This unit explores Performance Expectations MS-PS2-1, 2-2, 3-1, 3-5 and ETS1-4 via …
This unit explores Performance Expectations MS-PS2-1, 2-2, 3-1, 3-5 and ETS1-4 via an engineering challenge to design the most efficient wind turbine. Students are pressed to explain why and how wind surfers are able to catch so much wind!
The purpose of this activity is to demonstrate some of the different …
The purpose of this activity is to demonstrate some of the different parts of an airplane through the construction of a paper airplane. Students will build several different kinds of paper airplanes in order to figure out what makes an airplane fly and what can be changed to influence the flying characteristics of an airplane.
Students learn about weight and drag forces by making paper helicopters and …
Students learn about weight and drag forces by making paper helicopters and measuring how adding more weight affects the time it takes for the helicopters to fall to the ground.
Students further their understanding of the engineering design process while combining mechanical …
Students further their understanding of the engineering design process while combining mechanical engineering and bioengineering to create an automated medical device. During the activity, students are given a fictional client statement and are required to follow the steps of the design process to create medical devices that help reduce the workload for hospital workers and increase the quality of patient care.
Four lessons related to robots and people present students with life sciences …
Four lessons related to robots and people present students with life sciences concepts related to the human body (including brain, nervous systems and muscles), introduced through engineering devices and subjects (including computers, actuators, electricity and sensors), via hands-on LEGO® robot activities. Students learn what a robot is and how it works, and then the similarities and differences between humans and robots. For instance, in lesson 3 and its activity, the human parts involved in moving and walking are compared with the corresponding robot components so students see various engineering concepts at work in the functioning of the human body. This helps them to see the human body as a system, that is, from the perspective of an engineer. Students learn how movement results from 1) decision making, such as deciding to walk and move, and 2) implementation by conveying decisions to muscles (human) or motors (robot).
Students design and build a mechanical arm that lifts and moves an …
Students design and build a mechanical arm that lifts and moves an empty 12-ounce soda can using hydraulics for power. Small design teams (1-2 students each) design and build a single axis for use in the completed mechanical arm. One team designs and builds the grasping hand, another team the lifting arm, and a third team the rotation base. The three groups must work to communicate effectively through written and verbal communication and sketches.
This resource provides guidance on site selection for the GLOBE Atmosphere data …
This resource provides guidance on site selection for the GLOBE Atmosphere data collection protocols. Instructions for building an instrument shelter, a snowboard, an ozone measurement station, and a wind direction instrument are included.
The University of Iowa Center for Global and Regional Environmental Research and …
The University of Iowa Center for Global and Regional Environmental Research and College of Education teamed up to develop free eighth grade science curricula on land use and climate science, in response to Iowa’s grade level alignment of the middle school Next Generation Science Standards.
Primary author Dr. Ted Neal, clinical associate professor of science education, led a team of graduate and pre-service teaching students and CGRER scientists to develop the material. They grouped standards, resources and lesson material into six bundles, each designed to engage Iowa’s middle schoolers with local data and information on relevant topics like athletic concussions and agriculture.
These lessons are built on NGSS principles and put learning in the students’ hands with hands-on activities for groups and individuals. Kids will have ample opportunity to get curious, generate questions and lead themselves to answers.
This unit explores Performance Expectations MS- ESS3-2, ESS2-3 and ETS1-4 by engaging …
This unit explores Performance Expectations MS- ESS3-2, ESS2-3 and ETS1-4 by engaging students in Project-Based learning to develop a community presentation that examines whether your community is ready to respond to a major tectonic event.
Student teams are challenged to design models of Egyptian funerary barges for …
Student teams are challenged to design models of Egyptian funerary barges for the purpose of transporting mummies through the underworld to the afterlife. Planning the boat designs requires an understanding of ancient culture and beliefs so the mummies are transported safely through the perils of the underworld. Students design and build prototypes using materials and tools like the ancient Egyptians had at their disposal. Then they do the same with modern materials and techniques, forming an awareness of the similarities and differences of the barge designs between the ancient materials and tools (technologies) and today's technologies, which are evolved from the earlier ways.
Student teams design insulated beverage bottles with the challenge to test them …
Student teams design insulated beverage bottles with the challenge to test them to determine which materials (and material thicknesses) work best at insulating hot water to keep it warm for as long as possible. Students test and compare their designs in still air and under a stream of moving air from a house fan.
Student groups are challenged to program robots with light sensors to follow …
Student groups are challenged to program robots with light sensors to follow a black line. Learning both the logic and skills behind programming robots for this challenge helps students improve their understanding of how robots "think" and widens their appreciation for the complexity involved in programming LEGO® MINDSTORMS® NXT robots to do what appears to be a simple task. They test their ideas for approaches to solve the problem and ultimately learn a (provided) working programming solution. They think of real-world applications for line-follower robots that use sensor input. A PowerPoint® presentation and pre/post quizzes are provided.
Students take a hands-on look at the design of bridge piers (columns). …
Students take a hands-on look at the design of bridge piers (columns). First they brainstorm types of loads that might affect a Colorado bridge. Then they determine the maximum possible load for that scenario, and calculate the cross-sectional area of a column designed to support that load. Choosing from clay, foam or marshmallows, they create model columns and test their calculations.
Based on their experience exploring the Mars rover Curiosity and learning about …
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.
Student teams build model hand dynamometers used to measure grip strengths of …
Student teams build model hand dynamometers used to measure grip strengths of people recovering from sports injuries. They use their models to measure how much force their classmates muscles are capable of producing, and analyze the data to determine factors that influence a person's grip strength. They use this information to produce a recommendation of a hand dynamometer design for a medical office specializing in physical therapy. They also consider the many other ways grip strength data is used by engineers to design everyday products.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.