The students participate in many demonstrations during the first day of this …
The students participate in many demonstrations during the first day of this lesson to learn basic concepts related to the forms and states of energy. This knowledge is then applied the second day as they assess various everyday objects to determine what forms of energy are transformed to accomplish the object's intended task. The students use block diagrams to illustrate the form and state of energy flowing into and out of the process.
This content enable learner to understand about input and output devicesComputer being …
This content enable learner to understand about input and output devicesComputer being a versatile machine can process different types of data. so to work with these data types we need different type of devices which can help us to enter such data types in the computer and to receive their outputs as well in this chapter we will cover many such devices like keyboard, mouse, joystick, light pen, printer, speaker, etc. That can be used with the computer.
Students encounter people who are computer scientists, and they learn definitions of …
Students encounter people who are computer scientists, and they learn definitions of computer science. Students learn the difference between input and output devices, and they creatively invent a new device that combines input and output.
Ever hang your head in shame after your Python program wasn’t as …
Ever hang your head in shame after your Python program wasn’t as fast as your friend’s C program? Ever wish you could use objects without having to use Java? Join us for this fun introduction to C and C++! We will take you through a tour that will start with writing simple C programs, go deep into the caves of C memory manipulation, resurface with an introduction to using C++ classes, dive deeper into advanced C++ class use and the C++ Standard Template Libraries. We’ll wrap up by teaching you some tricks of the trade that you may need for tech interviews. We see this as a “C/C++ empowerment” course: we want you to come away understanding
why you would want to use C over another language (control over memory, probably for performance reasons), why you would want to use C++ rather than C (objects), and how to be useful in C and C++.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.
Increasingly, we are realizing that to make computer systems more intelligent and …
Increasingly, we are realizing that to make computer systems more intelligent and responsive to users, we will have to make them more sensitive to context. Traditional hardware and software design overlooks context because it conceptualizes systems as input-output functions. Systems take input explicitly given to them by a human, act upon that input alone and produce explicit output. But this view is too restrictive. Smart computers, intelligent agent software, and digital devices of the future will also have to operate on data that they observe or gather for themselves. They may have to sense their environment, decide which aspects of a situation are really important, and infer the user’s intention from concrete actions. The system’s actions may be dependent on time, place, or the history of interaction, in other words, dependent upon context. But what exactly is context? We’ll look at perspectives from machine learning, sensors and embedded devices, information visualization, philosophy and psychology. We’ll see how each treats the problem of context, and discuss the implications for design of context-sensitive hardware and software. Course requirements will consist of critiques of class readings (about 3 papers/week), and a final project (paper or computer implementation project).
Students download the software needed to create Arduino programs and make sure …
Students download the software needed to create Arduino programs and make sure their Arduino microcontrollers work correctly. Then, they connect an LED to the Arduino and type up and upload programs to the Arduino board to 1) make the LED blink on and off and 2) make the LED fade (brighten and then dim). Throughout, students reflect on what they've accomplished by answering questions and modifying the original programs and circuits in order to achieve new outcomes. A design challenge gives students a chance to demonstrate their understanding of actuators and Arduinos; they design a functioning system using an Arduino, at least three actuators and either a buzzer or toy motor. For their designs, students sketch, create and turn in a user's manual for the system (text description, commented program, detailed hardware diagram). Numerous worksheets and handouts are provided.
Students learn basic concepts of robotic logic and programming by working with …
Students learn basic concepts of robotic logic and programming by working with Boe-Bot robotsâa simple programmable robotic platform designed to illustrate basic robotic concepts. Under the guidance of the instructor and a provided lab manual, student groups build simple circuits and write codes to make their robots perform a variety of tasks, including obstacle and light detection, line following and other motion routines. Eight sub-activities focus on different sensors, including physical sensors, phototransistors and infrared headlights. Students test their newly acquired skills in the final activity, in which they program their robots to navigate an obstacle course.
Students use a thermal process approach to design, build and test a …
Students use a thermal process approach to design, build and test a small-scale desalination plant that is capable of significantly removing the salt content from a saltwater solution. Students use a saltwater circuit to test the efficiency of their model desalination plant and learn how the water cycle is the basis for the thermal processes that drive their desalination plant.
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