In this activity, students investigate the effect that weight has on rocket …
In this activity, students investigate the effect that weight has on rocket flight. Students construct a variety of their own straw-launched rockets, or "strawkets," that have different weights. Specifically, they observe what happens when the weight of a strawket is altered by reducing its physical size and using different construction materials. Finally, the importance of weight distribution in a rocket is determined.
Students investigate how sound travels through string and air. First, they analyze …
Students investigate how sound travels through string and air. First, they analyze the sound waves with a paper cup attached to a string. Then, they combine the string and cup with a partner to model a string telephone. Finally, they are given a design challenge to redesign the string telephone for distance. They think about their model as it compares a modern telephone and the impact the invention of the telephone has had on society.
This unit consists of five lessons covering architecture and structural engineering. Each …
This unit consists of five lessons covering architecture and structural engineering. Each lesson includes goals, anticipatory set, learner objectives, guided practice, procedure instructions, closing activities, and extensions. Student handouts and worksheets are also included.
Lesson 1: Animal Structures Lesson 2: Homes Lesson 3: Stability Lesson 4: Local Towers & Bridges Lesson 5: Schools
Materials: blocks or other building toys, ruler, book or ball (for weight), graph paper, pencils, and floor plan of school or hand-drawn approximation featuring highlights.
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots …
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.
Students use a table-top-sized tsunami generator to observe the formation and devastation …
Students use a table-top-sized tsunami generator to observe the formation and devastation of a tsunami. They see how a tsunami moves across the ocean and what happens when it reaches the continental shelf. Students make villages of model houses and buildings to test how different material types are impacted by the huge waves. They further discuss how engineers design buildings to survive tsunamis. Much of this activity setup is the same as for the Mini-Landscape activity in Lesson 4 of the Natural Disasters unit.
Students are introduced to the health risks caused by cooking and heating …
Students are introduced to the health risks caused by cooking and heating with inefficient cook stoves inside homes, a common practice in rural developing communities. Students simulate the cook stove scenario and use the engineering design process, including iterative trials, to increase warmth inside a building while reducing air quality problems. Students then collect and graph data, and analyze their findings.
Students see how different levels of surface tension affect water's ability to …
Students see how different levels of surface tension affect water's ability to move. Teams "race" water droplets down tracks made of different materials, making measurements, collecting data, making calculations, graphing results and comparing to their predictions and the properties of each surface, determining which surface exhibits the highest (or lowest) level of surface tension with water. They apply their results to make engineering recommendations for real-world applications.
In this lesson students create a model beaver dam and demonstrate changes …
In this lesson students create a model beaver dam and demonstrate changes in the ecosystem community pre- and post-dam. Students hypothesize about changes that they would expect to see to the ecosystem after the beaver dam is built.
NGSS: 5-ESS2-1, 3-5-ETS1-3
Time: one or two 50-minute class periods
Materials: ecosystem cards (included), seed trays or long Tupperware containers, wood/popsicle sticks, sand, rocks, and clay
Students strengthen their communicate skills about measurements by learning the meaning of …
Students strengthen their communicate skills about measurements by learning the meaning of base units and derived units, including speed one of the most common derived units (distance/time). Working in groups, students measure the time for LEGO MINDSTORMS(TM) NXT robots to move a certain distance. The robots are started and stopped via touch sensors and programmed to display the distance traveled. Using their collected data, students complete a worksheet to calculate the robots' (mean/average) speeds at given motor powers.
In this activity, students learn how engineers design faucets. Students will learn …
In this activity, students learn how engineers design faucets. Students will learn about water pressure by building a simple system to model faucets and test the relationship between pressure, area and force. This is a great outdoor activity on a warm day.
Students work as engineers to design and test trebuchets (in this case …
Students work as engineers to design and test trebuchets (in this case LEGO® MINDSTORMS® robots) that can launch objects. During the testing stage, they change one variable at a time to study its effect on the outcome of their designs. Specifically, they determine how far objects travel depending on their weights. As students learn about the different components of robot design and the specific function controls, they determine what design features are important for launching objects.
Student pairs first act out the instructions a robot is given with …
Student pairs first act out the instructions a robot is given with one person providing instructions and the other person following the instructions. This activity helps students understand how robots are programmed and with what type of precision commands must be given. Then students program LEGO MINDSTORMS(TM) NXT taskbots to navigate a simple maze. The goal is to teach students that robot computers simply follow directions exactly as they are given, thus one must be very clear and logical with programming instructions.
Purpose of UnitThe purpose of this Climate Science NTC Project GLAD® unit …
Purpose of UnitThe purpose of this Climate Science NTC Project GLAD® unit is a call to action, providing equity of access for all students. Through a model of instruction that promotes language development within core content, the Voices of Hope unit teaches students the science behind climate change and equips them with the tools necessary toward making a positive impact on our planet. This unit was written for 4th - 7th grade.
After completing the associated lesson, students test their understanding in two programming …
After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
Students observe a model waterwheel to investigate the transformations of energy involved …
Students observe a model waterwheel to investigate the transformations of energy involved in turning the blades of a hydro-turbine. Students work as engineers to create model waterwheels while considering resources such as time and materials, in their design. Students also discuss and explore the characteristics of hydropower plants.
Children use a toaster to generate wind and compare the appliance's heat …
Children use a toaster to generate wind and compare the appliance's heat source to Jupiter's own hot interior. They discover that convection drives wind on Jupiter and on Earth.
Through four lesson and four activities, students are introduced to the logic …
Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO MINDSTORMS(TM) NXT robots. Students apply new programming tools move blocks, wait blocks, loops and switches in order to better navigate robots through mazes. Through programming challenges, they become familiar with the steps of the engineering design process. The unit is designed to be motivational for student learning, so they view programming as a fun activity. This unit is the third in a series. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
Students are introduced to the basic concepts of computer programs, algorithms and …
Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.
In this activity, students discuss the notion of time and how time …
In this activity, students discuss the notion of time and how time can be measured. They build an hourglass to measure time and test it. This activity will allow students to have a better understanding of time and the instruments that can be used to measure it.
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