Children in kindergarten through fifth grade and their families are invited to …
Children in kindergarten through fifth grade and their families are invited to learn more about the field of engineering in this hour-long special program. Family Night: Engineering introduces children to cool careers within the field of engineering that range from building roller coasters to designing artificial heart pumps for children who need them. Children will also get a chance to participate in hands-on engineering activities during the program!
The best part? Everything they need to participate can be found right in your home.
This video explains different human-computer interactions that can take place in learning. …
This video explains different human-computer interactions that can take place in learning. Instructional designers should be aware of such interactions when creating content.
Prepare for a POSTDIGITAL world of OPPORTUNITY at this free community technology …
Prepare for a POSTDIGITAL world of OPPORTUNITY at this free community technology event.Interactive learning about our use of mobile devices and broadband technologies guides the design of a human-centered, digital technology infrastructure for Albany, NY during this community technology event. The Howe Branch Library kicks off the Tech-Com Albany Symposium as the host of the opening plenary session on design-thinking about data diets, WiFi hotspots, and user experience concerns on Friday, April 28, 2017 at 10AM. Trinity Alliance CSCC, co-hosts the second day of the symposium with a half day of interactive workshops on inclusive thinking in STEM and career choice on Saturday, April 29th at 8:30AM. Pre-register today! Tech-Com Albany Plenary Session Data - Friday, April 28, 2017
Students apply their knowledge of scale and geometry to design wearables that …
Students apply their knowledge of scale and geometry to design wearables that would help people in their daily lives, perhaps for medical reasons or convenience. Like engineers, student teams follow the steps of the design process, to research the wearable technology field (watching online videos and conducting online research), brainstorm a need that supports some aspect of human life, imagine their own unique designs, and then sketch prototypes (using Paint®). They compare the drawn prototype size to its intended real-life, manufactured size, determining estimated length and width dimensions, determining the scale factor, and the resulting difference in areas. After considering real-world safety concerns relevant to wearables (news article) and getting preliminary user feedback (peer critique), they adjust their drawn designs for improvement. To conclude, they recap their work in short class presentations.
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