All resources in Digital Citizenship and Digital Literacy

Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools

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Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “. Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts. Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs. Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events. In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector. Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context. Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide). Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP. Please download all the Intellectual Outputs from http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/ www.fastesteu.com Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal) Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Material Type: Activity/Lab, Case Study, Interactive, Lesson Plan

Author: Cisita Parma scarl

EUROIN

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In Romanian universities, European Studies are traditionally focused on social and political sciences, economics, law or history, as well as international relations. Lately, EU aspects have increasingly been included in study areas that are not specifically related to the EU, and tailor-made courses on specific EU issues have been introduced that are relevant for graduates in their professional life.Unfortunately, only a few interdisciplinary modules have been developed over the last few years in Romanian universities. Therefore, West University of Timisoara (WUT) looks to the best ways of delivering the European dimension in all study programmes, by involving the use of new technologies and innovative teaching methods.Thus, the general aim of the proposed project is to integrate a short teaching programme about digital literacy (DL) into different European contexts, into curricula of different specialisations within WUT. The proposed module adopts innovative teaching methodologies based on Open Educational Practices (OEP), such as flipped classroom, MOOCs.

Material Type: Module

Authors: Gabriela Grosseck, Laura Malita, Carmen Holotescu

Deepfakes: Exploring Media Manipulation

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Students examine what deepfakes are and consider the deeper civic and ethical implications of deepfake technology. In an age of easy image manipulation, this lesson fosters critical thinking skills that empower students to question how we can mitigate the impact of doctored media content. This lesson plan includes a slide deck and brainstorm sheet for classroom use.

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Shana Ferguson

Web Literacy for Student Fact Checkers

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This is an unabashedly practical guide for the student fact-checker. It supplements generic information literacy with the specific web-based techniques that can get you closer to the truth on the web more quickly. We will show you how to use date filters to find the source of viral content, how to assess the reputation of a scientific journal in less than five seconds, and how to see if a tweet is really from the famous person you think it is or from an impostor. We’ll show you how to find pages that have been deleted, figure out who paid for the web site you’re looking at, and whether the weather portrayed in that viral video actual matches the weather in that location on that day. We’ll show you how to check a Wikipedia page for recent vandalism, and how to search the text of almost any printed book to verify a quote. We’ll teach you to parse URLs and scan search result blurbs so that you are more likely to get to the right result on the first click. And we’ll show you how to avoid baking confirmation bias into your search terms.

Material Type: Textbook

Author: Mike Caulfield

Understanding algorithms and big data in the job market

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This interactive lesson helps students understand how companies use algorithms to sort job applicants. It also encourages students to reflect on how digital data mining also can contribute to the hiring process. Students examine resumes and digital data to consider the ways in which our data may open or close opportunities in an increasingly digitized hiring market.

Material Type: Lesson

Author: Shana Ferguson

Japanese American Internment During World War II

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This collection uses primary sources to explore Japanese American internment during World War II. Digital Public Library of America Primary Source Sets are designed to help students develop their critical thinking skills and draw diverse material from libraries, archives, and museums across the United States. Each set includes an overview, ten to fifteen primary sources, links to related resources, and a teaching guide. These sets were created and reviewed by the teachers on the DPLA's Education Advisory Committee.

Material Type: Primary Source

Author: Franky Abbott

Introduction to Technology Integration

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The goal of this module is to give teachers an overview of the basic considerations concerning integrating technology in the classroom to meet the needs of all learners. Users: Higher Education Instructors: This module could be integrated into a content area course or used as a mini course on technology integration. Librarians: This module could be used as an in-service tool to introduce teachers to technology integration, library resources and how the librarian and teacher can work together to select, implement, and assess technology to enhance student learning. Self-Paced Study: Anyone can work through the module at their own pace for professional development. The goal of this module is to give teachers an overview of the basic considerations concerning integrating technology in the classroom to meet the needs of all learners. The learner will assess their access to technology and their personal beliefs and attitudes about technology. Learning Objectives The learner will examine two models of technology integration. TPACK - Technological Pedagogical Content Knowledge SAMR Model of Technology Integration The Common Core Standards that are related to technology and digital media will be examined. Learners will choose a common core standard that suggests using technology and/or digital sources of information and identify technology(s) that will support the standard and enhance the learning environment. The focus will be on selecting technology for the content area (TK and CK) and determine the level of SAMR addressed in the application of the technology Learners will reflect on best practices for maximizing using technology Learners will use a technology evaluation rubric to evaluate a technology tool selected to meet a specific learning goal. Learners will examine the important considerations regarding ethical and safe use of technology and Internet use. Learners will examine and evaluate the “Privacy Policy” of two educational game companies. Learners will develop a Technology Integration Professional Development Plan that will include their areas of need and a timeline and resources (network/PLC).

