In the board game "EcoVenture," resources play a crucial role in shaping …
In the board game "EcoVenture," resources play a crucial role in shaping players' decisions and strategies as they aim to achieve Sustainable Development Goals (SDGs). Here's a brief description of the types of resources in the game:Water:Represents the sustainable use and management of water resources. Players may encounter decisions related to water conservation, clean water access, and responsible usage.Energy:Focuses on renewable and sustainable energy sources. Players make choices related to energy production, consumption, and the impact on the environment.Agriculture:Reflects sustainable farming and food production practices. Players may need to consider aspects such as organic farming, crop diversity, and responsible land use.Biodiversity:Addresses the preservation of ecosystems and wildlife. Players make decisions related to habitat protection, conservation efforts, and sustainable practices to support biodiversity.Other Natural Resources:Depending on the game's design, additional resource cards might represent minerals, forests, or other natural elements. Decisions could involve responsible extraction, reforestation, or conservation.
O Ecopr@ia é uma produto educacional voltado ao estudo ambiental de ecossistemas …
O Ecopr@ia é uma produto educacional voltado ao estudo ambiental de ecossistemas praias, foi desenvolvido na área de educação e tecnologia e está contextualizado pela zona costeira paraense, região Norte do Brasil, Salinópolis - Pará. A proposta é subsidiada pela utilização de tecnologia móvel nos espaços formais da educação, sua inserção ao campo das Tecnologias Digitais da Informação e Comunicação (TDIC’s) é baseada em ações cognoscíveis de investigação e interpretação de problemas ambientais relacionados a esses espaços, tais como, edificações em ambientes de praia e pós-praia, tráfego de veículos automotivos, disposição de resíduos sólidos, lançamento de efluentes líquidos domiciliares à praia e barreiras de contensão aos processos hidrodinâmicos.
Included: Tutorial for how to use Edpuzzle, relevant lesson ideas and standards, …
Included: Tutorial for how to use Edpuzzle, relevant lesson ideas and standards, discussion of Edpuzzle's effectiveness as an assessment tool, pros and cons of using this tool, discussion on ability to meet the needs of different learners, suggestions for alternative technologies, and a reflective piece.
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie …
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie de subiecte legate de accesul digital, utilizarea responsabilă a tehnologiei, alfabetizarea digitală financiară, amprentele digitale și chiar bunăstarea fizică și psihologică. Este clar că cetățenia digitală se poate manifesta în mai multe feluri, fiind considerată și abordată variat/în alte moduri de către diferiți oameni. Ceea ce este însă important este recunoașterea faptului că, pentru a progresa în noua societate/economie digitală, avem nevoie de cunoștințe și competențe noi, bazate pe era digitală. Sperăm ca modulul propus vine în întâminarea tuturor formatorilor cu o abordare modernă, reușind să facă dintr-un proces de specializare tehnică o experiență dinamică, eficientă și relevantă, pentru formarea unor generații de cetățeni responsabili și activi.
Education 4.0 redefines the learning ecosystem to be more innovative, adaptive, and …
Education 4.0 redefines the learning ecosystem to be more innovative, adaptive, and aligned with the demands of a rapidly changing world. Education 4.0 is an innovative approach to learning that aligns with the Fourth Industrial Revolution (Industry 4.0). It leverages advanced technologies, such as artificial intelligence (AI), the Internet of Things (IoT), and big data, to transform traditional education systems. Education 4.0 emphasizes personalized learning, skill development for the future workforce, and the integration of technology to create a dynamic, student-centered educational experience.
Students use media and technology to develop new forms of learning experiences …
Students use media and technology to develop new forms of learning experiences in schools, workplaces, and informal settings. Students participate in a range of new and ongoing projects that hone understanding and skills in learning science, instructional design, development and evaluation.
The purpose of this literature review is to analyze the positive impacts …
The purpose of this literature review is to analyze the positive impacts that Educational apps have on students' academic performance as well as teaching and learning. It will also cover the negative effects educational apps and technology can have in the classroom. As technology continues to be integrated into everyday life, the same is true for schools. Educators are constantly looking for new ways to use technology in their classrooms. To use the technology effectively, it is important to have quality, progressive, and effective educational apps for students to use during the school day. Educational apps can provide a lot of learning opportunities for students in every grade level, but relying too much on technology and educational apps can have a negative impact on student progress.
The aim of this unit is that upon completion, teachers will be …
The aim of this unit is that upon completion, teachers will be able to describe the functions of the internet in the teaching and learning process and demonstrate a capability to use the internet.
Mobile Applications for Education are digital tools designed for learning, teaching, and …
Mobile Applications for Education are digital tools designed for learning, teaching, and academic management that can be accessed via smartphones or tablets. These apps make education more flexible, interactive, and accessible, catering to learners of all ages and interests.
This is the final course in the three-course sequence (11.129, 11.130 and …
This is the final course in the three-course sequence (11.129, 11.130 and 11.131) that deals with the practicalities of teaching students. Areas of study will include: educational psychology, identification of useful resources that support instruction, learning to use technology in meaningful ways in the classroom, finding more methods of motivating students, implementing differentiated instruction and obtaining a teaching job.
This guide is meant to help teachers utilize technology in the classroom …
This guide is meant to help teachers utilize technology in the classroom while protecting their students’ privacy.
Technology tools and apps are making it possible for educators and students to collaborate, create, and share ideas more easily than ever. When schools use technology, students’ data—including some personal information—is collected both by educators and often the companies that provide apps and online services. Educators use some of this data to inform their instructional practice and get to know their students better. It is just as essential for educators to protect their students as it is to help them learn.
These slides and the video presentation were first introduced at the Idaho …
These slides and the video presentation were first introduced at the Idaho State University Graduate Research Symposium. Then, they were adapted to fit the needs of community college professional development in-service sessions. The updated version was presented in October 2023 at both the Idaho Library Association Conference and the AECT International Convention.
This presentation was developed from a combination and adaptation of other presentations. …
This presentation was developed from a combination and adaptation of other presentations. It is also more aesthetic and flowing than previous presentations.
Dr. Gary Ackerman, an educational technology specialist with decades of experience in …
Dr. Gary Ackerman, an educational technology specialist with decades of experience in K-12, community college, and faculty development has released Efficacious Technology Management: A Guide for School Leaders. This is his second book, and it is available under a Creative Commons license.
In this set of activities, students gain experience in creating multiband image …
In this set of activities, students gain experience in creating multiband image composites and layering multiple raster data sets (DEM and hillshade, geologic map, and satellite imagery in a variety of spectral band combinations) to find interesting correlations and features and to propose a number of research projects that could be carried out using the data sets. You might also be interested in our Full GIS course with links to all assignments.
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