Artificial Intelligence: Lesson Plans

AI4ALL: Bytes of AI - AI & Ethics

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & COVID-19

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & Dance

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & The Criminal Legal System

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & The Environment

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & Facial Recognition

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & Drawing

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

Ethical Considerations and Risks

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15. Brave New World: Ethical Considerations and Risks The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities in particular are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, governments are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.

Material Type: Lesson

Author: Rhonda S. Binda

Artificial Intelligence and Machine Learning

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9. Brave New World - AI/ML The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.

Material Type: Lesson

Author: Rhonda S. Binda

Facial Recognition/Artificial Intelligence

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Asking the question, “What is human-computer interaction - artificial intelligence? Students come to understand what artificial intelligence is in most everyday life, discussing the privacy, pros and cons of this topic and exploring with artificial intelligence activities online. This lesson plan includes using the Google Vision Kit to explore various pre-loaded facial recognition programs and advance programming students can access the Python code, manipulate the code and test the changes.

Material Type: Lesson Plan

Author: Denise Hoag

Artificial Intelligence: A Modern Creation Story

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My unit will align with Mary Shelley’s Frankenstein for Advanced Placement Literature students, although it could be adapted to other texts that pose the same question: Will we be cautious in creating technology, or will our creations ultimately harm us? Many dystopian futures feature violent revolts on humans from mistreated robots. These stories resonate because they mirror past brutality against African slaves, proposals to purify humanity in the Eugenics Movement, and recent mistreatment of immigrants. When we create more beautiful, more intelligent, and more talented humanoid entities to think for us, to entice us, and to comfort us, how will we view ourselves? Our virtual assistants have female voices. Does this amplify biased views of gender? If we treat our virtual assistants as slaves, will this increase our hatred towards other humans? Will our lives become completely irrelevant? In this unit, students will research the current state of robotics, and draw comparisons between our modern creations and the moral and technological warning in Frankenstein, encouraging students to think about the technology they use, feel agency in determining its future, and strive towards creating tools for a more humane world.

Material Type: Lesson Plan, Unit of Study

Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers

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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning. Project 1: Programming with Machine Learning Project 2: AI-Powered Players in Video Games Project 3: Using AI for Robotic Motion Planning Project 4: Machine Learning as a Service Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Hands-On AI Projects for the Classroom: A Guide on Ethics and AI

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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study. Project 1: Fair's Fair Project 2: Who is in Control? Project 3: The Trade-offs of AI Technology Project 4: AI and the 21st Century Worker Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers

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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum. Project 1: AI Chatbots Project 2: Developing a Critical Eye Project 3: Using AI to Solve Environmental Problems Project 4: Laws for AI Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Proyectos prácticos de la IA para el aula: Una guía ética sobre la IA

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En esta guía, la exploración de la IA por parte de los alumnos se enmarca en el contexto de las consideraciones éticas, y en concordancia con los estándares, conceptos y profundidad adecuados para varias materias de K–12. Dependiendo del nivel de sus alumnos y la cantidad de tiempo que tenga disponible, puede completar todas las actividades de Inicio hasta las actividades de Demostraciones culminantes; puede seleccionar actividades de la lista; o puede llevar el aprendizaje de los alumnos más lejos, aprovechando las extensiones y recursos adicionales proporcionados. Para los alumnos sin experiencia previa de formación en la IA, la exposición misma a las actividades de aprendizaje guiadas creará una comprensión de su mundo que probablemente no tenían antes. Y para aquellos con conocimientos previos en informática o con la IA, los proyectos y recursos completos seguirán desafiando su razonamiento y los expondrán a nuevas tecnologías y aplicaciones de la IA en diversos campos de estudio. PROYECTO 1: Lo justo es justo PROYECTO 2: ¿Quién tiene el control? PROYECTO 3: Las ventajas y desventajas de la tecnología de la IA PROYECTO 4: La IA y el trabajador del siglo XXI

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Proyectos prácticos de IA para el aula Una guía para maestros de secundaria

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Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios. PROYECTO 1: Chatbots de IA PROYECTO 2: Desarrollo de una mirada crítica PROYECTO 3: Uso de la IA para resolver problemas del medio ambiente PROYECTO 4: Leyes para la IA

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Proyectos prácticos de IA para el aula: Una guía para maestros de informática

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Los proyectos de esta guía utilizan un enfoque centrado en los alumnos para el aprendizaje. En lugar de solo aprender acerca de la IA con videos o conferencias, los alumnos que realizan estos proyectos son participantes activos en la exploración de ella. En el proceso, los estudiantes trabajarán directamente con tecnologías innovadoras de IA, participarán en actividades no en línea para ampliar su comprensión de cómo funcionan las tecnologías de IA y crearán diversos productos auténticos desde modelos de aprendizaje automático hasta videojuegos— para demostrar su aprendizaje. PROYECTO 1: Programación con aprendizaje automático PROYECTO 2: Jugadores asistidos por IA en videojuegos PROYECTO 3: Uso de la IA para planificar movimientos robóticos PROYECTO 4: El aprendizaje automático como un servicio

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)