!["The Forgiving Tree" Lesson](https://img.oercommons.org/160x134/oercommons/media/courseware/lesson/image/the_forgiving_tree_D3NMK8z.jpg)
- Subject:
- Early Childhood Development
- Educational Technology
- English Language Arts
- Speaking and Listening
- Material Type:
- Lesson Plan
- Author:
- Katie Stansbury
- Date Added:
- 03/03/2019
The emergence of transformer architectures in 2017 triggered a breakthrough in machine learning that today lets anyone create computer-generated essays, stories, pictures, music, videos, and programs from high-level prompts in natural language, all without the need to code. That has stimulated fervent discussion among educators about the implications of generative AI systems for curricula and teaching methods across a broad range of subjects. It has also raised questions of how to understand both these systems and the at times overstated claims made for them. This class will introduce the foundations of generative AI technology, and participants will explore new opportunities it enables for K–12 education. It will also describe and explore how an analytical frame of mind can help make clear the core issues underlying both the successes and failures of these systems. Much of the work will be project-based, involving implementing innovative teaching and learning tools and testing these with K–12 students and teachers.
On Thursday, January 26, 2023, #GoOpen held a public webinar titled, “How Open Educational Resources Can Support Digital Equity in Your State”. The session dove into the benefits of OER for digital equity, including hearing the perspective of a state that has invested in OER to promote equity. Featuring Connecticut education leader Doug Casey, the session provided specific examples of how participants might take action in their states to craft Digital Equity Plans that can leverage OER to support equity and capitalize on improved digital infrastructure.
Patrick Winston’s How to Speak talk has been an MIT tradition for over 40 years. Offered every January during the Independent Activities Period (IAP), usually to overflow crowds, the talk is intended to improve your speaking ability in critical situations by teaching you a few heuristic rules. Professor Winston’s collection of rules is presented along with examples of their application in job-interview talks, thesis defenses, oral examinations, and lectures.
About Professor Winston
A professor at MIT for almost 50 years, Patrick Winston was director of MIT’s Artificial Intelligence Laboratory from 1972 to 1997 before it merged with the Laboratory for Computer Science to become MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL). He led CSAIL’s Genesis Research Group, which focused on developing a computational account of human intelligence and how human intelligence differs from that of other species, with special attention to modeling human story comprehension. Professor Winston passed away on July 19, 2019.
This blog post, written by Frieda Reichsman, discusses how educators can implement three-dimensional teaching methods into classrooms and meet the Next Generation Science Standards. The article introduces the 3D Teacher Moves Table, a lesson-planning tool created by Hedi Lauffer at Wisconsin Fast Plants, as a guide for high school biology teachers to use when developing lessons and curricula to support students' data analysis skills. Additionally, this article introduces a lesson investigation using Fast Plants and data analysis, where educators can implement the 3D Teacher Moves Table. The Biological Variation in Fast Plants Lesson Plan can be available to view separately.
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Knowing instructors have experiential knowledge of discipline-specific information and instruction success rates, this course is intended to convey an alternative to face-to-face instruction and aims to increase the commitment and desire of faculty to utilize online tools for instruction. Users I make no assumption about age or gender of learners; however, educational discipline and background are acknowledged, as well as the assumption that faculty have the knowledge to effectively operate a smart deviceSelf-Paced Study this course can be utilized as self-paced and focused on only those tools best suited according to discipline. Learning Objectives Learners will choose commonly utilized tools, technology and/or digital sources and identify technology(s) support of blended or fully online environment.Learners will use a technology evaluation rubric to evaluate a technology tool selected to meet a specific learning goal.Learners will develop a Technology Integration Professional Development Plan that will include their areas of need and a desire of use.
The goal of this module is to give teachers an overview of the basic considerations concerning integrating technology in the classroom to meet the needs of all learners.
Users:
Higher Education Instructors: This module could be integrated into a content area course or used as a mini course on technology integration.
