Graphic Design lesson plan
Overview
graphic design
Lesson Plan introduction
Based on the Colombian frameworks:
- Competencia Tecnológica: Dentro del contexto educativo, la competencia tecnológica se puede definir como la capacidad para seleccionar y utilizar de forma pertinente, responsable y eficiente una variedad de herramientas tecnológicas entendiendo los principios que las rigen, la forma de combinarlas y las licencias que las amparan.
- Competencia Comunicativa: La competencia comunicativa se puede definir como la capacidad para expresarse, establecer contacto y relacionarse en espacios virtuales y audiovisuales a través de diversos medios y con el manejo de múltiples lenguajes, de manera sincrónica y asincrónica.
- Competencia Pedagógica: La competencia pedagógica se puede definir como la capacidad de utilizar las TIC para fortalecer los procesos de enseñanza y aprendizaje, reconociendo alcances y limitaciones de la incorporación de estas tecnologías en la formación integral de los estudiantes y en su propio desarrollo profesional.
- Competencia de Gestión: La competencia de gestión se puede definir como la capacidad para utilizar las TIC en la planeación, organización, administración y evaluación de manera efectiva de los procesos educativos; tanto a nivel de prácticas pedagógicas como de desarrollo institucional.
- Competencia Investigativa: La competencia investigativa se define como la capacidad de utilizar las TIC para la transformación del saber y la generación de nuevos conocimientos.
Name of student teachers:
Laura Daniela Guachetá Salinas
María Fernanda Hernández Hernández
Nicolás Sanchez Arguelles
School/Institution:
Rafael Pombo School
Class/grade:
Students with beginner-intermediate level of English/High School
Time & Length of class:
1 hour
Achievement:
- Review students' knowledge and background about graphic design.
- Reinforce the basics of graphic design
Lesson objectives:
- Define what graphic design is.
- Understand the elements and principles of graphic design.
- Employ the techniques of color, texture, image and typography to make a good design.
Resources and materials:
- video beam
- pc
- Digital platforms (ExeLearning, Genially).
- Videos
- PPT
Skills Focus:
- Listening
- Reading
Language focus:
- Vocabulary: Elements of Graphic Design (Color, texture, form, space, line, size, shape)
- Functional language: Answering and reading questions.
Foreseeable Problems:
Problems with the video beam
Planned Solutions:
Sharing the presentation on students' computers
European Framework Digital Competence
Facilitating Learners’ Digital Competence
Empowering Learners:
- Accessibility and inclusion: To consider and respond to learners’ (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.
- Differentiation and personalisation: To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.
- Actively engaging learners: To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.
Lesson Plan Development
Stage of lesson
Pre-Act
Time
10 min
Procedure (Teacher and Student Activity)
To start the lesson, a quiz will be presented in order to evaluate the students' previous knowledge and concepts about graphic design and its basic elements.
For this quiz, it will be presented through an app to make it dynamic.
After this, there will be a socialization of the results.
With the socialization will give way to the following introductory activity to start the class in detail with the subject corresponding to graphic design.
Link Activity
https://quizizz.com/admin/quiz/6287ed92404f62001e48b3fd/graphic-design
Interaction
Students (Sts)
University Supervisor’s comments
Lesson Plan Development
Stage of lesson
While-Act
Time
30 min
Procedure (Teacher and Student Activity)
To continue, a brainstorming session (1) will be designed in the class to socialize the key ideas or concepts that students have about graphic design and its basic elements. After this, a presentation (2) will be given with the key definitions for graphic design.
Based on these key concepts, an interactive video will be presented about:
- Color
- Texture
- Form
- Space
- Line
- Size
- Shape
Students should take notes to answer the questions and develop the activities presented throughout the video.
Link Activity
1. https://www.mindmeister.com/map/2299620842?t=AHSdNhvpQi
3. https://www.oercommons.org/editor/documents/12828
Interaction
Teacher (Tch)
Students (Sts)
University Supervisor’s comments
Lesson Plan Development
Stage of lesson
Post-Act
Time
50 min
Procedure (Teacher and Student Activity)
Finally, an interactive image will be presented in which the students will have to design a simple card. Students will have to choose between typography, background and shape.
Link Activity
https://view.genial.ly/6287bb6925a6cd001848bf12/interactive-content-graphic-design
Interaction
Students (Sts)
University Supervisor’s comments