Ancient Civilizations – Paper

In the paper-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and natural resources. Students create an artistic rendering of their civilization, trade resources between their civilizations and go to war with an unnamed enemy. This activity was inspired by Guns, Germs and Steel by Jared Diamond. For an updated computer-based version, check out this lesson plan instead.

civilization_maps

Topics addressed:

  • Value of natural resources in ancient civilizations
  • Impact of ecological and pathological events on populations
  • Primary CT concept: abstraction. It would be foolish to try and explain all of ancient history by looking at just the natural resources available to a civilization, but for the purposes of this lesson, we abstract away all other details to focus on this important aspect of burgeoning civilizations.

Students will be able to:

  • Describe the impact of the Bubonic Plague and understand how some civilizations developed immunities, giving them significant advantage over other civilizations
  • Understand that some animals, plants and natural resources are more valuable to a burgeoning civilization than others
  • Understand how certain resources can be used in tandem during periods of war

Materials:

  • Colored pencils / markers / crayons


Download: Ancient Civilizations - presentation


Download: Ancient Civilizaitons - map activity


Download: Ancient Civilizations - game board
Download: Ancient Civilizations - game cards


Prep:

  • Cut out game cards, place in hat/bag/bowl where they can be randomly drawn from during each turn of the game

Suggested lesson breakdown:

Day one

  • 10min – introduce game, kickoff map activity
  • 30min – students individually select their resources and draw their civilization maps

Day two

  • 5min – students prepare their game board
  • 5min – students calculate food bonuses
  • 5min – the plague hits… revel in the devastation
  • 5min – random events

Days three through six (these can be spread out over several weeks)

  • 5min – students calculate food bonuses
  • 5min – trade or war events
  • 5-10min – random events
Return to top