AI Resources

Who is afraid of the big bad wolf? Artificial Intelligence and Open Educational Resources

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The Northeast OER Summit is a gathering of Open Educational Resources practitioners from the Northeast region of the United States.  Initiated in 2017, the planning committee consists of OER advocates (administrators, librarians, instructional designers, faculty and staff) from the Northeast.  This resource is a session presentation that discusses the intersection of OER and AI.

Material Type: Lecture

Author: Rebecca Henderson

AI’s Role in Revolutionizing Open Educational Resources (OER)

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Garnet Valley School District in PA established a deep commitment to open education when it first joined the #GoOpen Network over eight years ago to advance an OER initiative. Still on an innovative journey to transform teaching and learning, the district’s Director of Technology and Online Learning and Founder and Executive Director of nonprofit Edvative Learning, Sam Mormando is actively exploring the rapidly evolving landscape of AI technology and reflecting on ways it may be advantageous for education, and specifically, for OER. 

Material Type: Reading

Author: Rebecca Henderson

Using the Magic of AI to Innovate Professional Learning

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On January 4, 2024 the Curriculum Services Team delivered a 2-hour webinar titled "Using the Magic of AI to Innovate Professional Learning" to a national audience.  Based on a presentation delivered at the AESA National Conference in December 2023, this webinar was a deeper dive into the ways that the WIU Curriculum Services Team leverages AI to develop professional learning activities to support the school districts in Westmoreland County and beyond.

Material Type: Simulation

Author: Rebecca Henderson

AI for Learning and Work

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World Education's AI for Learning and Work initiative is dedicated to exploring the intersection of artificial intelligence and education, and how it can shape the future of the way we live and work. On this page, you can access open resources, professional development offerings and opportunities to get involved.

Material Type: Lecture, Reading

Author: Rebecca Henderson

Open Prompt Book from CampGPT

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In CampGPT, educators experimented with generative AI-enabled tools like chatbots and image generators to learn and explore together. Their work and insights have been compiled in the Open Prompt Book from CampGPT. Throughout this prompt book, you’ll learn more about generative AI, what educators use it for, and key tips and tricks. The “Try It Out” links enable you to try the prompts in your own account (links for ChatGPT and Bard are provided). This means that, if you like an idea, you can start with the prompt in the book and then continue interacting with a chatbot to further adapt the output to your needs. In addition to the open prompts, we’ve included quotes from the educators from whom the ideas and prompts in this book were crowdsourced.

Material Type: Teaching/Learning Strategy

Author: Rebecca Henderson

Exploring New Horizons: Teacher Professional Development in the Age of AI – Insights from Thematic Seminar and Report

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This report from European Schoolnet Academy explores how professional development for teachers needs to change in the age of AI. From fostering an understanding of AI applications in education to equipping teachers with the requisite skills to leverage these technologies, our analysis aims to provide insights into how professional development can empower teachers to navigate the complexities of the changes brought about by AI.

Material Type: Reading

Author: Rebecca Henderson

LibraryReady.AI

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Powered by the School Library Systems Association of New York and made possible in part through the Allison-Rosen Foundation, LibraryReady.AI is an initiative that aims to integrate artificial intelligence, media literacy, and information fluency into New York State's school libraries.  The goal is to prepare students for an increasingly digital and AI-driven world.

Material Type: Teaching/Learning Strategy

Author: Rebecca Henderson

Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers

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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Material Type: Reading

Author: Rebecca Henderson

Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers

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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Material Type: Reading

Author: Rebecca Henderson

Hands-On AI Projects for the Classroom: A Guide for Electives Teachers

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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Material Type: Reading

Author: Rebecca Henderson

Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers

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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Material Type: Reading

Author: Rebecca Henderson

Hands-On AI Projects for the Classroom: A Guide on Ethics and AI

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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Material Type: Reading

Author: Rebecca Henderson

AI Guidance for Schools Toolkit

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The AI Guidance for Schools Toolkit from TeachAI is designed to help education authorities, school leaders, and teachers create thoughtful guidance to help their communities realize the potential benefits of incorporating artificial intelligence (AI) in primary and secondary education while understanding and mitigating the potential risks.

Material Type: Reading, Teaching/Learning Strategy

Author: Rebecca Henderson