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A student’s choices shape their character’s story in Get a Life, a narrative-driven, college- and career-awareness game.
Guide a character from high school graduation to retirement. Decide what interest they will pursue and if they will continue in school. Then, navigate opportunities and obstacles. Balance their comfort, civic involvement, and income to make sure they lead a comfortable, satisfying life.
Dynamic play ensures nearly limitless storylines and outcomes, much like life.
Get a Life is designed and written to teach secondary school students about college and career options and encourage them to have conversations about their futures.
Material Type:
Game
Authors:
Braden Roper,
Cody Garrison,
Diana Gedye,
Emmett Mathews,
Jacqueline Schlasner,
Javier Elizondo,
William Thompson