Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
This is a booklet containing 37 space science mathematical problems, several of …
This is a booklet containing 37 space science mathematical problems, several of which use authentic science data. The problems involve math skills such as unit conversions, geometry, trigonometry, algebra, graph analysis, vectors, scientific notation, and many others. Learners will use mathematics to explore science topics related to Earth's magnetic field, space weather, the Sun, and other related concepts. This booklet can be found on the Space Math@NASA website.
Students interested and engaged in game development careers are often students who …
Students interested and engaged in game development careers are often students who are underprepared for direct entry into a Calculus sequence. Students who are hesitant to study computer science, are often interested and engaged in gaming. That’s what led to this set of activities; cloaking advanced mathematics to build confidence for teachers and students on a set of topics intimidating for educators and overwhelming for students.
We view this offering as a series of activities, rather than as a math book. Each activity includes short descriptions, examples, and most include teacher notes at activity end. Feel free to edit to support your students.
Learn about position, velocity, and acceleration in the "Arena of Pain". Use …
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
This is a problem-based learning adventure game that engages the player in …
This is a problem-based learning adventure game that engages the player in the role of scientist, historian, and detective. At the beginning, the student is presented with a problem that must be solved. During the mission, students conduct field and laboratory investigations with the aid of the MedMyst characters. This mission can be played within one class period (approximately 30 to 45 minutes) and the knowledge gained from this mission will help students understand how infectious diseases are spread. This mission covers vectors, malaria, history of malaria, and immune system. Each mission is a self-contained problem and may be played without reliance on the other missions. Also available in Spanish.
In this unit you will see first how to convert vectors from …
In this unit you will see first how to convert vectors from geometric form, in terms of a magnitude and direction, to component form, and then how conversion in the opposite sense is accomplished. The ability to convert between these different forms of a vector is useful in certain problems involving displacement and velocity, as shown in Section_2, in which you will also work with bearings.
Try the new "Ladybug Motion 2D" simulation for the latest updated version. …
Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).
Try the new "Ladybug Motion 2D" simulation for the latest updated version. …
Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).
Learn about position, velocity, and acceleration graphs. Move the little man back …
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.
Build your own system of heavenly bodies and watch the gravitational ballet. …
Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.
Build your own system of heavenly bodies and watch the gravitational ballet. …
Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.
You want a projectile to fly as far as possible, at which …
You want a projectile to fly as far as possible, at which angle should you launch it? We'll start with formulas for the initial velocity. Created by Sal Khan.
In these videos from Spring 2022, Dr. Mahmoud Hammouri in provides illustrative …
In these videos from Spring 2022, Dr. Mahmoud Hammouri in provides illustrative examples for students to use while completing assignments. Examples include: Vertical motion example 1; Vertical motion example 2; Projectile motion example; Try it: projectile motion; Vectors review; Vector addition part 1; Vector addition part 2; Try it: Vectors; Horizontal motion example 1; Horizontal example 2; Try it: horizontal motion; Distance and displacement; Try it: distance and displacement; Newton's 2nd law applications: Example 1; Newton's 2nd law applications: Example 2; Newton's 2nd law applications: Example 3; Newton's 2nd law applications: Example 4 part 1; Newton's 2nd law applications: Example 4 part 2; Work and kinetic energy examples; Loop-the-loop track example; Spring-mass system example; Try it: Mass-spring system; Mass-spring system; Try it: Runaway truck; Solid and hollow spheres sliding without slipping; Atwood's machine; Acceleration of a rolling sphere; Primitive yo-yo; Collision of two pucks
Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have …
Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have it oscillate automatically. Display the field as a curve or vectors. The strip chart shows the electron positions at the transmitter and at the receiver.
Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have …
Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have it oscillate automatically. Display the field as a curve or vectors. The strip chart shows the electron positions at the transmitter and at the receiver.
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