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Advance U: Learning Strategies
Conditional Remix & Share Permitted
CC BY-SA
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Goal Setting

Students can identify differences between long- and short-term goals and the importance of setting them.

S.M.A.R.T. Goals

Students can build goals that are specific, measurable, attainable, relevant, and timely.

Task Analysis

Students can break down their goals into smaller tasks and create a plan using these tasks that will enable them to reach their goals.

Time Management and Scheduling

Students can schedule their time for the week and follow those schedules to work toward their goals.

Subject:
Business and Communication
Career and Technical Education
Finance
Material Type:
Game
Author:
Braden Roper
Cody Garrison
Diana Gedye
Emmett Mathews
Javier Elizondo
William Thompson
Jacqueline Schlasner
Date Added:
07/08/2024
Get a Life Game
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

A student’s choices shape their character’s story in Get a Life, a narrative-driven, college- and career-awareness game.

Guide a character from high school graduation to retirement. Decide what interest they will pursue and if they will continue in school. Then, navigate opportunities and obstacles. Balance their comfort, civic involvement, and income to make sure they lead a comfortable, satisfying life.

Dynamic play ensures nearly limitless storylines and outcomes, much like life.

Get a Life is designed and written to teach secondary school students about college and career options and encourage them to have conversations about their futures.

Subject:
Career and Technical Education
Material Type:
Game
Author:
Braden Roper
Cody Garrison
Diana Gedye
Emmett Mathews
Javier Elizondo
William Thompson
Jacqueline Schlasner
Date Added:
07/08/2024