist but that you would like to?”
Main Activity
1. Pass out Emoji Bingo Cards to students. Pass out Situation Cards to students.
2. Tell your students:
“I am going to read a sentence and you all should choose the emoji that you think is the best to describe the situation. After I am going to say which emoji is “correct” for the situation but if you have another, you can defend your reasoning in order to stay with that emoji and square."
3. Use this model for an example:
a)Pick a situation from the "Situation Cards"and read it to the students
"When you eat your favorite food."
b)Ask students what emoji they chose. If many students chose the same one but one student chose a different one ask them why they picked it.
"What is the emoji you chose?" "Did you choose a different one than the rest, why?"
c)If the response makes sense, or it seems like the student put thought into choosing that as a response, give them credit even though it wasn't the "right" emoji.
"Yes, that makes sense. However, it wasn’t the "correct" emoji, you still win a point because your explanation was good."
3. The lab instructor will be the judge of whether an emoji is an appropriate response or not, but ask students why they chose certain emojis. Students who chose the appropriate emoji can mark that on the Bingo card.
“I am going to be the judge and I am going to judge if the emoji you chose is appropriate. Or ask why you chose that emoji. The people that choose the appropriate emoji can mark that emoji on the Bingo card."
4. Whoever gets Bingo first wins. Have students clear their boards and start again (4 corners, blackout, etc.)
“The person who gets Bingo first wins. Now we erase the tables and return to the start.”
Wrap-up
Ask students the following questions to finish the lab:
1.Is it possible that emojis can represent each emotion?
2. If you had to choose one emoji to use for the rest of your life, what would you choose?
End of lab:
• Read Can-Do statements once more and have students evaluate their confidence.
(Use thumbs up/thumbs down or download our student cards.)
• Encourage students to be honest in their self-evaluation.
• Pay attention, and try to use feedback for future labs!
Relevant NCSSFL-ACTFL Can-Do Statements:
- I can give reasons for my preference
- I can chat with a partner to defend and support my position for why I believe one opinion is more relevant than another
- I can use technology, including emojis, to communicate with peers in the target culture