College Physics I: BIIG problem-solving method
Kinematics
- Kinematics is a modern name for the mathematical description of motion.
- Kinematics is defined as the study of motion without considering its causes.
- It comes from a Greek term meaning motion.
Motion
- The change of an object’s position or orientation with time.
- Four basic types of motion:
Straight-line motion: Motion along a straight line
Circular motion: Motion along a circular path
Projectile motion: Motion of an object through the air
Rotational motion: Spinning of an object about an axis
Position
- Position is describing where an object is at any particular time.
- It is specified relative to a convenient reference frame.
- For example, a plane at the start of a runway during take-off; a person walking towards the front of the moving bus.
Distance
- Distance is defined to be the magnitude or size of displacement between two positions.
- It has no direction and, thus no sign.
- Distance traveled is the total length of the path traveled between two positions.
- The distance between two positions is NOT the same as the distance traveled between them.
Displacement
- Displacement is change in position of an object.
- It is described in terms of direction.
- If x0 is the initial position, and xf is the final position, then change in position is given by displacement
Δx = xf - x0
- The SI unit for displacement is the meter (m).
Vectors and Scalars
- A vector is any quantity with both magnitude and direction.
The direction of a vector in one-dimensional motion is given simply by a plus (+) or minus (-).
Vectors are represented graphically by arrows. An arrow used to represent a vector has a length proportional to the vector’s magnitude.
- A scalar is any quantity that has a magnitude, but no direction. Scalars are never represented by arrows. A scalar can be negative.
Coordinate Systems
- In order to describe the direction of a vector quantity, we must designate a coordinate system within the reference frame.
Time
- Every measurement of time involves measuring a change in some physical quantity.
- Time is change, or the interval over which change occurs.
- The SI unit for time is the second (s).
- Elapsed time or time interval
Δt = tf - t0
- Is the difference between the ending time and beginning time.
- For simplicity,
Δt = tf ≡ t
Velocity
- Average velocity is displacement (change in position) divided by the time of travel.
v- = ∆x / ∆t = ( xf - x0 ) / ( tf - t0 )
- The SI unit for velocity is meters per second or m/s.
- Other common units are km/h, mi/h (mph), and cm/s.
- Instantaneous velocity, v is the average velocity at a specific instant in time (or over an infinitesimally small time interval).
- It involves taking a limit, a calculus operation beyond the scope of this course.
Acceleration
- Average acceleration is the rate at which velocity changes.
a- = ∆v / ∆t = ( vf - v0 ) / ( tf - t0 )
- The SI unit for velocity is meters per second squared or meters per second per second or m/s2.
- Acceleration vector is a vector in the same direction as the change in velocity, ∆v.
- Acceleration is therefore a change in either speed or direction, or both.
- Deceleration is when an object slows down, its acceleration is opposite to the direction of its motion.
- Problem (P2.1): A racehorse coming out of the gate accelerates from rest to a velocity of 15.0 m/s due west in 1.80 s. What is its average acceleration? ( - 8.33 m/s2 )
- Instantaneous acceleration a, or the acceleration at a specific instant in time,
It is obtained by considering an infinitesimally small interval of time.
- Problem (P2.5): At the end of its trip, the train slows to a stop from a speed of 30.0 km/h in 8.00 s. What is its average acceleration while stopping? ( - 1.04 m/s2 )
Kinematic Equations
- Summary of Kinematic Equations (constant acceleration)
Final position x = x0 + v- t
Average velocity v- = (v0 + v) / 2
Final velocity v = v0 + a t
Final position x = x0 + v0 t + ½ a t2
Final velocity square v2 = v02 + 2 a ( x - x0 )
- Problem (P2.9): An airplane lands with an initial velocity of 70.0 m/s and then decelerates at 1.50 m/s2 for 40.0 s. What is its final velocity? ( 10.0 m/s )
- Problem (P2.13): Suppose a car merges into freeway traffic on a 200-m-long ramp. If its initial velocity is 10.0 m/s and it accelerates at 2.00 m/s2. How long does it take to travel the ramp? ( 10 s )
Falling Objects
- If air resistance and friction are negligible, then all objects fall toward the center of Earth with the same constant acceleration, independent of their mass.
- An object falling without air resistance or friction is defined to be in free-fall.
Acceleration due to Gravity
- The force of gravity causes objects to fall toward the center of Earth.
- The acceleration due to gravity is the acceleration of free-falling objects.
- Its magnitude is given by the symbol, g. Depending on latitude, altitude, underlying geological formations, and local topography, g varies from
9.78 m/s2 to 9.83 m/s2
- It is constant at any given location on Earth and has the average value
g = 9.80 m/s2
- The direction of the acceleration due to gravity is downward (toward the center of Earth).
- The acceleration a in the kinematic equations has the value +g or –g depending on how the coordinate system is defined.
One-Dimensional Motion involving Gravity
- Kinematic equations for objects in free-fall where acceleration, a = -g and the vertical displacement is represented by the symbol y
v = v0 - g t
y = y0 + v0 t - ½ g t2
v2 = v02 - 2 g ( y - y0 )
- Problem (P2.14): A person standing on the edge of a high cliff throws a rock straight up with an initial velocity of 13.0 m/s. The rock misses the edge of the cliff as it falls back to earth. Calculate the position and velocity of the rock 2.00 s after it is thrown, neglecting air resistance. ( - 6.60 m/s )
Graphical Analysis
- Graphs not only contain numerical information; they also reveal relationships between physical quantities.
- The graph of displacement x vs. time. This is kinematic equation for final position.
x = v- t + x0
The slope is velocity v
slope = Δx / Δt = v
- The graph of velocity v vs. time t. This is kinematic equation for final velocity.
v = a t + v0
The slope is acceleration a
slope = Δv / Δt = a