Librarians: This module could be used as an in-service tool to introduce teachers to technology integration, library resources and how the librarian and teacher can work together to select, implement, and assess technology to enhance student learning.
Self-Paced Study: Anyone can work through the module at their own pace for professional development.
The goal of this module is to give teachers an overview of the basic considerations concerning integrating technology in the classroom to meet the needs of all learners.
The learner will assess their access to technology and their personal beliefs and attitudes about technology.
Learning Objectives
The learner will examine two models of technology integration.
TPACK - Technological Pedagogical Content Knowledge
SAMR Model of Technology Integration
The Common Core Standards that are related to technology and digital media will be examined.
Learners will choose a common core standard that suggests using technology and/or digital sources of information and identify technology(s) that will support the standard and enhance the learning environment. The focus will be on selecting technology for the content area (TK and CK) and determine the level of SAMR addressed in the application of the technology
Learners will reflect on best practices for maximizing using technology
Learners will use a technology evaluation rubric to evaluate a technology tool selected to meet a specific learning goal.
Learners will examine the important considerations regarding ethical and safe use of technology and Internet use.
Learners will examine and evaluate the “Privacy Policy” of two educational game companies.
Learners will develop a Technology Integration Professional Development Plan that will include their areas of need and a timeline and resources (network/PLC).
Knowing instructors have experiential knowledge of discipline-specific information and instruction success rates, this course is intended to convey an alternative to face-to-face instruction and aims to increase the commitment and desire of faculty to utilize online tools for instruction. Users I make no assumption about age or gender of learners; however, educational discipline and background are acknowledged, as well as the assumption that faculty have the knowledge to effectively operate a smart deviceSelf-Paced Study this course can be utilized as self-paced and focused on only those tools best suited according to discipline. Learning Objectives Learners will choose commonly utilized tools, technology and/or digital sources and identify technology(s) support of blended or fully online environment.Learners will use a technology evaluation rubric to evaluate a technology tool selected to meet a specific learning goal.Learners will develop a Technology Integration Professional Development Plan that will include their areas of need and a desire of use.
This module is an introduction to integrating technology in K-12 classrooms for the pre-service and in-service teacher. The goal of this module is to give teachers an overview of the basic considerations concerning integrating technology in the classroom to meet the needs of all learners. The learner will assess their access to technology and their personal beliefs and attitudes about technology The learner will examine two models of technology integration. TPACK - Technological Pedagogical Content Knowledge SAMR Model of Technology Integration The Common Core Standards that are related to technology and digital media will be examined. Learners will choose a common core standard that suggests using technology and/or digital sources of information and identify technology(s) that will support the standard and enhance the learning environment. The focus will be on selecting technology for the content area (TK and CK) and determine the level of SAMR addressed in the application of the technology Learners will reflect on best practices for maximizing using technology Learners will use a technology evaluation rubric to evaluate a technology tool selected to meet a specific learning goal. Learners will examine the important considerations regarding ethical and safe use of technology and Internet use. Learners will examine and evaluate the “Privacy Policy” of two educational game companies. Learners will develop a Technology Integration Professional Development Plan that will include their areas of need and a timeline and resources (network/PLC).
This book is your guide to blended teaching in K-12 spaces. It was designed to help both pre-service teachers and in-service teachers prepare their classes for blended teaching. This book begins by orienting you to the foundational dispositions and skills needed to support your blended teaching practice. Then you will be introduced to four key competencies for blended teaching:
Online Integration – ability to effectively combine online instruction with in-person instruction.
Data Practices – ability to use digital tools to monitor student activity and performance in order to guide student growth.
Personalizing Instruction – ability to implement a learning environment that allows for student customization of goals, pace, and/or learning path.
Online Interaction – ability to facilitate online interactions with and between students
KICTCFT - The teacher must have deep knowledge of their subject's syllabus and the ability to apply it flexibly using ICT tools and resources. Specific Objectives: By the end of the unit you should be able to, 1] Access digital resources and use them to support learning 2] Evaluate a selection of digital teaching and learning resources in line with the set curriculum standards, 3] Use ICT Tools to develop lesson plans that align the digital resources to the teaching and learning goals as articulated in the set curriculum standards.
