Math Snacks is a fun and interactive educational series. This website contains …
Math Snacks is a fun and interactive educational series. This website contains five animated videos focusing on key mathematical concepts included in the Common Core curriculum for grades 4-8. Each interactive is beautifully illustrated, contains audio, and is supported by supplementary printable resources. All learner resources are available in both English and Spanish. Teacher guides as well as teaching videos support classroom implementation. A powerful supplementary tool for educators teaching about ratios, rates, scale factor, unit conversion, and the number line, as well as a source for children's educational entertainment at home. Math Snacks was developed by the Learning Games Lab located at New Mexico State University.
The Shiny@UCLouvain platform is a repository for sharing teaching resources created in …
The Shiny@UCLouvain platform is a repository for sharing teaching resources created in Shiny for the Catholic University of Louvain (UCLouvain) with the aim of teaching statistics with interactive apps. The list of apps (Inference, Probability, Distributions, Central Limit Theorem, Confidence intervals, Hypothesis test on the mean, Bootstrap confidence intervals, Design of Experiments , ...) associated with the RShiny@UCLouvain platform can be found at https://sites.uclouvain.be/RShiny/main.html . The source code of the apps can be found at https://forge.uclouvain.be/rshiny_uclouvain .
This new online version of the Educational CPU Visual Simulator allows users …
This new online version of the Educational CPU Visual Simulator allows users to visualize with detailed animations the execution of assembly language code. Its main goal is to support novices in understanding the behavior of the key components of a CPU, focusing on how code written in high-level languages is actually executed on the hardware of a computer.
It supports a simplified but representative assembly language of 16 (Data Transfer, Control Flow, Arithmetic-Logic) instructions, with immediate and direct addressing modalities. Instructions and numeric data can be inserted and edited directly in RAM. It is possible to define “labels” to be used as parameters in jump instructions, or as variable identifiers. The speed and level of detail of the animations can be controlled by the users. At any time, it is possible to switch between symbolic and binary representations.
It was successfully evaluated in Colorado: Cortinovis, R., & Rajan, R. Evaluating and improving the Educational CPU Visual Simulator: a sustainable Open Pedagogy approach, Proceedings of the 33rd Annual Workshop of the Psychology of Programming Interest Group (PPIG).
More information available in: Cortinovis, R. (2021). An educational CPU Visual Simulator, Proceedings of the 32nd Annual Workshop of the Psychology of Programming Interest Group (PPIG).
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