The three-hour course draws on educational concepts of rethinking higher educational practices …
The three-hour course draws on educational concepts of rethinking higher educational practices towards complexity modelling, messiness and to bring about resistance against reductive simple systems of governance that privilege a homogenous one directional viewpoint. Citizen science as a form of digital education is explored in terms of public education and its application is extended to the area of light pollution. The author is a practising lighting designer and professor and chair of lighting design at the OWL University of Applied Sciences, Germany. This work is copyright of the author and licensed for free use by OER commons however attribution of work is required if it is re-used.
This course provides practical instruction in the design and analysis of non-digital …
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
An historical examination and analysis of the evolution and development of games …
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.
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