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Anatomy & Physiology VR Lab
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CC BY-NC
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Unlock Human Anatomy in VR! "Anatomy & Physiology Lab" offers immersive learning. Dive into the intricate Skeletal Lab, explore cranial and facial bones in the Skull Lab, and feel the heart's rhythm in the Heart Lab. Enjoy VR experiments and interactive modules. Embark on your educational adventure today and uncover the wonders of the human body!

Subject:
Anatomy/Physiology
Material Type:
Activity/Lab
Author:
Brooks Winchell
Date Added:
11/01/2023
Android Acceleration
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Educational Use
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Students prepare for the associated activity in which they investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Based on the experimental set-up for the activity, students form hypotheses about the acceleration of the device. Students will investigate how the force on the device changes according to Newton's Second Law. Different types of acceleration, including average, instantaneous and constant acceleration, are introduced. Acceleration and force is described mathematically and in terms of processes and applications.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Android Acceleration Application
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Educational Use
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In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Android App Development
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Educational Use
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Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to download from the Internet) as the vehicle for learning. The activity should be exciting for students who are interested in applying what they learn to writing other applications for Android devices. Students learn the steps of the engineering design process as they identify the problem, develop solutions, select and implement a possible solution, test the solution and redesign, as needed, to accomplish the design requirements.

Subject:
Applied Science
Computing and Information
Engineering
Technology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
CS Fundamentals 2.12: A Royal Battle with Events
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CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.13: Sticker Art with Loops
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CC BY-NC-SA
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 5.13: Nested Loops with Frozen
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CC BY-NC-SA
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Now that students know how to layer their loops, they can create so many beautiful things. This lesson will take students through a series of exercises to help them create their own portfolio-ready images using Anna and Elsa's excellent ice-skating skills!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 5.9: About Me with Sprite Lab
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CC BY-NC-SA
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By creating an interactive poster with SpriteLab, students will apply their understanding of sharing personal and private information on the web.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 6.16: Virtual Pet with Sprite Lab
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CC BY-NC-SA
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In this lesson, students will create an interactive Virtual Pet that looks and behaves how they wish. Students will use Sprite Lab's "Costumes" tool to customize their pet's appearance. They will then use events, behaviors, and other concepts they have learned to give their pet a life of its own!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
Compound Semiconductor Devices
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CC BY-NC-SA
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This course outlines the physics, modeling, application, and technology of compound semiconductors (primarily III-Vs) in electronic, optoelectronic, and photonic devices and integrated circuits. Topics include: properties, preparation, and processing of compound semiconductors; theory and practice of heterojunctions, quantum structures, and pseudomorphic strained layers; metal-semiconductor field effect transistors (MESFETs); heterojunction field effect transistors (HFETs) and bipolar transistors (HBTs); photodiodes, vertical-and in-plane-cavity laser diodes, and other optoelectronic devices.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Physical Science
Physics
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Fonstad, Clifton
Date Added:
02/01/2003
Critical thinking pharmacology worksheets
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CC BY-NC-SA
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Successful Pharmacology course completion requires students to mentally overlay complex mechanisms of drug action onto intricate body physiology to make sense of how drugs both correct and cause disease. Unfortunately, many students (undergraduate – health professional) lack the needed study/critical thinking skills required to navigate this complex curriculum. Providing students with lecture content and study guides is only a partial solution as they often fail, alone, to adequately convey the thought structure required for student success. Therefore, this series of application/critical thinking worksheets was developed to demystify, model, and guide students through the critical thinking processes that need to be employed when engaging the Pharmacology curriculum.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Homework/Assignment
Provider:
University of Iowa
Provider Set:
Iowa Research Online
Author:
Katelin Dannen
Date Added:
06/14/2023
Curiosity Killed the App
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Educational Use
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Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that engineers must consider and overcome to operate a rover remotely. Students observe a simulation of a robot being controlled remotely. These experiences guide discussion on how the design process is applied in these scenarios. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. In the associated activity, students gain further experience with the design process by creating an Android application using App Inventor to control one aspect of a remotely controlled vehicle. (Note: The lesson requires a LEGO® MINDSTORMS® Education NXT base set.)

Subject:
Applied Science
Computer Science
Computing and Information
Education
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Dyeing to Design
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Educational Use
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Students experiment with various ways to naturally dye materials using sources found in nature—roots, leaves, seeds, spices, etc.—as well as the method of extracting dyes. Then they analyze various materials using statistical methods and tackle an engineering design challenge—to find dyes that best suit the needs of a startup sustainable clothing company.

