This unit explores the NGSS Middle School bundle for Engineering Design (MS-ETS1-1, …
This unit explores the NGSS Middle School bundle for Engineering Design (MS-ETS1-1, MS-ETS1-2, MS-ETS1-3, MS-ETS1-4) by engaging students in a Project-Based engineering task where students develop and apply their understanding of solar energy to create a solar device which can generate electricity for people who have lost power due to a natural disaster.
This activity explores solar energy and the difference between passive and active …
This activity explores solar energy and the difference between passive and active solar design. Students will design and build a solar structure in order to test how radiation and conduction distribute heat.
Civil engineers design structures such as buildings, dams, highways and bridges. Student …
Civil engineers design structures such as buildings, dams, highways and bridges. Student teams explore the field of engineering by making bridges using spaghetti as their primary building material. Then they test their bridges to see how much weight they can carry before breaking.
Working as engineering teams, students design and create model beam bridges using …
Working as engineering teams, students design and create model beam bridges using plastic drinking straws and tape as their construction materials. Their goal is to build the strongest bridge with a truss pattern of their own design, while meeting the design criteria and constraints. They experiment with different geometric shapes and determine how shapes affect the strength of materials. Let the competition begin!
Students learn about the variety of materials used by engineers in the …
Students learn about the variety of materials used by engineers in the design and construction of modern bridges. They also find out about the material properties important to bridge construction and consider the advantages and disadvantages of steel and concrete as common bridge-building materials to handle compressive and tensile forces.
In this lesson the students will learn how the heart functions. Students …
In this lesson the students will learn how the heart functions. Students will be introduced to the concept of action potential generation. The lesson will explain how action potential generation causes the electrical current that causes muscle contraction in the heart. Students will be introduced to the basic electrical signal generated by the heart; P, QRS, and T waves. The lesson will approach the heart from an engineering standpoint and encourage students to design ways to improve heart function. Students will also learn the basic steps of the engineering design process.
Students culture cells in order to find out which type of surfactant …
Students culture cells in order to find out which type of surfactant (in this case, soap) is best at removing bacteria. Groups culture cells from unwashed hands and add regular bar soap, regular liquid soap, anti-bacterial soap, dishwasher soap, and hand sanitizer to the cultures. The cultures are allowed to grow for two days and then the students assess which type of soap design did the best job of removing bacteria cells from unwashed hands. Students extend their knowledge of engineering and surfactants for different environmental applications.
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots …
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.
Students are challenged to design, build and test small-scale launchers while they …
Students are challenged to design, build and test small-scale launchers while they learn and follow the steps of the engineering design process. For the challenge, the "slingers" must be able to aim and launch Ping-Pong balls 20 feet into a goal using ordinary building materials such as tape, string, plastic spoons, film canisters, plastic cups, rubber bands and paper clips. Students first learn about defining the problem and why each step of the process is important. Teams develop solutions and determine which is the best based on design requirements. After making drawings, constructing and testing prototypes, they evaluate the results and make recommendations for potential second-generation prototypes.
This unit focuses on teaching students about the many aspects of biomedical …
This unit focuses on teaching students about the many aspects of biomedical engineering (BME). Students come to see that BME is a broad field that relies on concepts from many engineering disciplines. They also begin to understand some of the special considerations that must be made when dealing with the human body. Activities and class discussions encourage students to think as engineers to come up with their own solutions to some of medical challenges that have been solved throughout the history of BME. Class time iincludes brainstorming and presenting ideas to the class for discussion. Specific activities include examination of the material properties and functions of surgical instruments and prosthetics, a simulation of the training experience of a surgical resident, and an investigation of the properties of fluid flow in vascular tissue.
The increasing scarcity of drinking water has captured the world’s attention and …
The increasing scarcity of drinking water has captured the world’s attention and driven scientists and conservationists to find solutions. This ten-minute video and accompanying lesson has students examine how the country of Namibia has tapped an unlikely source of water to combat shortages and experiment with water filtration materials and strategies.
This lesson is not under an open license; however it is provided free for educational services.
With the challenge to program computers to mimic the human reaction after …
With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO® robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to electronic sensors used in robots, students see the similarities between the human brain and its engineering counterpart, the computer, and come to better understand the functioning of sensors in both applications. They apply an understanding of the human "stimulus-sensor-coordinator-effector-response" framework to logically understand human and robot actions.
Students experience the engineering design process as they design, fabricate, test and …
Students experience the engineering design process as they design, fabricate, test and redesign their own methods for encapsulation of a (hypothetical) new miracle drug. As if they are engineers, teams make large-size prototypes to test proof of concept. They use household materials (tape, paper towels, plastic wrap, weed-barrier fabric, glues, etc.) to attach a coating to a porous "shell" (a perforated plastic Wiffle® ball) containing the medicine (colored drink mix powder). The objective is to delay the drug release by a certain time and have a long release duration—patterned after the timed release requirements of many real-world pharmaceuticals that are released from a polymer shell via diffusion in the body. Guided by a worksheet, teams go through at least three design/test iterations, aiming to achieve a solution close to the target time release constraints.
Towers have been a part of developed society for centuries, serving a …
Towers have been a part of developed society for centuries, serving a variety of purposes, from watch towers to modern cell towers. In this activity, student groups design and build three types of towers (guyed or cable-supported, free-standing or self-standing, and monopole), engineering them to meet the requirements that they hold an egg one foot high for 15 seconds.
Students analyze complex real-world problems by specifying qualitative and quantitative criteria and …
Students analyze complex real-world problems by specifying qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants. This place-based activity discusses multiple strategies to reduce carbon emissions, and realistic paths to preventing climate change.
The airplanes unit begins with a lesson on how airplanes create lift, …
The airplanes unit begins with a lesson on how airplanes create lift, which involves a discussion of air pressure and how wings use Bernoulli's principle to change air pressure. Next, students explore the other three forces acting on airplanes thrust, weight and drag. Following these lessons, students learn how airplanes are controlled and use paper airplanes to demonstrate these principles. The final lessons addresses societal and technological impacts that airplanes have had on our world. Students learn about different kinds of airplanes and then design and build their own balsa wood airplanes based on what they have learned.
In this design challenge, students learn about the Vikings from an engineering …
In this design challenge, students learn about the Vikings from an engineering point-of-view. While investigating the history and anatomy of Viking ships, they learn how engineering solutions are shaped by the surrounding environment and availability of resources. Students apply this knowledge to design, build and test their own model Viking ships.
After completing the associated lesson, students test their understanding in two programming …
After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
Students apply everything they have learned over the course of the associated …
Students apply everything they have learned over the course of the associated lessons about waves, light properties, the electromagnetic spectrum, and the structure of the eye, by designing devices that can aid color blind people in distinguishing colors. Students learn about the engineering design process and develop three possible solutions to the engineering design challenge outlined in lesson 1 of this unit. They create posters to display their three design ideas and the comparisons used to select the best design. Then, students create brochures for their final design ideas, and "sell" the ideas to their "client." Through this activity, students complete the legacy cycle by "going public" with the creation of their informative posters and brochures that explain their designs, as well as color blindness and how people see color, in "client" presentations.
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