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23 Things for Digital Knowledge
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CC BY-SA
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23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.

The content was created by Curtin University students as part of a 'students as partners' project.

Subject:
Applied Science
Career and Technical Education
Education
Educational Technology
Electronic Technology
Higher Education
Information Science
Material Type:
Full Course
Interactive
Author:
Curtin University Library
Date Added:
12/04/2020
3D Printed STEM Racers : 7 Steps (with Pictures)
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CC BY-NC-SA
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Create 3D printed components for a vegetable/fruit STEM racer!

From the article:

"These 3D printed STEM race cars are the perfect project based learning tool to help teachers get kids excited about science, technology, engineering, math, and nutrition to boot! The racers I show you how to make in this instructable will provide an opportunity to turn almost anything (no kittens or other live things please) into a race car – allowing different sized and weighted objects to illustrate mechanical physics concepts like mass, friction, force, speed, distance, and gravity!"

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Author:
Paige Russell
Date Added:
01/31/2020
4 C's Activity for Biology Cancer
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CC BY-NC
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This is an extension activity after discussing cancer or lead into discussing about student choices. Essential QuestionsStudents will be able to to describe behaviors lead to skin cancer and how can it be prevented.Students will be able to explain the risk and reward behaviors.  

Subject:
Educational Technology
Health, Medicine and Nursing
Life Science
Material Type:
Lesson Plan
Author:
Doug Mossengren
Date Added:
06/16/2018
The ACAT Method (Analogous Comparison and Transfer Method)
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CC BY
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This is a short description of the ACAT Method.The method uses analogous comparisons by taking examples or situations from everyday life and in consequence the logical or analogous transfer to the scientific problem. The method uses the development of imaginations or “pictures in the head” to develop a view of the analogy; this picture is transferred as a problem-solving idea to the concrete scientific problem. Multimedia material like animations are used to provide a higher level of imagination and to develop the understanding for the discussed problem.

Subject:
Educational Technology
Material Type:
Reading
Author:
Peter Mazohl
Date Added:
03/08/2020
AEA Template for Building Lessons
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CC BY-NC
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Add the General description for teachers to see.  And resource added in the "Add Resource" will be for the teacher only.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Denise Krefting
Date Added:
03/16/2017
AFFECTIVE-BASED AUTHENTIC ASSESSMENT
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CC BY
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Affective Assessment is an assessment based on the student's attitudes, interest and values. Affective Domain .The Affective Taxonomy, which describes objectives that reflects underlying emotions, feelings, or values rather than cognitive or thought complexity

Subject:
Educational Technology
Material Type:
Assessment
Author:
Marian Angeli Dumdum
Date Added:
06/12/2023
AFFECTIVE-BASED AUTHENTIC ASSESSMENT
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CC BY
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AFFECTIVE-BASED AUTHENTIC ASSESSMENT -The affective domain includes factors such as student motivation, attitudes, perceptions and values. Teachers can increase their effectiveness by considering the affective domain in planning courses, delivering lectures and activities, and assessing student learning

Subject:
Educational Technology
Material Type:
Assessment
Author:
Kenneth Velayo
Date Added:
06/13/2023
AI for Oceans
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CC BY-NC-SA
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Computer science is about so much more than coding! Learn about AI, machine learning, training data, and bias, while exploring ethical issues and how AI can be used to address world problems.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Provider:
Code.org
Author:
Code.org
Date Added:
05/17/2024
AI for Teachers - an Open Textbook
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CC BY
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AI and education are not just topics for industry. The education system should be prepared to identify how best to make use of AI in the classroom, reassure teachers, make them responsible users and start an effective teacher-training program. The goal of this textbook is to give teachers the knowledge necessary for deciding if, where and how AI can help.
• How can artificial intelligence impact learning and teaching in my classroom?
• Can it help me do what I want to do with my students?
• How can it change the dynamics and interactions I have with my students?
• How do I even know when it is being used correctly or incorrectly?
• And, what should I be aware of if I want to put it to good use?
Available in English, French, German, Italian, and Slovenian

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Textbook
Author:
AI4T
Colin de la Higuera
Jotsna Iyer
Date Added:
01/25/2024
ANIMATION
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CC BY
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ANIMATIONيهدف الموقع إلى توفير مجموعة من المواقع والبرامج التي تسهل على المنتج أو المصمم في العثور على أفضل برامج تصميم وإنتاج الأنيميشن وتعريفه على أفضلها, ويحتوي الموقع على أفضل 5 برامج و 5 مواقع لإنتاج وتصميم الأنيميشن

Subject:
Educational Technology
Material Type:
Lecture
Author:
Doa'a Mohammed
Date Added:
06/17/2022
AP Computer Science Activity: Chalk Talk - Why Do We Create Instances Of Classes?
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A modified version of a Chalk Talk routine in which the educator provides a prompt for students to put forth ideas, questions, and further develop ideas of others in an effort to advance understanding in relation to a topic.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/30/2018
AP Computer Science Activity: Claim-Support-Question - Enhancing Classes - Interface Design and Implementation
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This activity utilizes a Claim-Support-Question framework that allows students to draw on prior knowledge, investigation, and questioning. Designed to be placed within a Java context of enhancing object-oriented programming classes using interfaceses, students will analyze, implement, and support claims regarding three separate interfaces while moving between analysis and program implementation.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/22/2018
AP Computer Science Activity: I Used To Think, Now I Think:
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This activity is utilized as a method for students to commuincate their current learning, progress their understanding, and then reflect on their current understanding of a topic and share what they now think and the connections they have built.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/30/2018
ARPEM : une expérience concrète de mutualisation sur le campus grenoblois
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Les ressources pédagogiques numériques créées dans les universités sont actuellement peu mutualisées. Les raisons que nous avançons sont leur manque de visibilité, la fragilité inhérente aux documents numériques, l absence historique de gestion de ce type d objets par les bibliothèques et les questions de propriété intellectuelle. Nous présentons le projet ARPEM, mis en place par Grenoble Universités pour répondre à cette problématique. Les premiers mois de fonctionnement nous permettent de présenter un rapport d étape et les évolutions prévisibles du projet.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lecture Notes
Author:
Christine CARRÈRE
Jean-Michel MERMET
Date Added:
09/15/2019
ATIVIDADES INTERDISCIPLINARES EM MATEMÁTICA E CIÊNCIAS AMBIENTAIS PARA O ENSINO MÉDIO
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CC BY-NC-ND
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O produto destina-se aos educadores de matemática apresentando roteiros de como abordar os conteúdos regulares escolares no ensino médio interdisciplinarmente e balizados nas competências e habilidades extraídas da BNCC, utilizando-se de artefatos utilitários locais como tema gerador de conteúdos em Matemática e Ciências Ambientais. Desta forma, espera-se com essa prática educacional diferenciada ressignificar o ensino da matemática a partir da construção coletiva do pensar, saber e fazer matemático expressos nos artefatos da cultura local.

Subject:
Education
Educational Technology
Material Type:
Teaching/Learning Strategy
Author:
Kleber de Souza Miranda
Date Added:
05/12/2021