Project website
E-STEAMSEL;Preparing Youth for the Future Labor Market with STEAM and SEL
Overview
This resource provides lesson plans in STEAM and SEL that are available to everyone.
E-STEAMSEL;Preparing Youth for the Future Labor Market with STEAM and SEL Project
Today's students will grow to pursue careers that do not yet exist.More than ever, it is necessary to prepare our students today so that they have the confidence to invent the world they want to live in.It is important to equip them with 21st century skills in STEAM (Science, Technology, Engineering, Art and Mathematics) and Social and Emotional Learning (SEL) (Self-awareness and management,Social Awareness, Relationship Skills,Responsible Decision Making).It is now a necessity for our youth and girls with multiple disadvantages to have STEAM and SEL learning skills in order to take part and struggle in the challenging business world of the future.STEAM mainly focuses on skill development in the fields of science, technology, engineering, arts and mathematics. SEL provides life skills in the fields of teaching and developing the skills needed to manage great emotions, build relationships, gain self-awareness, solve problems, make responsible choices, and set goals.These two complement each other. By 2027, jobs requiring STEAM skills are expected to increase by 13%.According to WEF; "People who can cooperate, have high communication skills, can produce solutions to problems with rational methods will be able to exist in the business life of the future"EIGE's economic benefits of gender equality study (2017) show that reducing gender discrimination in STEAM education alone leads to 1.2 million additional jobs in the EU. In this context, our aim is to empower teachers, especially girls and secondary school students with multiple disadvantages, in STEAM and SEL areas and to motivate them to use their skills in a wider way.
Our project will produce activities based on learning and education in all disciplines by integrating our students and teachers into a comprehensive, applied system with an approach sensitive to gender equality. E-STEAMSEL focuses on the social inclusion of young students in all areas of life by developing a gender-sensitive interdisciplinary approach in and out of the classroom.While researches show that educational institutions do not keep up with the changing nature of professions, we hope to see an increasing number of schools assimilating STEAM and SEL programs - either integrated as part of core academic subjects or via after-school extracurricular activities.The purpose of E-STEAMSEL is not to turn every student into a programmer or engineer. After all, the world needs diversity. Instead, the aim of E-STEAMSEL is to give every student the opportunity to learn about technologies and to help them define themselves as innovators and changers who can take an active role in finding solutions to the problems they care about. In addition, to support them to be individuals who are sensitive to environmental problems and have an aesthetic point of view.The project target group focuses on developing four learning and innovation skills in young people:critical thinking and problem solving, creativity and innovation, communication and collaboration.These will help students be prepared for the increasingly complex and unknown working environments of the future.
The knowledge accumulation in today's world is rapidly growing, and developing analytical, critical thinking, and problem-solving skills is crucial for a sustainable economy and society. As students pursue careers that do not yet exist, it is essential to equip them with 21st-century skills in STEAM (Science, Technology, Engineering, Art, and Mathematics) and SEL (Self-awareness and management, Social Awareness, Relationship Skills, Responsible Decision Making).
The World Economic Forum's article "New Vision for Education: Promoting Social and Emotional Learning Through Technology" emphasizes the importance of social and emotional competence in the evolving digital economy. UNESCO has called on schools to implement SEL practices, and by 2027, jobs requiring STEAM skills are expected to increase by 13%. Reducing gender discrimination in STEAM education alone leads to 1.2 million additional jobs in the EU.
To empower teachers, especially girls and secondary school students with multiple disadvantages, in STEAM and SEL areas, an e-learning platform called E-STEAMSEL aims to give every student the opportunity to learn about technologies and help them define themselves as innovators and changemakers. This will enable them to take an active role in finding solutions to their problems, while also supporting them to be sensitive to environmental problems and have an aesthetic point of view.
The world of the future needs individuals with mathematics, science, technology literacy, self-actualized in social and affective learning, creative problem-solving, and aesthetic values. The project adopts these fields and develops them at the transnational level with an e-learning platform to prepare students for the digital world of the future.
The project focuses on supporting students in mathematics and science, strengthening creative thinking skills with art classes, and producing materials to develop students' SEL skills using gamification and problem-solving-based learning methods. Additionally, the project presents a guidance service portal to students and parents in the digital space.
By implementing the project we wanted to achieve the following aims and objectives:
OUR AIMS WERE TO;
• Ensure participation of girls and young people with multiple disadvantages in STEAM and SEL education.
• Increase awareness and sensitivity among teachers, schools, and parents.
• Ensure inclusion, equality, and easy access in STEAM and SEL learning areas.
• Increase skills-based literacy of disadvantaged youth and girls.
• Provide digital content and digital-skills-supported transformation in teaching and learning processes.
• Develop innovative ways to involve students in learning activities.
• Ensure equal access to project results for both genders.
Goals Achieved:
• Develop virtual platform for innovative learning solutions.
• Created moddle-based e learning platform.
• Produced materials for three sections.
• Developed Skill-based learning e materials (STEAM)(IO1).
• Created Social and Emotional Learning activities (IO2).
• Provide Interactive Counseling Services for Parents and Students (I03).
Target groups ;
Young people (9-18) with disadvantages teachers, school and parents working with 9-18 age group DECISION MAKERS, Policy formulators, NGOs, youth workers and public.
The partnership aimed to empower young people, particularly girls, in STEAM and SEL learning to prepare them for the future business world. The project encouraged schools and teachers to integrate labor market skills into curriculums and contributed to digital transformation in education. An e-platform was created, offering activities and materials for students and teachers at local, national, and transnational levels. The project also addressed the growing need for student and parent guidance due to digitalization in education.
We produced the following content;
IO1; STEAM FOR BOTH GIRLS AND BOYS: We developed interdisciplinary STEAM skills through activity plans and guidebooks, incorporating problem-solving and creative thinking in our project's e-learning platform. These guides provide teachers with methods, techniques, and application suggestions for STEAM teaching.
IO2: SEL / SOCIAL AND EMOTIONAL LEARNING:
In the SEL learning area, activity plans and a guidebook were created for teachers to use in classroom practices.
03; INTERACTIVE COUNSELING SERVICES FOR PARENTS AND STUDENTS; Within the scope of this intellectual output, counseling services and awareness materials for parents and students were created.
Materials were prepared to help students recognize and realize themselves, materials to raise awareness of our parents were prepared and presented in digital environment.
You can access all our results for free from the link below.