Learn how important the honey bee's body structure is to survival in the hive. This lesson includes learning objectives, material and resource lists, background information, activities, reading selections, writing assignments, a game, assessments, and support documents. See the Educator's Guide for more video links and recommended readings.
Learn the importance of each and every job within the hive! This lesson includes learning objectives, material and resource lists, background information, activities, reading selections, writing assignments, a game, assessments, and support documents. See the Educator's Guide for more video links and recommended readings.
Do you like eggs? Learn how to identify and write the 4 Types of Sentences while exploring the topic of chickens & eggs from a local farm in Eastern Oregon. Visuals include a powerpoint presentation (excellent online resource to use with Google Classroom) Flowchart and Thinking Map. Two types of assessments are included ( one using a sentence frame ) and challenge those who need a little more by having them write a short story.Grades 6-8
Students will play a written version of the game telephone, and will determine what sorts of communication is effective with limited information, if any. This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?".
This collection of resources is intended to support the OER Commons resource "Historic Games: 9 Men's Morris." In that resource, Jefferson Patterson Park and Museum's Director of Education Deb Rantanen teaches how to play one of the most popular board games from ancient times up to the United States' Colonial Era: Nine Men's Morris. Along the way she'll also share some of the history of where the gameboard has been found.
A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.
This is a website that teaches about the Arabic alphabet using a pyramid of colors. It introduces how to make the different shapes of the letters via a system of letters holding 'hands'. The website contains a number of products available, including magnetic letters, puzzles, and interactive CD-ROMs. Geared towards children, the products can also be used for adults looking for a different way to learn the Arabic alphabet.
Students place markers on the numbers 2-12. Students toss two 6-sided dice, find the sum and remove a marker from that number, if there is still one. The first player to remove all markers wins the game. This game can be used as addition practice or as an introduction to the probability of the different outcomes of rolling two dice. This game was developed by a Monmouth University student for the Probability Fair. These games help students acquire proficiency in addition and subtraction facts.
El objetivo de esta actividad es que de una forma creativa los alumnos utilicen el conocimiento adquirido en la materia de Habilidades del Pensamiento, para identificar en un tablero conceptual una serie de conceptos visuales con el objetivo de practicar de manera divertida, la deducción de información a partir de otra información brindada.
Suitable for beginner level students of English as a foreign language, beginner level. Students need to know how to compare adjectives and asking questions.
Software created by the Eylbid Strategic Partnership co-financed by the Erasmus+ program of the European Union (agreement no. 2019-1-ES01-KA201-064417). This video game can be used as a classroom activity with the following objectives:
to show that language brokering is a common practice that takes place in many schools around the world;
to promote a deeper understanding of what language brokering usually implies for young people;
to present some situations that teachers can analyze and discuss with their students from multiple perspectives as part of reflective practice;
to appreciate multilingualism and raise awareness among young people who translate and interpret in schools;
to provide young language brokers with tools and strategies to express how they feel about language brokering, and thus to take care of emotional health.
The videogame is multilingual and can be played in English, Catalan, German, Italian, and Spanish.
Programari creat per l'Associació Estratègica Eylbid cofinançada pel programa Erasmus+ de la Unió Europea (acord núm. 2019-1-ES01-KA201-064417). Es tracta d'un videojoc pensat perquè es faci servir com a activitat d'aula amb els objectius següents:
mostrar que la intermediació lingüística és una pràctica comuna que es duu a terme a moltes escoles arreu del món;
promoure una comprensió més profunda del que sol implicar la intermediació lingüística per part dels joves;
presentar algunes situacions que els docents puguin analitzar i discutir amb els seus alumnes des de múltiples perspectives com a part de la pràctica reflexiva;
apreciar el plurilingüisme i sensibilitzar els joves que tradueixen i interpreten a les escoles;
proporcionar als joves intermediaris lingüístics eines i estratègies per expressar com se senten en relació amb la intermediació lingüística i per tenir cura de la salut emocional.
El videojoc té diverses llengües disponibles: alemany, anglès, català, castellà i italià.
- Higher Education
- Language Education (ESL)
- Material Type:
- Universitat Autònoma de Barcelona
- Anna Gil-Bardají
- Carmen Bestué
- Evangelia Prokopiou
- Gema Rubio Carbonero
- Jordi Arnal
- Judith Raigal Aran
- Mariana Orozco-Jutorán
- Marta Arumí Ribas
- Marta Estévez Grossi
- Mireia Vargas-Urpí
- Rachele Antonini
- Sarah Crafter
- Sofía Garcia-Beyaert
- Date Added:
This is the output of Etwinning Project Agents of Change: Young Voices for the Environment!
The challenge is to integrate environmental education concepts into all aspects of quality education by considering three domains: the environment, education and society. Students will need basic knowledge from the natural sciences, social sciences and humanities to understand the principles of sustainable development. Reorienting the existing learning environments of schools towards eco-friendly schools is the next innovative and relevant step towards enhanced quality education.
While young people are among the most vulnerable to climate change, they need not be considered passive or helpless victims. Through education, projects and action, young people can contribute to every aspect of climate change policymaking, mitigation and adaptation. Youth are powerful agents of change.
In this project we are aiming to bring together school students from across different European countries (to promote mutual understanding, increase leadership skills, and prepare them to make a difference.
The following is an alphabet reading and writing drill based on advertisements for fast food items, restaurants/chains, and multinational companies that should mostly be recognizable to students. Students are asked to work in pairs, read the ads and write them out on the accompanying sheet in Arabic and translate them to English.
Introduce graduate students and faculty in any discipline to the world of altmetrics and new ways to evaluate engagement with scholarly publications. The intention is to show not only new measurement techniques but to walk the learners through how to present their work in venues that will increase the visibility of their ideas and scholarly output.
This lesson focuses on the vocabulary and skills students need to define, identify, discuss and apply a variety of informative writing techniques. The texts in this lesson are infographics related to marginalized people. Students are asked to apply the techniques they learn to an informative text of their own.
Teaching and learning resources for A&P 2. Please check back as I intend to add more.
In the computer-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and materials. Students trade resources between their civilizations, repeatedly go to war with unnamed enemies, and learn some fun facts about real-world ancient civilizations along the way. This activity was inspired by Guns, Germs and Steel by Jared Diamond.