- Author:
- Annabel Lee
- Subject:
- Mathematics
- Material Type:
- Lesson Plan
- Level:
- Upper Primary
- Tags:

- License:
- Creative Commons Attribution
- Language:
- English

# Education Standards

# Escape Room Lesson Plan

# Math Escape Room Presentation

# View Presentation on Canva

# Math Escape Room

## Overview

In this math escape room lesson, students work in teams to solve a series of math puzzles and riddles to "escape" a themed room. Each puzzle is designed to reinforce key math concepts such as fractions, geometry, and basic algebra. As students solve each problem, they receive clues that lead them to the next challenge, promoting critical thinking and collaboration. The activity concludes with a debrief where students discuss the strategies they used and the math skills they applied.

# Introduction

Subjects: • Math

Time: 30-60 minutes

Skills: •Collaboration • Problem-Solving • Logical Reasoning

Learning Objective/Goal:

- Apply mathematical concepts to solve problems.
- Develop teamwork and collaboration skills.
- Enhance logical thinking and reasoning abilities.
- Solve puzzles and challenges to complete a task with peers

Materials Needed:

- Envelopes or folders for clues
- Whiteboard and markers
- Scratch paper and pencils
- Math worksheets with problems related to the clues
- Timer
- Optional: Reward for completion (certificates, candy, etc.)

# Background

This scavenger hunt is designed to take place on school grounds where students can have a break from the classroom, while still practicing their math skills. It can be easily modified based on location, duration (adding or taking away tasks), and students' current level.

# Activity

Setup:

- Read the prompts and modify them to fit your situation
- Print out the clues and place them around the room - they can be in creative spots but students must be able to find them
- Optional: Decorate the room based on the scenario, or add a physical lock for them to solve or break out of
- decide how much time students get to “break out” and have a timer ready.

Introduction (5 minutes):

- Hook: Present a scenario where the students are "locked" in a room and must solve math problems to escape.
- Explain: The rules and objectives of the breakout room.
- Optional: Divide students into small groups (3-4 per group) or allow them to work together as a whole group.
- Present the instruction slide on the board.
- Start the timer.

Breakout Session:

- Students will engage in solving segments of the code, likely making notes on scratch paper.
- If students encounter challenges that hinder their progress, they may exhibit frustration, potentially disrupting others or expressing annoyance.
- Upon collecting all components of the code, students attempt to unlock the designated lockbox. Successfully opening it signifies their breakout from the room.
- Distribute rewards as applicable.

Debrief:

- Review the solutions to the mathematical problems collectively.
- Assist students in resolving any lingering difficulties.
- Have a class discussion to reflect on the experience, highlighting positive aspects and identifying areas for potential improvement.

# Extra

Tips for Students:

- Communicate effectively with your team.
- Even if you encounter challenging problems, maintain a positive attitude and keep trying. Persistence often pays off in problem-solving activities.
- Double-check your work to avoid simple mistakes.
- Stay Focused: Concentrate on one problem at a time. If you get stuck, take a moment to re-read the problem or discuss possible strategies with your group.

Tips for Teachers:

- Ensure each station is well-organized and the clues are clear.
- Monitor the groups to provide hints if they are struggling too much.
- Incorporate elements from other subjects, such as science or history, into the riddles.

Extensions:

- Create more advanced problems for students to solve, such as multi-step problems or word problems
- Use tablets or computers to provide digital clues and problems.
- Incorporate more complex logic puzzles that require critical thinking and pattern recognition.
- Design clues that require input from multiple stations or groups to solve a final challenge.