Material Type: Module

Author: Paula Lombardi

Does Science Fiction Predict the Future? Inquiry Bases Media Literacy Unit

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Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions: Essential Question: How can we use science fiction’s ability to predict the future to help humanity? Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic. Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality? Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?

Material Type: Homework/Assignment, Lesson, Reading, Unit of Study

Author: Morgen Larsen

Spotting Fake News

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Students jump into learning how to spot fake news by playing a round of Factitious, the game. Next, they meet in groups to share strategies that helped them while playing the game. (A sample infographic of strategies is included, too.) Third, groups of students work together to be the first team to find all four fake news items in The Canadian Infiltration Fake News Game. 

Material Type: Activity/Lab

Author: Melissa Pilakowski

Measuring Human Rights: High School Mathematics Unit

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In this unit, students will read and interpret primary sources to address the question “How do we measure the attainment of human rights?” By exploring the Universal Declaration of Human Rights, the UN’s Guide to Indicators of Human Rights, and data about development indicators from multiple databases, students will unpack the complexities of using indicators to measure human rights.

Material Type: Assessment, Lesson Plan

Author: Tamar Posner

Ethics, Equity, and Critical Information Literacy in the School Library

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While school librarians typically are well exposed to issues surrounding censorship and selection, less attention is paid to the ethics of librarianship and how those play out in the specialized context of school libraries. Attention to the ALA Code of Ethics and the ALA Bill of Rights set the foundation for careful reflection on the role of the school librarian, particularly in relation to the role of libraries in a democratic society.Issues of equity are [inherent] in library service and attention to the dimensions of meaning and implications of the word “equity” is warranted. This module situates equity in the context of educational equity, and the alignment of libraries as gateways to opportunity and education as the pathway to opportunity. School librarians may or may not have opportunities to explore the contexts of “intellectual freedom” in relation to equity.The codification of information literacy in the American Library Association Presidential Committee on Information Literacy Final Report in 1989 paved the way for information literacy to “become the predominant way to frame the educational role of libraries and librarians.” (Seale, 2013, “The Neoliberal Library” in Gregory and Higgins) As such, inquiring into the complexities and nuances of intellectual freedom and equal access to information is essential to understanding the school librarian’s role and responsibilities.Library and school library publications are increasingly recognizing the relevance of social justice to librarianship, as evidenced by a survey of library journals this past year. (example: “Equality vs. Equity” theme, Knowledge Quest, Volume 45, No. 3, January/February, 2017; “Social Justice Symposium” by Erin Hooper in VOYA, June 2017) Recognizing the power of the librarians to not only hold space for critical discourse but to also impact the shape and tenor of that discourse is the first step to fully owning the responsibility that comes with that power.A particularly relevant and useful resource is Information Literacy and Social Justice: Radical Professional Praxis, edited by Lua Gregory and Shana Higgins, Library Juice Press, 2013Learning Objectives:Participants will model, coach, and support "efficient and ethical information-seeking behavior"  (Standard 3: Information & Knowledge 3.1)Participants will support flexible, open access for library services and model and communicate the legal and ethical codes of the profession. (Standard 3: Information & Knowledge 3.2)Participants practice the ethical principles of their profession, advocate for intellectual freedom and privacy, and promote and model digital citizenship and responsibility. (Standard 5: Program Management and Administration 5.2)Participants will understand, model, and share how open education practice brings a transformative shift from a proprietary and industrial education model to a participatory education model. (ISKME: Leadership and Advocacy - Advancing Open Practice) 

Material Type: Module

Author: Kim Carter

How is being a citizen online like being one in real life?

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The inquiry helps students examine the responsibility of  being a citizen both in the real world and the online world. In answering the compelling question “How is being a citizen online the same as being one in real life?” students will identify the attitudes and actions necessary to be a good citizen. The unit offers 12 lessons with formative performance tasks for educators to choose from depending on the age and needs of their students. Each provides students with opportunities to collect evidence and an understanding of how online behavior and boundaries are comparable to those necessary in the real world. At the end of the inquiry, students create an explanation and identify examples of the correlation between online and real life communities.  Unit created by NCESD teachers: Sara Bedient, Sasha Dart, Brittany Jones, Krystina Nelson, Julia Spanjer, Keirstin Stansbury, Brittney Therriault   

Material Type: Unit of Study

Authors: Anne Stewart, Sasha Dart, Sara Bedient, Krystina Nelson, Julie Spanjer, Brittney Therriault, Keirstin Stansbury