Education Standards
TinkerCAD Biome Rubric
Design a Biome in TinkerCAD
Overview
In this lesson, students will embark on a journey of discovery by researching a specific biome of their choice, such as rainforests, deserts, or coral reefs. They will delve into the unique characteristics, flora, and fauna that define their chosen biome, gaining insights into its environmental challenges and adaptations. Using Tinkercad, students will then design and create a miniature 3D model representing their biome, incorporating elements like plants, animals, and geographical features. Through this hands-on activity, students will not only enhance their digital design skills but also deepen their understanding of ecosystems, biodiversity, and the delicate balance within different biomes. This lesson fosters creativity, scientific inquiry, and a holistic appreciation of the natural world in STEM education.
Introduction
Subjects: • Design • Engineering • Technology
Time: 90-120 minutes
Skills: • Design Thinking • Problem Solving • 2D design • 3D design •CAD
Learning Objective/Goal:
- Understand the key characteristics of different biomes.
- Use Tinkercad to create a digital model of a chosen biome.
- Learn how to represent natural elements and organisms in a 3D space.
- Develop skills in digital design and spatial awareness.
Materials Needed:
- Computers or tablets with internet access for each student.
- Tinkercad accounts for each student (free to create)
- Paper, markers, crayons, or colored pencils/pens
- Access to research materials (books, websites) on different biomes
Background
A biome is a large area characterized by its vegetation, soil, climate, and wildlife. Examples include forests, deserts, grasslands, tundras, and aquatic biomes. Each biome supports unique plant and animal life adapted to its environment. This lesson uses Tinkercad to help students create and explore digital representations of different biomes, enhancing their understanding of ecosystems and biodiversity.
Activity
Introduction (10 minutes):
- Briefly explain what a biome is and provide examples of different biomes (e.g., forest, desert, ocean).
- Display images or short videos of various biomes to highlight their key characteristics.
- Tell students they will be researching a biome and using Tinkercad to create their own biome model.
Research and Exploration (20 minutes):
- Students select a biome they want to model.
- Instruct students to use computers/tablets to research their chosen biome's characteristics (climate, vegetation, animals).
- Demonstrate how to do basic research on trusted sites and collect relevant information that can be incorporated into their designs.
Design (45 minutes):
- Direct students to Tinkercad, explaining its purpose and how to navigate the interface only if needed, students should remember how to access it.
- Encourage students to incorporate researched elements into their Tinkercad design (e.g., specific plants, animals, terrain features).
- Remind students of the requirements, such as no overhanging parts and size requirements (more importantly if models will be 3D printed).
Presentation (15 minutes):
- Students should present their Tinkercad biome model. Each presentation should include a brief explanation of the researched biome elements used in the model.
- Score each model according to the rubric (if using).
Extra
Tips for Students:
- Always save your work! (or check to make sure it has autosave)
- Experiment with combining and layering objects to give your biome a natural look.
- Make sure to use information on biomes from trusted sources.
Tips for Teachers:
- Remind students of the common mistakes and try to let them correct them on their own.
- Students should be more independent and experienced in TinkerCAD at this point and hopefully will need less assistance.
- Have a list of biomes for students to choose from.
Extensions:
- Print 3D models of student designs using a 3D printer.
- Have students use Fusion360 instead as a more challenging software, but used by professionals.
- Challenge students to add more detailed elements to their biomes, such as specific animal species or weather effects.