Integrate the fun of video into your classroom with these fun learning activities. Adaptable for different ages and subjects, the video projects can be as simple or elaborate as time, resources, and creativity allow. These creative activities can be customized to meet specific student learning outcomes, goals, and objectives.
"Learning to Teach Online" is an open educational resource available to anyone with an interest in designing high quality online teaching and learning experiences for K-12 students. It is a self-paced course, designed to meet the needs of preservice teachers in Ontario, Canada and particularly those enrolled in the Bachelor of Education program at the University of Ottawa Faculty of Education. The course is composed of six modules (Relationships, Equity & Accessibility, Planning, Assessment, Modelling Norms, and Standards of Practice). Each module is designed around a central theme, practice, or idea. Generally, each module takes about two hours to complete. Estimated reading, reflection and practice times are provided at the start of modules 1-6.
This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:
"In a civil engineering class in Ireland, college students take their seats, open their tablets, cell phones, or laptops, and choose jerseys. They’re gearing up for a mad dash across Europe – cycling hard over hills and speeding through valleys – as they compete for best standing in Le Tour de France. To win the race, they need to answer questions on topics like structural engineering and stress analysis. But the game isn’t really about winning – it’s about making learning more effective, interactive, and fun. Designed by University College Dublin civil engineering professor Arturo Gonzalez, ‘Surviving Le Tour de France’ is a real-time assessment tool that improves the educational experience of both students and teachers alike. It works like this. A teacher prepares lectures and accompanying questions, which are delivered in stages. Each stage corresponds to a different leg of a simulated cyclist race that progresses over the course of a semester..."
The rest of the transcript, along with a link to the research itself, is available on the resource itself.
Literature Review - Educational Technology and Student Centered Learning
Transformations and Interventions in Technocultures
Short Description:
Exploring the pathways offered by the intersection of the digital and the humanities, Making Sense of Digital Humanities seeks to support students and faculty engaging with the complex ways digital humanities enhances our understanding of modern society.
Long Description:
Taking up the challenge of navigating the complex world of digital humanities, Making Sense of Digital Humanities offers readers an exploration of the many ways scholars have employed the diverse toolkit of digital humanities to create a better understanding of the synergies and disruptions created by technological change. Rooted in a concern for the daunting tasks associated with teaching and learning about the digital humanities, this volume hopes to provide easy entry into a complex topic while highlighting how an understanding of digital humanities can transform our thinking about technology in the modern world.
Word Count: 67845
ISBN: 978-1-62610-121-0
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Students will complete this Softchalk lesson to learn to use this collection of tools to facilitate efficient, effective use of technology in the classroom. After completing this lesson, you will be able to:Find resources on the Newell-Fonda websiteUse your MacBook to access online resourcesNavigate Google ToolsUnderstand Infinite CampusSelect applications in Self-ServiceUtilize online and staff resources
Students will complete this Softchalk lesson to learn to use this collection of tools to facilitate efficient, effective use of technology in the classroom. After completing this lesson, you will be able to:Find resources on the Newell-Fonda websiteUse your MacBook to access online resourcesNavigate Google ToolsUnderstand Infinite CampusSelect applications in Self-ServiceUtilize online and staff resources
This course is intended to provide a foundation in the skills and knowledge you'll need to create, remix, adopt, or update open educational resources (OER). Specifically, by the end of the course you'll be able to:
Apply backward design in order to plan learning goals, assessment, and appropriate scaffolding/support,
Describe the meaning of open educational resources,
Locate open educational resources relevant to course learning outcomes,
Properly attribute works offered under a Creative Commons license,
Identify and create works that are accessible to all students,
Add a Creative Commons license to your own work and share back with your disciplinary community.