Subject:
Chemistry
Mathematics
Physical Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Amanda Grear
Brett Doudican
Carly Monfort
Craig George
Date Added:
10/18/2018
Emergent Materials II
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CC BY-NC-SA
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This course will focus on providing students with the tools needed to practice responsible architecture in a contemporary context. It will familiarize students with the materials currently used in responsible practice, as well as the material properties most relevant to assembly. The course will also introduce students to materials that are untested but hold promise for future usage. Finally, the course will challenge students to refine their understanding of responsible or sustainable design practice by looking at the evolution of those ideas within the field of architecture.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Fernandez, John
Date Added:
02/01/2005
Exploring Acceleration with an Android
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Educational Use
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Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an acceleration vs. time equation to construct an approximate velocity vs. time graph. Students will understand the relationship between the object's mass and acceleration and how that relates to the force applied to the object, which is Newton's second law of motion.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Integrating eSystems & Global Information Systems
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CC BY-NC-SA
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0.0 stars

The strategic importance of information technology is now widely accepted. It has also become increasingly clear that the identification of strategic applications alone does not result in success for an organization. A careful coordination of strategic applications, information technologies, and organizational structures must be made to attain success. This course addresses strategic, technological, and organizational connectivity issues to support effective and meaningful integration of information and systems. This course is especially relevant to those who wish to effectively exploit information technology and create new business processes and opportunities.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Madnick, Stuart
Date Added:
02/01/2002
Madar Al-Huruf app
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CC BY-NC
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"Madar Al-Huruf" means "wheel of letters" in Arabic. The wheel was designed to be rotatable on two sides and user friendly, and it introduces users to the Arabic alphabet. Anyone who is completely unfamiliar with the Arabic alphabet is able to write his/her name by matching English letters and sounds to their Arabic phonetic counterparts. This free app is the virtual form of the physical wheel distributed by Qatar Foundation International.

Click here for the link to the free app on the iTunes store:

Q Wheel App; Madar Al-Huruf

https://itunes.apple.com/mx/app/madar-al-huruf/id717596929?l=en&mt=8

More resources for Madar Al-Huruf:

Download the Q wheel curriculum, which provides an overview of introducing students to the Arabic alphabet and teaching them how to write in Arabic script, at this link: https://www.oercommons.org/authoring/6041-madar-al-huruf-curriculum
You can access the Q wheel workbook, which walks you through the steps of writing your name in Arabic, at this link: https://almasdar.oercommons.org/authoring/6042-madar-al-huruf-workbook/view
About the developers:

Madar Al-Huruf was created and designed by Moneera Al-Badi. Moneera developed the user guide and worked closely with US-based teachers of Arabic in Washington, DC and Tucson, AZ to finalize the wheel's design. Two Arabic teachers in Tucson, Arizona, Fatima Abdulkazem and Nour Jandali, created the mini unit and student workbook, making the wheel a truly global endeavor. Fatima and Nour also developed the TSCTSC strategy to write one’s name in Arabic. This strategy was inspired by and adapted from the book Sugar Comes from Arabic: A Beginner’s Guide to Arabic Letters and Words by Dr. Barbara Whitesides (Interlink Books, 2009).

Furthermore, QFI has partnered with Qatar Computing Research Institute (QCRI), a nonprofit multidisciplinary computing research institute founded by the Qatar Foundation, to develop the Arabic Wheel Mobile Application.

This app was made possible through support and funding from Qatar Foundation International, LLC (QFI). A not-for-profit organization, QFI is a U.S.-based member of Qatar Foundation and is focused on grant-giving and programmatic activities that promote education as a force that facilitates collaboration across geographical, social and cultural boundaries. To learn more about QFI and the Arabic Transliteration Wheel, please visit: www.qfi.org.

Subject:
Social Science
Material Type:
Diagram/Illustration
Interactive
Date Added:
08/25/2014
Mars Rover App Creation
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Educational Use
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Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Ms. Kliewer's Inquiry Based Learning Project
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CC BY-SA
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This is a lesson plan for a project based learning activity geared towards high school students who are enrolled in a geometry class. The project has the students discover how geometry is connected to real world situations instead of being just a subject taught in a classroom. The Indiana Academic Standards that may apply to this activity are G.LP.2, G.T.1, G.T.5, G.QP.1, G.CI.4, G.TS.3, and G.TS.5.

Subject:
Mathematics
Material Type:
Activity/Lab
Interactive
Lesson Plan
Date Added:
10/11/2016