This resource is a video abstract of a research paper created by …
This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:
"The gut microbial community, called the gut microbiota, plays an important role in health for both humans and animals. The bacterial members of this community are the most numerous and consequently get the most attention in research. However, there are often overlooked but important fungi, viruses, archaea, and protozoa in the microbiota too. The fungal subset of a microbiota is called the mycobiota, and it is particularly understudied in birds. To close this gap, a recent study comprehensively characterized the mycobiota of chickens bred for meat. While gut bacterial communities typically stabilize with age, the chicken mycobiota was dynamic over time with no clear pattern of successive changes and low overall diversity. The upper gastrointestinal (GI) tract mycobiota was more diverse than the lower tract mycobiota, and just 25 core fungal groups accounted for more than 85% of the fungal population in each section of the GI tract..."
The rest of the transcript, along with a link to the research itself, is available on the resource itself.
This resource is a video abstract of a research paper created by …
This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:
"Birds can carry and transmit viruses to humans and other animals. Thus, understanding the viral community hosted by birds could help us predict future outbreaks of human disease. A recent metagenomics study took a broad look at the viruses found in the gut of wild and captive birds. The dataset included samples from over 3,000 birds that represented over 87 species and 10 different phylogenetic orders and the researchers characterized genomes from numerous viral families including astroviruses, coronaviruses, parvoviruses, and adenoviruses. Examining trends, they found that wild birds had higher viral diversity than captive birds. There was also evidence of potential cross-species transmission between wild birds and domestic poultry. Further analysis of the viral genomic sequences revealed differences in virus distribution patterns between wild and captive birds. Different phylogenetic orders of birds and geographic sites also had distinct distribution patterns..."
The rest of the transcript, along with a link to the research itself, is available on the resource itself.
This lesson will give students an idea of what to expect when …
This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.
This unplugged lesson brings together teams with a simple task: get the …
This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions.
Using Scrat from the Ice Age franchise, students will develop sequential algorithms …
Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.
Using characters from the Ice Age, students will develop sequential algorithms to …
Using characters from the Ice Age, students will develop sequential algorithms to move Scrat from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.
This lesson will work to prepare students mentally for the coding exercises …
This lesson will work to prepare students mentally for the coding exercises that they will encounter over the length of this course. In small teams, students will use physical activity to program their classmates to step carefully from place to place until a goal is achieved.
Using characters from Angry Birds, students will develop sequential algorithms to move …
Using characters from Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.
Using characters from the game Angry Birds, students will develop sequential algorithms …
Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.
Students will apply the programming concepts that they have learned to the …
Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process.
Using a set of symbols in place of code, students will design …
Using a set of symbols in place of code, students will design algorithms to instruct a "robot" to stack cups in different patterns. Students will take turns participating as the robot, responding only to the algorithm defined by their peers. This segment teaches students the connection between symbols and actions, the difference between an algorithm and a program, and the valuable skill of debugging.
Using characters from the game Angry Birds, students will develop sequential algorithms …
Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.
Debugging is an essential element of learning to program. In this lesson, …
Debugging is an essential element of learning to program. In this lesson, students will encounter puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.
In this series of puzzles, students will continue to develop their understanding …
In this series of puzzles, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.
In this lesson, students will take control of the Artist to complete …
In this lesson, students will take control of the Artist to complete drawings on the screen. This Artist stage will allow students to create images of increasing complexity using new blocks like `move forward by 100 pixels` and `turn right by 90 degrees`.
By "programming" one another to draw pictures, students get an opportunity to …
By "programming" one another to draw pictures, students get an opportunity to experience some of the core concepts of programming in a fun and accessible way. The class will start by having students use symbols to instruct each other to color squares on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.
In this set of puzzles, students will begin with an introduction (or …
In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the `Run`, `Reset`, and `Step` buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their _sequencing_ and _debugging_ skills in maze. From there, students will see new types of puzzles like Collector, Artist, and Harvester when they learn the very basics of _loops_.
This activity will begin with a short lesson on debugging and persistence, …
This activity will begin with a short lesson on debugging and persistence, then will quickly move to a race against the clock as students break into teams and work together to write a program one instruction at a time.
In this online activity, students will practice debugging in the "collector" environment. …
In this online activity, students will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.
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