All resources in Reaching Out

Creatively Navigating the Design Process With Disaster Islands

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Used as an introductory activity in an Exploratory Makerspace and STEAM class, this project is designed to be an introduction to using all steps of the Design Process. Students will work through these steps to identify the problem, imagine a solution, create a plan, build (an island), test and evaluate their solutions.After we talk about these six steps, students are encouraged to solve the simple problem of building an island.  As an instructor, I emphasize that this can be any type of island using any materials we have available, encouraging strong personal choice.  

Material Type: Activity/Lab, Lesson Plan

Author: Sharla Krell

Creating Native American Myths and Legends Using Pixton Comic Creator

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Creating Native American Myths and Legends is a five-part lesson plan asking students to research a traditional or modern Native American myth or legend story and then turn that story, or create an original story into a Pixton graphic cartoon representation. The lesson provides an overview of the basic elements of myths and legends so that students are aware of the structure and key components of each as it relates to Native American storytelling. While traditional methods of Native American storytelling rely heavily on oral storytelling, modern graphic novel collections of stories such as Trickster: Native American Tales are providing a new way of recording traditional stories and providing an outlet for new creations for modern Native American artists and storytellers. The project follows an adapted inquiry model and uses the graphic cartoon generator software website Pixton.com, as well as GSuite for Education.

Material Type: Diagram/Illustration, Homework/Assignment, Lesson, Lesson Plan, Reading

Author: Ron Chesmore

Judging a Book by its Cover

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Students will create a book jacket for a biography of a character from To Kill a Mockingbird.  Students will have the opportunity to demonstrate understanding of a character from the novel, allowing them to engage, explore, explain, and elaborate as an extension of the novel study.  

Material Type: Activity/Lab, Assessment, Homework/Assignment

Author: Kari Stromme

Technology Addiction

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This lesson starts by having students take a technology addiction quiz followed by a video titled Is Technology Addiction As Dangerous As Drug & Alcohol Addiction For Teens?The lesson wraps up by diving a litle deeper into Common Sense Media's Technology Addiction Research Brief and giving students the chance to expand on some of the suggestions of developing a more balanced digital lifestyle.

Material Type: Interactive, Lesson

Author: Jayne Leusink