All resources in Digital Learning

Introduction to Data-Centric AI

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Typical machine learning classes teach techniques to produce effective models for a given dataset. In real-world applications, data is messy and improving models is not the only way to get better performance. You can also improve the dataset itself rather than treating it as fixed. Data-Centric AI (DCAI) is an emerging science that studies techniques to improve datasets, which is often the best way to improve performance in practical ML applications. While good data scientists have long practiced this manually via ad hoc trial/error and intuition, DCAI considers the improvement of data as a systematic engineering discipline. This is the first-ever course on DCAI. This class covers algorithms to find and fix common issues in ML data and to construct better datasets, concentrating on data used in supervised learning tasks like classification. All material taught in this course is highly practical, focused on impactful aspects of real-world ML applications, rather than mathematical details of how particular models work. You can take this course to learn practical techniques not covered in most ML classes, which will help mitigate the “garbage in, garbage out” problem that plagues many real-world ML applications.

Material Type: Activity/Lab, Full Course, Lecture, Textbook

Authors: Anish Athalye, Curtis G. Northcutt, Jonas Mueller

Hands-On AI Projects for the Classroom: A Guide on Ethics and AI

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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Material Type: Reading

Author: Rebecca Henderson

Ethics of AI in Education For Students

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This video delves into the Ethics of AI in Education, catering specifically to students. Its purpose is to assist students in cultivating their own ethical standpoint concerning AI, drawing from pertinent information and factual insights into the realm of artificial intelligence. The content explores professional, educational, and personal perspectives, shedding light on both the pitfalls and benefits inherent in discussions about AI. This resource is designed to be utilized as a tool for initiating conversations among students before the commencement of a course. It serves to familiarize them with the landscape of policies surrounding AI within their courses or institutions. Current formats provided include: Youtube video H5P Interactive Video (Includes bookmarks and a reflective question to answer.) Preview and use this content: Youtube video: https://youtu.be/ZVUaOfHqGck H5P Module: https://h5p.org/node/1460884

Material Type: Interactive

Author: Skye Nguyen

Hands-On AI Projects for the Classroom: A Guide on Ethics and AI

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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study. Project 1: Fair's Fair Project 2: Who is in Control? Project 3: The Trade-offs of AI Technology Project 4: AI and the 21st Century Worker Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

What if? Ethics cases using various philosophies for decision-making

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This OER is a collection of case studies for discussions on ethical decision-making. It uses Communitarian and other philosophies to determine how and if outcomes might have been different uses alternatives to Utilitarianism. Cases cover recent issues in public relations, journalism, video games, social media, influencers, advertising, artificial intelligence, reality TV, and luxury brands.

Material Type: Case Study, Textbook

Author: Sarah Maben

Social and Ethical Responsibilities of Computing (SERC)

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Social and Ethical Responsibilities of Computing (SERC), a cross-cutting initiative of the MIT Schwarzman College of Computing, works to train students and facilitate research to assess the broad challenges and opportunities associated with computing, and improve design, policy, implementation, and impacts. This site is a resource for SERC pedagogical materials developed for use in MIT courses. SERC brings together cross-disciplinary teams of faculty, researchers, and students to develop original pedagogical materials that meet our goal of training students to practice responsible technology development through incorporation of insights and methods from the humanities and social sciences, including an emphasis on social responsibility. Materials include the MIT Case Studies Series in Social and Ethical Responsibilities of Computing, original Active Learning Projects, and lecture materials that provide students hands-on practice and training in SERC, together with other resources and tools found useful in education at MIT. Original homework assignments and in-class demonstrations are specially created by multidisciplinary teams, to enable instructors to embed SERC-related material into a wide variety of existing courses. The aim of SERC is to facilitate the development of responsible “habits of mind and action” for those who create and deploy computing technologies, and fostering the creation of technologies in the public interest.

Material Type: Full Course

Authors: Kaiser, David, Shah, Julie

Ethics of AI Bias

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This video aims to delve into the human problems brought out by issues in artificial intelligence, specifically with respect to bias. It is suitable for classroom use or as a standalone video for those who wish to understand the issue more deeply than is conventionally covered. For classroom use, we recommend watching the and working through the teaching materials provided for each chapter.

Material Type: Full Course

Authors: Minkov, Svetozar, Trout, Bernhardt

Ethics of Technology

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This course introduces the tools of philosophical ethics through application to contemporary issues concerning technology. It takes up current debates on topics such as privacy and surveillance, algorithmic bias, the promise and peril of artificial intelligence, automation and the future of work, and threats to democracy in the digital age from the perspective of users, practitioners, and regulatory/governing bodies.

Material Type: Full Course

Author: Mills, Kevin

AI4ALL: Bytes of AI - AI & Ethics

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & COVID-19

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & The Criminal Legal System

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

AI4ALL: Bytes of AI - AI & The Environment

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Bytes of AI are fun, quick introductions to artificial intelligence through a variety of different topics. These can be used to spark an interest in AI before exploring the AI4ALL curriculum further. Bytes of AI introduce students and teachers to some of the core ideas of AI including:How data becomes output in an AI modelWhat AI is capable of, what risks it can haveHow human biases enter datasetsHow AI can be used in diverse fields Access the full series of AI4ALL's Bytes of AI from their website. 

Material Type: Lesson

Author: Vanessa Clark

Artificial Intelligence and Machine Learning

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9. Brave New World - AI/ML The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.

Material Type: Lesson

Author: Rhonda S. Binda

Facial Recognition/Artificial Intelligence

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Asking the question, “What is human-computer interaction - artificial intelligence? Students come to understand what artificial intelligence is in most everyday life, discussing the privacy, pros and cons of this topic and exploring with artificial intelligence activities online. This lesson plan includes using the Google Vision Kit to explore various pre-loaded facial recognition programs and advance programming students can access the Python code, manipulate the code and test the changes.

Material Type: Lesson Plan

Author: Denise Hoag

Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers

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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning. Project 1: Programming with Machine Learning Project 2: AI-Powered Players in Video Games Project 3: Using AI for Robotic Motion Planning Project 4: Machine Learning as a Service Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers

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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum. Project 1: AI Chatbots Project 2: Developing a Critical Eye Project 3: Using AI to Solve Environmental Problems Project 4: Laws for AI Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)

Proyectos prácticos de IA para el aula: Una guía para maestros de informática

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Los proyectos de esta guía utilizan un enfoque centrado en los alumnos para el aprendizaje. En lugar de solo aprender acerca de la IA con videos o conferencias, los alumnos que realizan estos proyectos son participantes activos en la exploración de ella. En el proceso, los estudiantes trabajarán directamente con tecnologías innovadoras de IA, participarán en actividades no en línea para ampliar su comprensión de cómo funcionan las tecnologías de IA y crearán diversos productos auténticos desde modelos de aprendizaje automático hasta videojuegos— para demostrar su aprendizaje. PROYECTO 1: Programación con aprendizaje automático PROYECTO 2: Jugadores asistidos por IA en videojuegos PROYECTO 3: Uso de la IA para planificar movimientos robóticos PROYECTO 4: El aprendizaje automático como un servicio

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Authors: General Motors, International Society for Technology in Education (ISTE)