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Big Ideas Fest Interviews
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Fest 2011 in Half Moon Bay. This conference was help in December 2011 and hosted by the Institute of Knowledge Management in Education. There were participants form K-12, Higher Ed, educational non-profits, foundations and start-up companies. The keynote speaker was Dr. Sugata Mitra.

Subject:
Arts and Humanities
Business and Communication
Education
Higher Education
Material Type:
Lecture Notes
Provider:
ISKME
Provider Set:
Big Ideas Fest
Author:
Deepal Patel videographer Carmel Crane video editor
Date Added:
02/16/2011
City X Project
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CC BY-NC-SA
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The City X Project is an international educational workshop for 8-12 year-old students that teaches creative problem solving using 3D printing technologies and the design process. This 6-10 hour workshop is designed for 3rd-6th grade classrooms but can be adapted to fit a variety of environments. Read a full overview of the experience here: http://www.cityxproject.com/workshop/

Subject:
Career and Technical Education
Manufacturing
Material Type:
Activity/Lab
Diagram/Illustration
Interactive
Lesson Plan
Teaching/Learning Strategy
Provider:
IDEAco
Author:
Brett Schilke
Libby Falck
Matthew Straub
Date Added:
04/04/2014
Civic Media Codesign Studio
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CC BY-NC-SA
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The Civic Media Codesign Studio is a project-based studio course in collaborative design of civic media. Students work with a range of organizations to create civic media projects grounded in real-world community needs. It covers theory and practice of codesign, including methods for community participation in iterative stages of project ideation, design, prototyping, testing, launch, and stewardship. This semester, the course will focus on building systems of collaboration between municipal government and local care networks to facilitate effective cocreation of policy.

Subject:
Business and Communication
Communication
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Gordon, Eric
Date Added:
09/01/2020
Creating Video Games
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CC BY-NC-SA
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CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Grant, Andrew
Tan, Philip
Verrilli, Sara
Date Added:
09/01/2014
D-Lab: Medical Technologies for the Developing World
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D-Lab Health provides a multidisciplinary approach to global health technology design via guest lectures and a major project based on fieldwork. We will explore the current state of global health challenges and learn how to design medical technologies that address those problems. Students may travel to Nicaragua during spring break to work with health professionals, using medical technology design kits to gain field experience for their device challenge. As a final class deliverable, you will create a product design solution to address challenges observed in the field. The resulting designs are prototyped in the summer for continued evaluation and testing.

Subject:
Applied Science
Economics
Health, Medicine and Nursing
Social Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Gomez-Marquez, Jose
Date Added:
02/01/2010
Design Expedition Guide: Ethnography
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CC BY-NC-SA
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An ethnography expedition enables you to gain understanding, discover insights, and (re)frame design opportunities.

Subject:
Anthropology
Applied Science
Architecture and Design
Ethnic Studies
Social Science
Material Type:
Activity/Lab
Author:
Naomi Roumani
Thomas Both
Date Added:
01/31/2020
Design Expedition Guide: Experiment
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CC BY-NC-SA
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An experiment expedition allows you to test and refine solution(s)/intervention(s) and question underlying assumptions. There are typically many stages of prototyping before determining your ultimate intervention. Mark your current understanding of your stage of testing for this expedition (What are you testing?)

Subject:
Applied Science
Architecture and Design
Material Type:
Activity/Lab
Author:
Naomi Roumani
Thomas Both
Date Added:
01/31/2020
Design for Demining
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CC BY-NC-SA
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Humanitarian Demining is the process of detecting, removing and disposing of landmines. Millions of landmines are buried in more than 80 countries resulting in more than 10,000 civilian victims every year. MIT Design for Demining is a design course that spans the entire product design and development process from identification of needs and idea generation to prototyping and blast testing to manufacture and deployment. Technical, business and customer aspects are addressed. Students learn about demining while they design, develop and deliver devices to aid the demining community. Past students have invented or improved hand tools, protective gear, safety equipment, educational graphics and teaching materials. Some tools designed in previous years are in use worldwide in the thousands. Course work is informed by a class field trip to a U.S. Army base for demining training and guest expert speakers.

