Positive Bheaviours Lesson Plan # 2
Lesson #1: Positive Behaviours
Overview
Creators: Diljot Kahlon, Flora Che
Lesson #1: Promote social and emotional learning skills through a collaborative setting
https://quizlet.com/678941230/match - Quizlet game (Gamification Element)
https://docs.google.com/presentation/d/1IBrpV_h4fnlmapsbu13odXgGO5s1879NMYLxB_hgdFk/edit#slide=id.p - Slideshow that talks about plants.
https://www.alberta.ca/positive-behaviour-supports.aspx (Information about positive behaviours is found here.)
https://education.alberta.ca/science-k-6/program-of-studies/?searchMode=3 (Information about the Alberta Program of Studies and the lesson plan goals is found here.)
This lesson uses elements of gamification so that students can promote their social and emotional learning skills. Students will be able to work collaboratively by the end of the lesson, and this will improve their social and emotional skills. This lesson follows the Alberta Program of Studies and is meant for Grade 4 students. This lesson also has elements of science, and students will be able to identify all the parts of a plant.
Lesson #2: Getting students to behave in a collaborative setting.
https://padlet.com/chef17/9c3lsp2rwslw1iv1 - Padelt Link (Gamification Element)
https://www.youtube.com/watch?v=5YPSfaEGTQ0 - instructional Video to show the students
https://www.alberta.ca/positive-behaviour-supports.aspx- (Information about positive behaviours is found here. )
https://education.alberta.ca/science-k-6/program-of-studies/?searchMode=3 (Information about the Alberta Program of Studies and the lesson plan goals is found here.)
This lesson plan inserts gamification elements with the overall idea that students will be able to practice a set of behavioural expectations, specifically within a collaborative setting. It follows the Alberta Program of studies and is meant for students in Grade 4. It has elements of Science, and follows the objective that students will be know how to nurture a plant through a life cycle.