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Next Generation Science Standards Aligned Resources

OER Commons has worked with some of the most trusted and innovative OER science educators out there to bring you resources aligned and evaluated against the Next Generation Science Standards.


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"Next Generation Science Standards" and the provided logo  is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

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Body Control Center
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Educational Use
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Throughout the day, your nervous system monitors and makes endless adjustments to your body's basic systems -- all to keep you alive. This interactive feature illustrates the complexity of such a task.

Subject:
Anatomy/Physiology
Life Science
Material Type:
Activity/Lab
Interactive
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
09/26/2003
Body Full of Crystals
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Educational Use
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Students learn about various crystals, such as kidney stones, within the human body. They also learn about how crystals grow and ways to inhibit their growth. They also learn how researchers such as chemical engineers design drugs with the intent to inhibit crystal growth for medical treatment purposes and the factors they face when attempting to implement their designs. A day before presenting this lesson to students, conduct the associated activity, Rock Candy Your Body.

Subject:
Applied Science
Chemistry
Engineering
Physical Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Andrea Lee
Megan Ketchum
Date Added:
10/14/2015
Body System Amusement Parks
Conditional Remix & Share Permitted
CC BY-NC-SA
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In the Body System Amusement Parks project, students team up to create amusement parks based on the various systems and organs within the human body. With the power of abstraction, each attraction represents the cardiovascular system, the muscular system, the digestive system, etc. Teams create both 3D scale models and presentations to an unnamed wealthy investment firm looking to build a new park in the students’ very own town. This activity was heavily inspired by a post from Danielle Dace.

Subject:
Life Science
Material Type:
Activity/Lab
Date Added:
05/12/2021
Body System Amusement Parks
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In the Body System Amusement Parks project, students team up to create amusement parks based on the various systems and organs within the human body. With the power of abstraction, each attraction represents the cardiovascular system, the muscular system, the digestive system, etc. Teams create both 3D scale models and presentations to an unnamed wealthy investment firm looking to build a new park in the students’ very own town. This activity was heavily inspired by a post from Danielle Dace.

Subject:
Life Science
Material Type:
Activity/Lab
Date Added:
05/10/2021
Body System Amusement Parks
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In the Body System Amusement Parks project, students team up to create amusement parks based on the various systems and organs within the human body. With the power of abstraction, each attraction represents the cardiovascular system, the muscular system, the digestive system, etc. Teams create both 3D scale models and presentations to an unnamed wealthy investment firm looking to build a new park in the students’ very own town. This activity was heavily inspired by a post from Danielle Dace.

Subject:
Life Science
Material Type:
Activity/Lab
Date Added:
06/16/2021
Body System Amusement Parks
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In the Body System Amusement Parks project, students team up to create amusement parks based on the various systems and organs within the human body. With the power of abstraction, each attraction represents the cardiovascular system, the muscular system, the digestive system, etc. Teams create both 3D scale models and presentations to an unnamed wealthy investment firm looking to build a new park in the students’ very own town. This activity was heavily inspired by a post from Danielle Dace.

Subject:
Life Science
Material Type:
Activity/Lab
Date Added:
02/09/2017
The Body in Space Rubric
Conditional Remix & Share Permitted
CC BY-NC
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This rubric will help assess student designs for technology to help lessen the effects of one of the health problems associated with sending people into space.

Subject:
Education
Life Science
Physical Science
Material Type:
Assessment
Author:
National Air and Space Museum
Date Added:
07/14/2022
Bombs Away!
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Educational Use
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Students design and build devices to protect and accurately deliver dropped eggs. The devices and their contents represent care packages that must be safely delivered to people in a disaster area with no road access. Similar to engineering design teams, students design their devices using a number of requirements and constraints such as limited supplies and time. The activity emphasizes the change from potential energy to kinetic energy of the devices and their contents and the energy transfer that occurs on impact. Students enjoy this competitive challenge as they attain a deeper understanding of mechanical energy concepts.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Dan Choi
Randall Evans
Date Added:
09/18/2014
Bone Crusher
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Educational Use
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Students use a tension-compression machine (or an alternative bone-breaking setup) to see how different bones fracture differently and with different amounts of force, depending on their body locations. Teams determine bone mass and volume, calculate bone density, and predict fracture force. Then they each test a small animal bone (chicken, turkey, cat) to failure, examining the break to analyze the fracture type. Groups conduct research about biomedical challenges, materials and repair methods, and design repair treatment plans specific to their bones and fracture types, presenting their design recommendations to the class.

