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  • basic-circuitry
Introducing Circuity and CS
Unrestricted Use
CC BY
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This lesson helps students gain experience and proficiency with code syntax, commands, functions, variables, and control structures. By the end of the lesson, students will be able to: Develop an understanding of code syntaxDefine and use a command and functionImplement a variableExecute a control structure Students will learn how to understand and write code for a Sparkfun Arduino UNO microprocessor.  They will be able to identify the difference between a command and a function as well as execute both of them. Students will be able to define and implement variables. They will also be able to understand and execute a variety of control structures.   

Subject:
Computer Science
Engineering
Material Type:
Lesson Plan
Author:
Paul Tschudin
Date Added:
03/25/2019
Make a Shoebox Arcade Controller
Read the Fine Print
Educational Use
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What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Morgan Ulrich
Date Added:
11/09/2017