Education Standards
Using Digital Tools-1st Grade
Using Digital Tools for a Purpose & How Computers Work- grade 1
Overview
This Digital Citizenship unit was created by the Snohomish School District. This strand in the unit focuses on: How Computers Work & Using Digital Tools for a Purpose.
Using Digital Tools for a Purpose & How Computers Work
Overview
This Digital Citizenship unit was created by the Snohomish School District. This strand in the unit focuses on: How Computers Work & Using Digital Tools for a Purpose.
Grade
First grade
Duration
Two Lessons, 20 minutes each
Standards and Learning Objectives
Washington State Ed Tech Standards
- 1.a. With guidance from an educator, students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process.
- 1.b. With guidance from an educator, students learn about various technologies that can be used to connect to others or make their learning environments personal and select resources from those available to enhance their learning
- 1.c. With guidance from an educator, students recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.
- 1.d. With guidance from an educator, students explore a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.
- 3.a. With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by the teacher, to find information on topics of interest.
- 5.a. With guidance from an educator, students identify a problem and select appropriate technology tools to explore and find solutions.
English Language Arts
- CCSS.ELA-LITERACY.W.K.6: With guidance and support from adults, explore a variety of digital tools to produce and publish writing, including in collaboration with peers.
- CCSS.ELA-LITERACY.SL.K.5: Add drawings or other visual displays to descriptions as desired to provide additional detail.
Washington State Computer Science Standards
- 1A-01: Select and operate appropriate software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.
- 1A-03: Describe basic hardware and software problems using accurate terminology.
Lesson One: How Computers Work & Coding
Materials
- Laptops
- Account names and passwords
- Headphones
- Printed check-off lists of apps for each student
- If doing the coding games today, it is suggested that you have both games linked in a place that will be easy for your students to navigate to and click. (This may vary by site.)
Formative Assessment
Observe students to make sure they are able to log in to HelloID, and from there locate Destiny, Canvas, Typing Agent, SORA and Outlook. Have them tell their neighbor what each application is for.
Procedure:
Parts of a Computer Video (3-4 minutes) Show the following video to students
- Basic Parts of a Computer, GCFLearnFree.org, December 2020, (Length: 2:50 minutes)
Demonstration (5-10 minutes)
- Under the document camera, show a student laptop.
- Point out the power button
- Show the keyboard, pointing out the letters and the line of numbers. Explain that students will use those letters and numbers to type their log-ins.
- Demonstrate the Caps Lock button, and the Shift button, explaining how both can be used to make letters capital rather than lower case. Demonstrate the Delete and Backspace buttons, explaining how they do a similar task, but work in different directions.
- Show the touch mouse. Explain that the square surface is for moving the mouse (arrow) around on the screen. Show the two buttons below the square mouse surface. Show how students can use either a “tap” of the screen (if using touch-screens) or the touch-mouse surface, or left button when asked to “click” an app or picture on the screen.
- Demonstrate the coding games below. (Kodable does need to be set up with a teacher account and password so you may choose to use only BotLogic.)
- In order to play the game, students will first need to log in and locate the following apps: Destiny, Canvas, Typing Agent, SORA, and Outlook. (Give students the attached sheet of paper to check off the ones they have found.)
Activity (10 minutes)
- Have students log in and find the apps, checking them off on the sheet as they go.
- When finished, students can try one of the coding games.
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Lesson Two: Using an Application for a Purpose (Outlook Email)
Materials
- Assigned laptops
- Account names and passwords
- Headphones
Formative Assessment
Students will send an email to the teacher.
Procedure:
Preparation (before class arrives)
- Prepare and send all students an email that they will access and reply to.
Modeling & Demonstration (10 minutes)
- Read the book “Click Clack Moo, Cows that Type” by Doreen Cronin.
- Discuss the purpose of communication (to relay information, ask questions, persuade, etc.).
- Email is a type of communication that is handy, available and accessible.
Activity (5-10 minutes)
- Demonstrate to students how to log in to Outlook and access the email you sent and have them try it on their own laptops.
- Model using the reply function and using the keyboard to type words. Demonstrate how to sign their name and hit “send.
- Review the keyboard and use of the following buttons: Shift, CapsLock, Delete, Backspace.
- Have the students type and send a response email back to you.