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  • CSTA.2.CS.02 - Design projects that combine hardware and software components to colle...
  • CSTA.2.CS.02 - Design projects that combine hardware and software components to colle...
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Robotic Golf Putter
Unrestricted Use
CC BY
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Students in groups of two will use an EV3 kit, EV3 accessories kit and Microbit. To Create a robotic golf putter. The putter will use a Microbit to read and analyze its acceleration. The robot will be allowed to travel up to 2’ to strike the ball to make a 6-8’ putt.

Subject:
Agriculture
Applied Science
Computer Science
Electronic Technology
Engineering
Manufacturing
Physical Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Author:
Anthony Reisdorff
Date Added:
01/25/2020