Gamification in Education Toolkit
Overview
Toolkit is an Open Educational Resource on Gamification. Gamification in education is a teaching method that uses game elements and design to motivate students. The goal is to make learning fun and engaging by inspiring students to continue learning. The text, images, video, and quizzes are included to promote gamification in education.
Introduction
Learning environments around the world are changing. Educators no longer rely on the familiar didactic pedagogy of decades before, whether in the classroom or the corporate boardroom. Students and learners yearn for more interactive, adaptable and on-time solutions. Many students have learning situations that are different from what they learn remotely. All these issues demand innovations in education that can engage learners, boost retention and promote abilities.
Enter gamification. Gamification is applying typical elements of game playing, such as leaderboards, point systems, rankings, and badges, to other areas of activity, such as learning. With the advent of new technology (i.e. the internet, tablets, and mobile phones) and new media, gamification is poised to fill the gap that current or past learning environments have left. From a simple game of duck, duck, and goose to a complete learning video game, gamification impacts the education environment. In this paper, we will research the impact of gamification on students learning and achievements.
This toolkit was made to introduce educators to the gamification model. Information, graphics, videos and sources are provided for educators to use in their own classroom environments as they explore gamification and all it's benefits.
Benefits of Gamification
Gamification aids in cognitive development in adolescents.
Gamification aids in physical development.
Gamification increases the level of engagement in classrooms.
Gamification aids in accessibility in the classroom.
Gamification isn't limited to the classroom.
Makes learning fun and interactive
Creates an addiction to learning
Gives learners the opportunity to see real-world applications
Offers real-time feedback
Gamification enhances the learning experience
More engagement with content
Facilitates Mistake-Driven Learning
Enhances The Overall Learning Experience For All Age Group
Design
Define your Audience and model:
Audience: Educators, Teachers, Instructors
Instructional Design Model: Gamification or Game Based Model
Incorporate ISTE and TPACK standards into the design from the beginning and during development and evaluation.
Decide Sequencing
List of a few gamification resources:
https://iste.org/blog/5-ways-to-gamify-your-classroom
https://www.youtube.com/watch?v=W72DnmSZbr4
https://ssec.si.edu/stemvisions-blog/5-benefits-gamification
https://www.youtube.com/watch?v=uGTQRfelUhk&t=527s
https://www.youtube.com/watch?v=3nY33ZbOaVw&t=19s
https://axonpark.com/how-effective-is-gamification-in-education-10-case-studies-and-examples/
https://slejournal.springeropen.com/articles/10.1186/s40561-019-0098-x
https://www.cultofpedagogy.com/pod/
https://www.youtube.com/watch?v=5TOXvl3Vig4
Prepare Activities for Students
- Set goals: Establish goals for your gamification plan.
- Identify behaviors: Identify desired learner behaviors.
- Profile users: Profile users.
- Select game elements: Select effective game elements and mechanics.
- Design experiences: Design meaningful and engaging experiences.
- Evaluate: Implement and evaluate your gamification strategy.
Examples of gamification activities:
Storyboarding: Create a story arc and incorporate learners directly into the plot.
Challenges: Provide learners with challenges.
Rewards: Reward them with medals, badges, or further levels.
Competition: Create competitions for sales, product knowledge, or leads.
Leaderboards: Establish leaderboards within teams, departments, branches, or across the whole company.
Streaks: Use streaks for daily lessons.
Points: Use points for saving money.
Feedback: Offer feedback throughout courses.
Avatar login: Add avatar login features.
Peer setting: Create a peer setting.
Scoring system: Use a scoring system.
Simulation training: Use simulation training.
Timed quizzes: Use timed quizzes.
Develop
Develop using ISTE appropriate standards.
The Empowered Learner 1a: Learning Goals (ISTE Standards for Students)
Using ISTE standards to transform teaching, learning, and administration
Develop Using appropriate TPACK standards.
TPACK is a technology integration framework that identifies three types of knowledge instructors need to combine for successful edtech integration—technological, pedagogical, and content knowledge (a.k.a. TPACK). While TPACK is often compared with the SAMR Model, they are very different in scope
5 key points when developing for gamification in education:
Make it relevant: Gamification should be relevant to the topic being taught.