Subject:
Applied Science
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Andrea Lee
Megan Ketchum
Date Added:
09/18/2014
Bone Fractures and Engineering
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Educational Use
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Students learn about the role engineers and engineering play in repairing severe bone fractures. They acquire knowledge about the design and development of implant rods, pins, plates, screws and bone grafts. They learn about materials science, biocompatibility and minimally-invasive surgery.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Janet Yowell
Malinda Schaefer Zarske
Todd Curtis
Date Added:
09/18/2014
Bones! Bones! Bones!
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Educational Use
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After learning, comparing and contrasting the steps of the engineering design process (EDP) and scientific method, students review the human skeletal system, including the major bones, bone types, bone functions and bone tissues, as well as other details about bone composition. Students then pair-read an article about bones and bone growth and compile their notes to summarize the article. Finally, students complete a homework assignment to review the major bones in the human body, preparing them for the associated activities in which they create and test prototype replacement bones with appropriate densities. Two PowerPoint(TM) presentations, pre-/post-test, handout and worksheet are provided.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Dua Chaker
Jeanne Hubelbank
Kristen Billiar
Michelle Gallagher
Terri Camesano
Date Added:
10/14/2015
Boom Construction
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Educational Use
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Student teams design their own booms (bridges) and engage in a friendly competition with other teams to test their designs. Each team strives to design a boom that is light, can hold a certain amount of weight, and is affordable to build. Teams are also assessed on how close their design estimations are to the final weight and cost of their boom "construction." This activity teaches students how to simplify the math behind the risk and estimation process that takes place at every engineering firm prior to the bidding phase when an engineering firm calculates how much money it will take to build the project and then "bids" against other competitors.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Stanislav Roslyakov
Date Added:
09/18/2014
Both Fields at Once?!
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Educational Use
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This lesson discusses the result of a charge being subject to both electric and magnetic fields at the same time. It covers the Hall effect, velocity selector, and the charge to mass ratio. Given several sample problems, students learn to calculate the Hall Voltage dependent upon the width of the plate, the drift velocity, and the strength of the magnetic field. Then students learn to calculate the velocity selector, represented by the ratio of the magnitude of the fields assuming the strength of each field is known. Finally, students proceed through a series of calculations to arrive at the charge to mass ratio. A homework set is included as an evaluation of student progress.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Eric Appelt
Date Added:
09/18/2014
Bouncing Balls
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Educational Use
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Students examine how different balls react when colliding with different surfaces, giving plenty of opportunity for them to see the difference between elastic and inelastic collisions, learn how to calculate momentum, and understand the principle of conservation of momentum.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Bailey Jones
Chris Yakacki
Denise Carlson
Malinda Schaefer Zarske
Matt Lundberg
Date Added:
10/14/2015
Bouncing Balls (for High School)
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Educational Use
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In this activity, students examine how different balls react when colliding with different surfaces. Also, they will have plenty of opportunity to learn how to calculate momentum and understand the principle of conservation of momentum.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Bailey Jones
Ben Sprague
Chris Yakacki
Denise Carlson
Janet Yowell
Malinda Schaefer Zarske
Matt Lundberg
Date Added:
10/14/2015
Boxed In and Wrapped Up
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Educational Use
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Students find the volume and surface area of a rectangular box (e.g., a cereal box), and then figure out how to convert that box into a new, cubical box having the same volume as the original. As they construct the new, cube-shaped box from the original box material, students discover that the cubical box has less surface area than the original, and thus, a cube is a more efficient way to package things. Students then consider why consumer goods generally aren't packaged in cube-shaped boxes, even though they would require less material to produce and ultimately, less waste to discard. To display their findings, each student designs and constructs a mobile that contains a duplicate of his or her original box, the new cube-shaped box of the same volume, the scraps that are left over from the original box, and pertinent calculations of the volumes and surface areas involved. The activities involved provide valuable experience in problem solving with spatial-visual relationships.

Subject:
Applied Science
Engineering
Geometry
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Mary R. Hebrank
Date Added:
09/18/2014
The Boxes Go Mobile
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Educational Use
Rating
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To display the results from the previous activity, each student designs and constructs a mobile that contains a duplicate of his or her original box, the new cube-shaped box of the same volume, the scraps that are left over from the original box, and pertinent calculations of the volumes and surface areas involved. They problem solve and apply their understanding of see-saws and lever systems to create balanced mobiles.

Subject:
Applied Science
Engineering
Geometry
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Mary R. Hebrank
Date Added:
10/14/2015
Brain-Based Lesson: Polymers
Unrestricted Use
Public Domain
Rating
0.0 stars

The concept of polymers is taught after students have learned about atoms and molecules. We first build up the background knowledge of the Periodic Table of Elements and the structure of an atom, then begin to combine atoms to create molecules. We create models of atoms and molecules, allowing students to visualize what is normally unable to be seen (a Science and Engineering Practice). Students learn that the way we combine atoms (structure) and the atoms we use (composition) impact the properties that a substance will have. After some time, we begin to introduce that we can combine molecules together in similar ways that we combine atoms. These repeating patterns of molecules are called polymers. Which is where this lesson falls. This is their instruction into what a polymer is, its naming conventions, and how depending on the molecule used, we can create synthetic materials that have specific properties that suit our needs.

Subject:
Chemistry
Material Type:
Activity/Lab
Author:
Caleb Wilson
Date Added:
03/22/2021
Brain is a Computer
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Educational Use
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Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and how it parallels that of a computer. Students are also introduced to the "stimulus-sensor-coordinator-effector-response" framework for understanding human and robot actions.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Sachin Nair
Satish Nair
Date Added:
09/18/2014