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Advanced C++ for High-Performance Computing
Unrestricted Use
CC BY
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The course aims at providing the fundamental tools for effective C++ programming in the context of high-performance computing. The tools include generic programming techniques, API development, and specific C++-11/14/17 constructs. Starting from a basic knowledge of C++, the attendees should be able to start using C++ language to engineer durable abstractions to develop and optimize applications. Example usage of modern C++ concepts and features are taken from scientific applications used by the HPC community, giving the attendees the opportunity to see the presented tools in action in real world cases.  Exercises are provided from a GitHub repository.  This material is meant to reflect the current state of the current C++ standard.  As the standard changes, some aspects of this course may become outdated.This course is an integral part of the ESiWACE-2 project, and we acknowledge the partial funding from that project.  The contact person is william.sawyer@cscs.ch. 

Subject:
Computer Science
Material Type:
Full Course
Author:
William Sawyer
Date Added:
10/26/2021
Android Acceleration Application
Read the Fine Print
Educational Use
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In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Automatic Floor Cleaner Computer Program Challenge
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Educational Use
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Students learn more about assistive devices, specifically biomedical engineering applied to computer engineering concepts, with an engineering challenge to create an automatic floor cleaner computer program. Following the steps of the design process, they design computer programs and test them by programming a simulated robot vacuum cleaner (a LEGO® robot) to move in designated patterns. Successful programs meet all the design requirements.

Subject:
Applied Science
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014
Blueprints: Creating, Describing, and Implementing Designs for Larger-Scale Software Projects - version 2.4
Conditional Remix & Share Permitted
CC BY-SA
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Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
University of Mary Washington
Author:
Stephen Davies
Date Added:
11/18/2021
A Byte of Python
Conditional Remix & Share Permitted
CC BY-SA
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"A Byte of Python" is a free book on programming using the Python language. It serves as a tutorial or guide to the Python language for a beginner audience. If all you know about computers is how to save text files, then this is the book for you. There are many translations of the book available in different human languages.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Swaroop C.H.
Date Added:
03/21/2017
CEE 20: Introduction to Computational Engineering Problem Solving (English)
Conditional Remix & Share Permitted
CC BY-SA
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0.0 stars

Introduction to computer programming within a numerical computing environment (MATLAB or similar) including types of data representation, graphical display of data, and development of modular programs with application to engineering analysis and problem solving.

Subject:
Applied Science
Engineering
Material Type:
Full Course
Provider:
U.C. Irvine
Provider Set:
UCI Open
Author:
Jasper Vrugt
Date Added:
01/15/2019
CS Principles 2019-2020 5.10: Building an App: Color Sleuth
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson attempts to walk students through the iterative development process of building an app (basically) from scratch that involves the use of `if` statements. Following an imaginary conversation between two characters - Alexis and Michael - students follow the problem solving and program design decisions they make for each step of constructing the app. Along the way they decide when and how to break things down into functions, and of course discuss the logic necessary to make a simple game.

The last step - writing code that executes an end-of-game condition - students must do on their own. How they decide to use `if` statements to end the game will require some creativity. The suggested condition - first to score 10 points - is subtly tricky and can be written many different ways.

At the conclusion of the lesson there are three practice Create PT-style questions as well as resources explaining the connection between this lesson and the actual Create PT. Depending on how you use these materials they can easily add an additional day to this lesson.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
09/10/2019
A Chance at Monte Carlo
Read the Fine Print
Educational Use
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At its core, the LEGO MINDSTORMS(TM) NXT product provides a programmable microprocessor. Students use the NXT processor to simulate an experiment involving thousands of uniformly random points placed within a unit square. Using the underlying geometry of the experimental model, as well as the geometric definition of the constant π (pi), students form an empirical ratio of areas to estimate a numerical value of π. Although typically used for numerical integration of irregular shapes, in this activity, students use a Monte Carlo simulation to estimate a common but rather complex analytical form the numerical value of the most famous irrational number, π.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Janet Yowell
Michael Trumpis
Date Added:
09/18/2014
Connected Learning Programming
Conditional Remix & Share Permitted
CC BY-SA
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In this module, Connected Learning Programming, you will learn how connected learning fits in with a 21st century library. This module provides an overview of the program design process and offers some springboards to help inspire your next teen initiative.

Subject:
Education
Material Type:
Module
Provider:
ConnectedLib
Date Added:
09/09/2022
Control Using Sound
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Educational Use
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Students gain a deeper understanding of how sound sensors work through a hands-on design challenge involving LEGO MINDSTORMS(TM) NXT taskbots and sound sensors. Student groups each program a robot computer to use to the sound of hand claps to control the robot's movement. They learn programming skills and logic design in parallel. They experience how robots can take sensor input and use it to make decisions to move and turn, similar to the human sense of hearing. A PowerPoint® presentation and pre/post quizzes are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Satish S. Nair
Srijith Nair
Date Added:
09/18/2014
Create a Cloud-Connected LED Cloud Light Fixture
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Educational Use
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Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kent Kurashima
Sarah Al-Mutlaq
Date Added:
05/25/2018
Creating an App Through Musical Typing
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This lesson allows students to work on their keyboarding skills while creating pieces of music.  Students can choose classiccal music, current hits, or just play around with the keyboard. Students will then be able to create an app using Code.org's AppLab that uses a recording of the music they play.

Subject:
Business and Communication
Computer Science
Material Type:
Lesson Plan
Author:
Jennifer Clark
Date Added:
04/06/2019
Deep into Pharo
Conditional Remix & Share Permitted
CC BY-SA
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0.0 stars

Pharo is a clean, innovative, open-source, live-programming environment.

Deep into Pharois the second volume of a series of books covering Pharo. Whereas the first volume is intended for newcomers, this second volume covers deeper topics.You will learn about Pharo frameworks and libraries such as Glamour, PetitParser, Roassal, FileSystem, Regex, and Socket.

You will explore the language with chapters on exceptions, blocks, small integers, and floats.

You will discover tools such as profilers, Metacello and Gofer.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Alexandre Bergel
Damien Cassou
Jannik Laval
Stéphane Ducasse
Date Added:
11/08/2018
Dive into Systems
Only Sharing Permitted
CC BY-NC-ND
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Dive into Systems is a free, online textbook that serves as a gentle introduction to computer systems, computer organization, and parallel computing. The book is intended for an audience that has only a CS1 background. It guides readers through a vertical slice of a computer to develop an understanding of a variety of systems topics, including:

- how a computer runs a program, from a program expressed in a high-level language to low-level binary representation and circuits

- programming in C and Assembly, assuming a CS1 background

- introduction to operating systems and the systems costs that affect program performance (the memory hierarchy, caching, and code optimization)

- introduction to parallel computing with shared memory and pthreads

Dive into Systems is designed to be present topics in as independent manner as possible so that it can be used as a primary textbook for a wide range of introductory-level computer systems courses, or as a supplemental background textbook for upper-level courses that cover Operating Systems, Computer Architecture, Compilers, Networks, Databases, and Parallel Computing.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Kevin C. Webb
Suzanne J. Matthews
Tia Newhall
Date Added:
01/27/2022