Operating System

Basic Concepts

Maximum CPU utilization obtained with multiprogramming

CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait.

CPU burst distribution

 

CPU Scheduler

Main objective is increasing system performance in accordance with the chosen set of criteria. It is the change of ready state to running state of the process. CPU scheduler selects process among the processes that are ready to execute and allocates CPU to one of them.

Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them.

CPU scheduling decisions may take place when a process:

     1. Switches from running to waiting state.

     2. Switches from running to ready state.

     3. Switches from waiting to ready.

     4. Terminates.

Scheduling under 1 and 4 is non-preemptive.

All other scheduling is preemptive.

 

Dispatcher

 

Dispatcher module gives control of the CPU to the process selected by the short-term scheduler;

this involves:

     1. Switching context

     2. switching to user mode

     3. jumping to the proper location in the user program to restart that program

Dispatch latency – time it takes for the dispatcher to stop one process and start another running.

 

 Scheduling Criteria

  •  CPU utilization – keep the CPU as busy as possible
  • Throughput – # of processes that
  • complete their execution per time unit .
  • Turnaround time – amount of time to execute a particular process
  • Waiting time – amount of time a process has been waiting in the ready queue
  • Response time – amount of time it takes from when a request was submitted until the     first response is produced, not output (for time-sharing environment)

Optimization Criteria

  •  Max CPU utilization
  • Max throughput
  • Min turnaround time
  • Min waiting time
  • Min response time

 

 

Scheduling Algorithms

First-Come, First-Served (FCFS) Scheduling

       

         Process          Burst Time

          P1                                24

          P2                                  3

          P3                                  3

Suppose that the processes arrive in the order: P1 P2 P3

 

The Gantt Chart for the schedule is:

FCFS

Waiting time for P1 = 0; P2 = 24; P3 = 27

  Average waiting time: (0 + 24 + 27)/3 = 17

  Suppose that the processes arrive in the order

  P2 P3 P1 .

The Gantt chart for the schedule is:

FCFS1

Waiting time for P1 = 6; P2 = 0; P3 = 3

  Average waiting time: (6 + 0 + 3)/3 = 3

  Much better than previous case.

  Convoy effect short process behind long process

  

Shortest-Job-First (SJR) Scheduling

 Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time.

Two schemes:

1.  Non pre- emptive – once CPU given to the process it cannot be preempted until completes its CPU burst.

2. Preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF).

SJF is optimal – gives minimum average waiting time for a given set of processes.

 

                Process          Arrival Time     Burst Time

                    P1                    0.0                         7

                    P2                    2.0                         4

                    P3                    4.0                         1

                    P4                    5.0                         4

SJF (non-preemptive)

SJF

Average waiting time = [0 +(8-2)+(7-4) +(12-5)] /4 =4

 Example of Preemptive SJF

 Proces                        Arrival  Time               Burst Time

P1                                    0.0                               7

P2                                    2.0                               4

P3                                    4.0                               1

P4                                     5.0                              4

SJF (PREEMPTIVE)

Average waiting time = (9 + 1 + 0 +2)/4 =3

       Determining Length of Next CPU Burst

Can only estimate the length.

Can be done by using the length of previous CPU bursts, using exponential averaging.

 Prediction of the Length of the Next CPU Burst

             Pn+1 = a tn +(1-a)Pn 

             This formula defines an exponential average

              Pn stores the past history

              tn contents are most recent information

              the parameter “a “controls the relative weight of recent  and past history of  in our prediction

              If a =0 then Pn +1 =Pn

             That is prediction is constant

              If a = 1 then Pn +1 = tn

              Prediction is last cpu burst

 Priority Scheduling

A priority number (integer) is associated with each process

The CPU is allocated to the process with the highest priority (smallest integer ≡ highest priority).

       1. Preemptive

       2. nonpreemptive

SJF is a priority scheduling where priority is the predicted next CPU burst time.

Problem ≡ Starvation – low priority processes may never execute.

Solution ≡ Aging – as time progresses increase the priority of the process.

 

Round Robin (RR)

 Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time  has elapsed, the process is preempted and added to the end of the ready queue.

If there are processes in the ready queue and the time quantum is q, then each process gets 1/of the

CPU time in chunks of at most time units at once. No process waits more than (n-1)time units.

Performance

        1. large _ FIFO

        2. small _ must be large with respect to context switch, otherwise overhead is too high.

Example of RR with Time Quantum = 4

                         Process    Burst Time

                            P1                    24

                            P2                     3

                            P3                     3

 The Gantt chart is:

ROUND ROBIN

Average waiting time =    [(30-24)+4+7]/3  = 17/3 =5.66

 Multilevel Queue

 Ready queue is partitioned into separate queues:

foreground (interactive)

background (batch)

Each queue has its own scheduling algorithm,

foreground – RR

background – FCFS

Scheduling must be done between the queues.

  1. Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation.

  2. Time slice – each queue gets a certain amount of CPU time

which it can schedule amongst its processes; i.e., 80% to foreground in RR

1. 20% to background in FCFS

 

Multilevel Queue Scheduling

 

MULTILEVEL


Multilevel Feedback Queue

 A process can move between the various queues; aging can be implemented this way.

Multilevel-feedback-queue scheduler defined by the following parameters:

   1. Number of queues

   2. Scheduling g algorithms for each queue

   3. Method used to determine when to upgrade a process

   4. Method used to determine when to demote a process

   5. Method used to determine which queue a process will enter  when that process needs service.

Example of Multilevel Feedback Queue

MULTILEVEL FEEDBACK

Three queues:

    1. Q0 – time quantum 8 milliseconds

    2. Q1 – time quantum 16 milliseconds

    3. Q2 – FCFS

Scheduling

    1. A new job enters queue Q0 which is served FCFS . When it gains CPU, job receives 8 milliseconds.

        If it does not finish in 8 milliseconds, job is moved to queue Q1.

    2. At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2.

 

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