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Paper-prototype socially responsive games with verbs
Conditional Remix & Share Permitted
CC BY-SA
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This is the recipe for workshop, where participants hack the rules of existing videogames in response to topical issues, and prototype new games that are vessels of alternative values and messages.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Lesson Plan
Teaching/Learning Strategy
Provider:
Individual Authors
Provider Set:
Individual Authors
Author:
Matteo Menapace
Paolo Pedercini
Una Lee
Date Added:
11/27/2012
(Terri Wright) Using Video Games in the World Language Classroom
Unrestricted Use
CC BY
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I will explore the use of game-enhanced (not designed specifically for world language learning) vs. game-based (games specifically designed for world language classroom use) technology games. I used both in my classroom and surveyed students on effectiveness and usability. Games can be an area where we can really enhance student motivation and time-spent on world language learning outside the classroom. I will give examples of games that can be used and explain how I integrated them into class. I will also cover how I graded participation and show the benefits to students/teachers of using this approach.Terri Wright, Millard Public Schools, tlwright@mpsomaha.org 

Subject:
Languages
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Danielle Fulcher
Date Added:
03/12/2024