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Computer Games and Simulations for Education and Exploration
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subject:
Applied Science
Arts and Humanities
Computer Science
Education
Educational Technology
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Klopfer, Eric
Date Added:
02/01/2015
Using the Game: Minecraft to Teach Communication Competence
Unrestricted Use
CC BY
Rating
0.0 stars

This activity helps students learn about communication competence and improve their computer-mediated communication competence skills.  Students understand the importance of collaboration, team-building skills, and negotiation. The digital game, Minecraft, is used to help students craft better messages.

Subject:
Communication
Material Type:
Activity/Lab
Author:
Narissra Punyanunt-Carter
Ryan Martinez
J.J. De La Cruz
Date Added:
06/12/2023