Subject:
Applied Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Heafitz, Andrew
Linder, Benjamin
Date Added:
02/01/2007
Digital Design Fabrication
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CC BY-NC-SA
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This course will guide graduate students through the process of using rapid prototyping and CAD/CAM devices in a studio environment. The class has a theoretical focus on machine use within the process of design. Each student is expected to have completed one graduate level of design computing with a full understanding of solid modeling in CAD. Students are also expected to have completed at least one graduate design studio.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Sass, Lawrence
Date Added:
09/01/2008
Engineering Health: Towards the Tricorder
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CC BY-NC-SA
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Students will learn to fabricate, remix, and design detection and monitoring devices for health following the core focus of the Tricorder: a portable, handheld diagnostic device which can brings health solutions to consumers at home or in remote parts of the world. Inspired by the Tricorder X-Prize (with a purse of $10 million), students will aim to create specific component technologies that integrate into a comprehensive Tricorder mechanism capable of reading vital signs and specific disease biomarker detection. Component areas will include optical, electric, biochemical, and molecular diagnostics.

Subject:
Applied Science
Engineering
Health, Medicine and Nursing
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Gomez-Marquez, Jose
Raskar, Ramesh
Young, Anna
Date Added:
09/01/2013
Engineering Innovation and Entrepreneurship
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CC BY-NC-SA
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This video lesson introduces students to the worlds of engineering innovation and entrepreneurship. It seeks to encourage students to see the world with a fresh perspective for innovation through interactive classroom brainstorming activities and real life stories. Students will build self-efficacy in their own entrepreneurial potential by developing their perspective for innovation, developing a prototype solution for a problem they have recognized, and delivering an elevator pitch. The video will familiarize students with all the steps in the innovation process: from conception to launch. By the end of this lesson, students will be prepared for an optional long-term innovation project.

Subject:
Business and Communication
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Diane Amanti
Date Added:
09/09/2015
Game Design
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CC BY-NC-SA
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This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Begy, Jason
Tan, Philip
Date Added:
09/01/2010
Game Design
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CC BY-NC-SA
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This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Tan, Philip
Date Added:
02/01/2014
Industrial Design Intelligence: A Cognitive Approach to Engineering
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CC BY-NC-SA
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This class investigates cognitive science and technology as it is applied to the industrial design process. The class introduces prototyping techniques and approaches for objective evaluation as part of the design process. Students practice evaluating products with mechanical and electronic aspects. Evaluation processes are applied to creating functioning smart product prototypes. This is a project oriented subject that draws upon engineering, aesthetic, and creative skills. It is geared toward students interested in creating physical products which encompass electronics and computers, aimed at including them in smart scenarios. Students in the class will present readings, learn prototyping skills, create a product prototype, and complete a publication style paper.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Life Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Selker, Ted
Date Added:
09/01/2003
Introduction to Game Design Methods
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CC BY-NC-SA
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This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Jakobsson, Mikael
Verrilli, Sara
Date Added:
02/01/2016
Mechanical and Aerospace Engineering 165: Advanced Manufacturing Choices (English)
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CC BY-SA
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Manufacturing processes can be organized by considering the type of energy required to shape the work-piece. In this course, sources of energy considered for machining are mechanical used for cutting and shaping, heat energy such as in laser cutting, photochemical such as in photolithography, and chemical energy such as in electro chemical machining and chemical vapor deposition (CVD). Students, guided by product specifications and a design will decide: 1) When to apply mechanical machining vs. lithography based machining, 2) What type of mechanical machining and what type of lithography based machining to apply, 3) When to employ bottom-up vs. top-down manufacturing, 4) When to choose serial, batch or continuous manufacturing and 5) What rapid prototyping method to select. A logical decision tree will be presented to sort the machining options. Examples from a variety of products ranging in size from nanometers to centimeters will be considered.

Subject:
Applied Science
Engineering
Material Type:
Full Course
Author:
Marc Madou
Date Added:
01/15/2019
Mini Car Design Challenge
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CC BY-NC
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This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Date Added:
05/07/2021
Mini Car Design Challenge
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CC BY-NC
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This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Date Added:
12/05/2018
Mini Car Design Challenge
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CC BY-NC
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This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Date Added:
05/09/2021