This course is built around practical instruction in the design and analysis …
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
Here is a lesson that will challenge students ot make predication based …
Here is a lesson that will challenge students ot make predication based on expected results. You will need two dice for each pair of students in your classroom. A token of some sort will help students mark their progress in the game. The Dice Game is a pair activity, and the Dice Assessment is a stand alone activity where teachers can check student understanding.Activity 1: In pairs, have students roll two dice ten times each. Have the other student record the results. What numbers show up the most often?Activity 2: Dice Game. Have the students follow the sheet and fill it out togetherActivity 3: Dice Assessment. Have students individually complete the assessment.
Sixth grade math teacher Ana Posada shares a lesson on probability. Students …
Sixth grade math teacher Ana Posada shares a lesson on probability. Students do simulations of dependent and independent events using a goody bag of objects where they can document the differences between them.
This activity is done in pairs. The students sit side by side …
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
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