Make it motivating: Gamification can increase student motivation by offering rewards for completing tasks. Rewards include virtual currency, points, badges, levels, and tangible prizes.
Avoid boredom: Gamification can help students focus by providing feedback and progress-tracking tools.
Keep the feedback loop open: Gamification can help students stay focused by providing feedback and progress-tracking tools.
Create personalized learning experiences: Gamification allows students to learn at their own pace and level.
Another 5 key points when developing for gamification in education:
Step 1: Assess your students.
Step 2: Define learning goals.
Step 3: Structure the gamified learning experience.
Step 4: Identify resources.
Step 5: Apply gamification elements.
Evaluate
Evaluate Using appropriate TPACK standards.
What is gamified assessment and feedback?
Gamified assessment and feedback are ways of measuring and providing information on student learning that incorporate game features, such as points, badges, levels, leaderboards, rewards, challenges, and narratives. Gamified assessment and feedback aim to make learning more engaging, fun, and meaningful for students, as well as to provide them with clear goals, progress indicators, and feedback loops. Gamified assessment and feedback can also motivate students to improve their performance, self-regulate their learning, and collaborate with others.
How to design gamified assessment and feedback?
Designing gamified assessment and feedback involves four main steps: defining your learning outcomes, choosing game elements, aligning assessment and feedback methods, and implementing and evaluating your gamification strategy. To define your learning outcomes, you should identify what you want your students to know, understand, and do as a result of your teaching, and how you will measure their achievement. SMART criteria should be used to ensure the learning outcomes are specific, measurable, achievable, relevant, and timely. When selecting game elements, consider the learning outcomes, student preferences, and teaching context. Points can quantify student performance; badges recognize achievements; levels show progress; leaderboards foster competition or cooperation; rewards incentivize student actions; challenges increase difficulty; and narratives create immersion. Align assessment and feedback methods with the learning outcomes and game elements. For example, use formative assessment for ongoing feedback; summative assessment to evaluate student learning; self-assessment for reflection and self-regulation; peer assessment for collaboration; and rubrics to communicate criteria. Finally, implement the gamification strategy in teaching, monitoring its effectiveness on student learning and motivation. Data collection tools such as surveys, interviews, observations, quizzes, analytics, and dashboards can be used to collect and analyze data. This data can then be used to improve the gamification strategy or address any challenges.
What are the benefits of gamified assessment and feedback?
Gamified assessment and feedback can offer various benefits for both students and teachers, such as increased student engagement, motivation, and learning, as well as empowered student autonomy. Students can interact with the content, teacher, and peers in playful and creative ways, while receiving immediate and constructive feedback, recognition, and rewards for their efforts. Gamified assessment and feedback also provide students with clear objectives, progress indicators, and feedback loops, as well as opportunities to practice, apply, and revise their knowledge. Not only does this reduce teacher workload and stress by automating grading, tracking, and reporting processes; but it also provides teachers with useful data and insights on student learning and motivation.
What are the challenges of gamified assessment and feedback?
Gamified assessment and feedback can also present some challenges and limitations for both students and teachers. For instance, if the game elements are not well-designed, integrated, and aligned with learning outcomes, students may be more focused on earning points than understanding the concepts. Additionally, if the game elements are not adapted to students' needs, preferences, and abilities, some may feel frustrated or anxious. Moreover, ethical concerns may arise if the game elements are not transparent and respectful to student rights. Lastly, technical issues may arise if the game elements are not well-supported by technology and infrastructure.
How to overcome the challenges of gamified assessment and feedback?
To overcome the challenges of gamified assessment and feedback, you need to consider some best practices and recommendations. Involving your students in the design, implementation, and evaluation of your gamified assessment and feedback can help create a more relevant, engaging, and inclusive learning experience. It is also important to balance your game elements with your learning content and objectives. You should also monitor and adjust your gamification strategy based on data and observations, measuring the impact of game elements on student learning and motivation, as well as identifying and addressing any issues that arise. This will help you optimize your assessment and feedback outcomes.
Source: LinkedIn https://www.linkedin.com/advice/0/how-do-you-gamify-assessment-feedback-your
Interactive Quiz
Mutiple choice quiz on TPACK - click on the link
TPACK - Quizziz
Mutiple choice quiz on Gamification - click on the link
Gamification - Quizziz