Students learn about nanocomposites, compression and strain as they design and program …
Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS(TM) NXT motor rotations it takes to compress soft nanocomposites, including mini marshmallows, Play-Doh®, bread and foam. They measure the length and width of their nanocomposite objects before and after compression to determine the change in length and width as a function of motor rotation.
An experiment expedition allows you to test and refine solution(s)/intervention(s) and question …
An experiment expedition allows you to test and refine solution(s)/intervention(s) and question underlying assumptions. There are typically many stages of prototyping before determining your ultimate intervention. Mark your current understanding of your stage of testing for this expedition (What are you testing?)
Are you a design practitioner eager to become more strategic? Are you …
Are you a design practitioner eager to become more strategic? Are you a business professional who wants to become more innovative? In this course, made by the world’s first strategic design school, you’ll follow the lead of big successful companies who already create new business opportunities and spark innovation by practicing design.
This course will introduce you to a hands-on design approach for finding new business opportunities. You will experience first-hand how design can be of value for your organisation. You’ll be challenged to create your own concepts that generate new business opportunities.
This course is produced by the same team that created the Strategic Product Design master programme at TU Delft, one of the oldest and most established programmes of strategic design in the world. Moreover, industry experts will help bridging design practice and business theory in a way that is unique in the present educational landscape.
Students practice the initial steps involved in an engineering design challenge. They …
Students practice the initial steps involved in an engineering design challenge. They begin by reviewing the steps of the engineering design loop and discussing the client need for the project. Next, they identify a relevant context, define the problem within their design teams, and examine the project's requirements and constraints. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function].)
Through Internet research, patent research, standards and codes research, user interviews (if …
Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)
Brainstorming is a team creativity activity that helps generate a large number …
Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to generate possible solutions to their engineering design challenge. Students learn brainstorming guidelines and practice within their teams to create a poster of ideas. The posters are used in a large group critiquing activity that ultimately helps student teams create a design project outline. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 3 in a series of six that guide students through the engineering design loop.)
Students learn about the manufacturing phase of the engineering design process. They …
Students learn about the manufacturing phase of the engineering design process. They start by building prototypes, which is a special type of model used to test new design ideas. Students gain experience using a variety of simple building materials, such as foam core board, balsa wood, cardstock and hot glue. They present their prototypes to the class for user testing and create prototype iterations based on feedback. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 5 in a series of six that guide students through the engineering design loop.)
Student teams design and create LEGO® structures to house and protect temperature …
Student teams design and create LEGO® structures to house and protect temperature sensors. They leave their structures in undisturbed locations for a week, and regularly check and chart the temperatures. This activity engages students in the design and analysis aspects of engineering.
Students are introduced to the biomechanical characteristics of helmets, and are challenged …
Students are introduced to the biomechanical characteristics of helmets, and are challenged to incorporate them into designs for helmets used for various applications. By doing this, they come to understand the role of enginering associated with saftey products. The use of bicycle helmets helps to protect the brain and neck in the event of a crash. To do this effectively, helmets must have some sort of crushable material to absorb the collision forces and a strap system to make sure the protection stays in place. The exact design of a helmet depends on the needs and specifications of the user.
In this lesson, students will embark on a journey of discovery by …
In this lesson, students will embark on a journey of discovery by researching a specific biome of their choice, such as rainforests, deserts, or coral reefs. They will delve into the unique characteristics, flora, and fauna that define their chosen biome, gaining insights into its environmental challenges and adaptations. Using Tinkercad, students will then design and create a miniature 3D model representing their biome, incorporating elements like plants, animals, and geographical features. Through this hands-on activity, students will not only enhance their digital design skills but also deepen their understanding of ecosystems, biodiversity, and the delicate balance within different biomes. This lesson fosters creativity, scientific inquiry, and a holistic appreciation of the natural world in STEM education.
The purpose of this activity is for the students to draw a …
The purpose of this activity is for the students to draw a design for their own flying machine. They will apply their knowledge of aircraft design and the forces acting on them. The students will start with a brainstorming activity where they come up with creative uses for every day objects. They will then use their creativity and knowledge of airplanes to design their own flying machine.
In this interactive lesson plan, students collaborate to design a Mars base, …
In this interactive lesson plan, students collaborate to design a Mars base, applying concepts in engineering, architecture, and sustainability. Working in teams, they creatively solve challenges related to life support, resource management, and adapting to Martian conditions. Students draw out detailed floor plans for their innovative designs, showcasing their understanding of STEM principles and presenting their vision for a functional Martian habitat.
Students will work in groups to research, design and diagram elements of …
Students will work in groups to research, design and diagram elements of a self-sustaining habitat capable of supporting human life on Mars. Students will then present their designs to the class.
Have you ever been to a playground that had so many fun …
Have you ever been to a playground that had so many fun things to do it was hard to decide where to start? Have you ever used the twistiest slide or the highest swing? What about chasing your friends through wood chips in a game of tag? Playgrounds can be so much fun for kids of all ages, but in this module your job is to decide if they can also be fun for kids of all abilities.
If you enjoy engineering, helping others, being creative, or being crafty, this is a great module for you! Join us as we investigate the word "accessibility," explore what playground components already exist, and create a playground of our very own. You might even be able to start change in your own community!
Students are tasked with designing a room of their choice in TinkerCAD. …
Students are tasked with designing a room of their choice in TinkerCAD. After learning the basic tools and navigation from modeling objects, they can begin to model collections of objects enabling them to visualize and personalize their dream spaces. Experimenting with layout, furniture, and décor helps develop their spatial awareness and design skills. The lesson concludes with an (optional) presentation, where participants present their room designs and reflect on their creative decisions and practical layouts.
Students design and build a model city powered by the sun! They …
Students design and build a model city powered by the sun! They learn about the benefits of solar power, and how architectural and building engineers integrate photovoltaic panels into the design of buildings.
Student teams use their knowledge about ancient Egypt to design playgrounds for …
Student teams use their knowledge about ancient Egypt to design playgrounds for Egyptian children. This involves brainstorming ideas on paper, building models with LEGO® bricks or other materials, and explaining their ideas to the class in five-minute presentations.
Real-world examples of design and innovation across contexts Short Description: This is …
Real-world examples of design and innovation across contexts
Short Description: This is a Design and Innovation Casebook that provides real-world examples of design and innovation across contexts. This Pressbook has been collaboratively created by graduate students in Royal Roads University's MALAT program.
Long Description: This is a Design and Innovation Casebook that provides real-world examples of design and innovation across contexts. This Pressbook has been collaboratively created by graduate students in Royal Roads University’s MALAT program.
Word Count: 4086
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.